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I just realized that this game doesn't really have a problem with the number of colors in the wires, but rather a massive problem with the inability to adequately label its circuits. I'm currently in the process of building a 16-bit computer with the "Logism Evolution" program and want to transfer what I've already learned from this game to it, but after about a year I'm having a hard time getting back into this game because it's not clear right away is what I made some logic circuit like this for. In "Logisim" everything is labeled much better and despite the few colors there are, I find my way around there better because I can describe or label something in every place. The integrated circuits, which you create yourself and can then incorporate into your circuits as components, are also easier to handle in box form than in this game, where the IC usually always ends up in impractical, cloud-like shapes. With "Logism" all the entrances and exits are described and I don't have to constantly look in somewhere to see what I've done something for. That's why a lot of colors aren't necessary. You also have the option to work with tunnels in order to have fewer wires on the screen that cross others.
I think this is an important point for improvement.
Yes, but the larger the IC is, the smaller the font at the bottom of the bottom panel becomes, until you can no longer read it at all. Therefore it is partially unusable for me. In Logism I can always easily read the labels in the workspace without having to click anything.
I can also place text anywhere in the circuit at any time to make comments. Designing the shape of an IC in this game didn't work well in my opinion, at least at the time, so I just left it as suggested by the game. But I have the same problem with Logisim. But since the design suggested by the program is ideal for me (box shape), I can just leave it there and the connections are also perfectly arranged on the sides.
No, still broken.
This is somehow a bug specific to your setup, copy paste does work generally.
//Qte//
Turing Complete 0.1059 Beta on Windows
WARNING: ObjectDB instances leaked at exit (run with --verbose for details).
at: ObjectDB::cleanup (core\object.cpp:2064) - ObjectDB instances leaked at exit (run with --verbose for details).
//Uqte//
That's not an issue, that's completely normal log content.
Ok. I can live with that just using a switched constant to pretend or some more elaborate mechanism if I need tests with different (programmed) inputs. I mostly just needed to know for 100% sure if set_input was broken, my code was, or my architecture. Was struggling to find anything up-to-date or describing my exact issue to validate that.
Thanks.
After that, when I enter "condition", I/O is missing forever, I can not improve my design better. It doesn't run without I/O. How to fix pls?
There is a red warning bar in the bottom, saying
"This save is from an obsolete version of this level. Create and load a new schematic in the schematic menu"
meanwhile there aren't 8-bit-inputs and output anymore, thus I can't run.
I didn't see any version update y/day.
Just a crack down - restart computer - Run Turing Complete - level conditions - bug
Other levels seems normal, only the "conditions" where my computer restarted, there4 I show you the debug file to find solution.