Turing Complete

Turing Complete

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Stuffe  [developer] Oct 7, 2021 @ 10:12pm
Post bugs here
Please report your bug here:
https://turingcomplete.game/report_bug

Thanks!
Last edited by Stuffe; Jul 24, 2022 @ 5:45am
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Showing 121-135 of 899 comments
[YAK]Kingpun Oct 26, 2021 @ 7:25am 
Running into the "Next tick counter will be 236, but should be Null" bug on "Wire Spaghetti". Seems to be a few people on the forum with it, but not many in here.

https://steamcommunity.com/sharedfiles/filedetails/?id=2637662885
laix_ Oct 26, 2021 @ 12:21pm 
In the "registers" stage, the value input doesn't change from 0
Notno Oct 26, 2021 @ 2:09pm 
In the Immediate Values stage, the instructions say "When in immediate mode the whole byte is interpreted as a number that we save into REG 0. This means that we can save any value from 0 to 64".

First, if it's the whole byte (which it is not), wouldn't we be able to save 0-255?

If it's only 6 bits, wouldn't this be 0-63?
Last edited by Notno; Oct 26, 2021 @ 2:10pm
LuuBluum Oct 27, 2021 @ 4:34am 
64-bit inputs and outputs in components are treated as if they are byte inputs and outputs.
nyda Oct 27, 2021 @ 6:02am 
Originally posted by laix_:
In the "registers" stage, the value input doesn't change from 0
The input has a disable/enable input-line. Have you set it?
Mrhotsauce Oct 28, 2021 @ 4:09am 
In the "push and pop" stage, one of the tests says "pop 0 off the stack", which is supposed to be impossible.
totobono4 Oct 28, 2021 @ 4:17am 
Can't complete the 15 Tick of "CONDITIONS" level in "CPU ARCHITECTURE".
laix_ Oct 28, 2021 @ 1:11pm 
Originally posted by nyda:
Originally posted by laix_:
In the "registers" stage, the value input doesn't change from 0
The input has a disable/enable input-line. Have you set it?
I don't think you understand. I literally cannot even manually change it on the left. Input 1 i can change, input 2 i cannot
Last edited by laix_; Oct 28, 2021 @ 1:12pm
Thatman Oct 28, 2021 @ 9:12pm 
I only have one input on that level. Try to do this:
-Create new schematic
-Connect "on" component to input's disable/enable pin
-Connect a wire to output's disable/enable pin. Other end of this wire not connected.
-Press play and you should see the input change.

If this works (I tested, it works) I hope you can start debugging from here.
Last edited by Thatman; Oct 28, 2021 @ 9:13pm
Thatman Oct 29, 2021 @ 3:30am 
Maybe add some boundaries to the level map?
Or tell us how far you hid the easter egg level. :P
Thatman Oct 29, 2021 @ 7:59am 
After editing custom components they're not updating in schematic. Game restart helps. Save uploaded.
nyda Oct 29, 2021 @ 9:30am 
Originally posted by laix_:
I don't think you understand. I literally cannot even manually change it on the left. Input 1 i can change, input 2 i cannot
I didn't, but you also didn't give a lot of details to go by. :)
Regarding the stuck input (clicking the bits does nothing), I sometimes had some luck getting them unstuck by attaching a wire and then using undo (ctrl+z).
warculture Oct 29, 2021 @ 11:19am 
[crash]
> on linux mint os
> go to component factory
> create a new empty circuit
> click rename
> type name ("Sound" in my case)
> hit enter
> game quits immediately
warculture Oct 29, 2021 @ 11:21am 
Originally posted by warculture:
[crash]
> on linux mint os
> go to component factory
> create a new empty circuit
> click rename
> type name ("Sound" in my case)
> hit enter
> game quits immediately

tried it a few times. happens reliably
Thatman Oct 29, 2021 @ 12:28pm 
Happened to me too once or twice, Win10. Doesn't happen often.
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