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This is the overview for texture streaming in unreal engine. https://docs.unrealengine.com/4.26/en-US/RenderingAndGraphics/Textures/Streaming/Overview/
Disabling texture streaming will make the game load the maximum resolution texture, and always use it, instead of trying to fit "only important textures" into memory, and down scaling less important ones. This has an obvious performance impact, but it looks like a lot of textures in final 2 are considered lower priority. Even on systems that can take the performance hit.
tl;dr
Makes game load all the full sized textures, instead of using smaller/blurrier versions for low priority things if Vram is already full. Might cause hitching/slowdown on weaker machines, and the initial loading of a stage will take longer. However the game looks a LOT better due to many of its textures apparently being low priority.
My sub-machine is RTX2070(8GB) and almost 60fps flat on 4K.
Only bomb drops to 58fps.
With this change, fps is floating around 58-60fps.
vsync off plz
fps 320
Some more examples
https://imgur.com/a/8tDM1ln
(I prefer to play on 1440p 144fps though)
Following is comparison on 4K.
I think white flower part is easy to compare.
Left side floor bydo seems more fresh.
TextureStreaming = ON (Standard)
https://steamcommunity.com/sharedfiles/filedetails/?id=2546450400
TextureStreaming = OFF from this thread setting.
https://steamcommunity.com/sharedfiles/filedetails/?id=2546449670
My setting has changed from default for following part as well
GameUserSettings.ini
=====
[ScalabilityGroups]
sg.ResolutionQuality=100.000000
sg.ViewDistanceQuality=3
sg.AntiAliasingQuality=0
sg.ShadowQuality=0
sg.PostProcessQuality=0
sg.TextureQuality=3
sg.EffectsQuality=0
sg.FoliageQuality=3
sg.ShadingQuality=0
[/script/engine.gameusersettings]
bUseVSync=False
{snip}
=====
Someboy PLEASE make a guide out of it, so we can add to favorites and not loose