R-Type Final 2

R-Type Final 2

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약장수 마녀 Jul 12, 2021 @ 7:51am
3
R-Type Final 2 Full Texture Mapping
Powerful Graphics

C:/Users/Users Name/Saved Games/RTypeFinal2/Saved/Config/WindowsNoEditor/Engine.ini

[consolevariables]
r.TextureStreaming=0
r.Streaming.PoolSize=0
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Showing 1-15 of 16 comments
Willburb Jul 12, 2021 @ 1:28pm 
This fixed a lot of textures for me. Stage x5.0 had most of it's plants turned into a green mess, and the york's scales just a grey pattern. Now they look like actual textures. Load times are longer, but that is expected. How well this works likely depends on your hardware.
Last edited by Willburb; Jul 12, 2021 @ 1:28pm
약장수 마녀 Jul 12, 2021 @ 1:32pm 
With a PCIe NVMe M.2 SSD, it's near-perfect.
Willburb Jul 12, 2021 @ 1:51pm 
TornadoADV Jul 12, 2021 @ 2:55pm 
Does this pre-load the stage then?
Willburb Jul 12, 2021 @ 4:20pm 
Originally posted by TornadoADV:
Does this pre-load the stage then?

This is the overview for texture streaming in unreal engine. https://docs.unrealengine.com/4.26/en-US/RenderingAndGraphics/Textures/Streaming/Overview/

Disabling texture streaming will make the game load the maximum resolution texture, and always use it, instead of trying to fit "only important textures" into memory, and down scaling less important ones. This has an obvious performance impact, but it looks like a lot of textures in final 2 are considered lower priority. Even on systems that can take the performance hit.

tl;dr
Makes game load all the full sized textures, instead of using smaller/blurrier versions for low priority things if Vram is already full. Might cause hitching/slowdown on weaker machines, and the initial loading of a stage will take longer. However the game looks a LOT better due to many of its textures apparently being low priority.
CZI Jul 12, 2021 @ 9:18pm 
It seems requires decent hardware.
My sub-machine is RTX2070(8GB) and almost 60fps flat on 4K.
Only bomb drops to 58fps.
With this change, fps is floating around 58-60fps.
약장수 마녀 Jul 13, 2021 @ 12:45am 
Originally posted by CZI:
It seems requires decent hardware.
My sub-machine is RTX2070(8GB) and almost 60fps flat on 4K.
Only bomb drops to 58fps.
With this change, fps is floating around 58-60fps.

vsync off plz

fps 320
약장수 마녀 Jul 13, 2021 @ 12:45am 
We will find a way. We always have.
RAWRmonger Jul 13, 2021 @ 5:26am 
Originally posted by Willburb:
https://i.imgur.com/V0tnv2g.jpg Much improvement.
Honest, I have poor sight, but still, what are the differences?
약장수 마녀 Jul 13, 2021 @ 9:04am 
So far, the screen has not come out properly due to optimizations and bugs. Using this, you can easily tell what is different.
FreakeR Jul 13, 2021 @ 12:40pm 
Originally posted by RAWRmonger:
Originally posted by Willburb:
https://i.imgur.com/V0tnv2g.jpg Much improvement.
Honest, I have poor sight, but still, what are the differences?

Some more examples
https://imgur.com/a/8tDM1ln
CZI Jul 13, 2021 @ 5:32pm 
My main machine (RTX-2080Ti) seems fine to handle on 4K 60fps.
(I prefer to play on 1440p 144fps though)

Following is comparison on 4K.
I think white flower part is easy to compare.
Left side floor bydo seems more fresh.

TextureStreaming = ON (Standard)
https://steamcommunity.com/sharedfiles/filedetails/?id=2546450400

TextureStreaming = OFF from this thread setting.
https://steamcommunity.com/sharedfiles/filedetails/?id=2546449670


My setting has changed from default for following part as well

GameUserSettings.ini
=====
[ScalabilityGroups]
sg.ResolutionQuality=100.000000
sg.ViewDistanceQuality=3
sg.AntiAliasingQuality=0
sg.ShadowQuality=0
sg.PostProcessQuality=0
sg.TextureQuality=3
sg.EffectsQuality=0
sg.FoliageQuality=3
sg.ShadingQuality=0

[/script/engine.gameusersettings]
bUseVSync=False

{snip}

=====

HardWired Jul 14, 2021 @ 8:18pm 
thx for hint/info !
Daikatan Jul 15, 2021 @ 2:02am 
Thank you.

Someboy PLEASE make a guide out of it, so we can add to favorites and not loose
Mimosa Jul 21, 2021 @ 12:43pm 
Wow... This is awesome. The player ship also looks great now too. Everything was a muddy mess and I was hoping that this would eventually get fixed, but this works too!
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