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Ein Übersetzungsproblem melden
This game has some minor optimization issues probably on loading assets or on post-process effects displayed for the first time. Have nothing to do with FPS (stable) or disk loading delays.
English:
https://www.granzellagames.com/contact/
If you believe your have valid statement, I think forum discussion does not make any sense.
NVidia Profile Inspector
2- Sync and refresh
Maximum pre-rendered frames = 6 [probably opinable option]
Prefered Refreshrate = Use the 3D application setting
Vertical Sync = Force On
3- Antialiasing
Toggle FXAA = On [removes final jaggered borders]
5- Common
Threaded optimization = On
Unknown [you must click on the magnifying lens + gears icon "Show unknown settings..."]
0x80857A28 = 0x0000001
Microsoft Application Compatibility Toolkit
Task = RTypeFinal2-Win64-Shipping.exe
Compatibility modes = DisableDXMaximizedWindowedMode (should be the same if you RMB on the exe and select Properties > Compatibility tab > Disable Fullscreen Optimization)
In-game settings
Fullscreen, vsync on.
N.B.
The game will always stutter the first time you re-launch the game after an Nvidia driver installation, at the beginning of each stage.
Devs should definitely focus on these annoying refresh/frame stuttering issues :(
With driver 460.89 (old driver):
- stuttering at all times
With driver 466.63 (current):
- stuttering when running through a level the first time
- when running through a second time, no stuttering
- when relaunching the game and running through a level, no stuttering
I think this is because of some shader caching or possibly NVidia workarounds for the game (they do that all the time). So the conclusion would be to use the latest driver if possible.
No idea about AMD cards. I don't have any to test.
Hope devs will improve this technical aspect of the game ASAP.
Your profile pages shows GTX1070 and 1080p 144Hz on laptop.
I wonder your hardware may be not enough.