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Báo cáo lỗi dịch thuật
We already have the repair gun and its current upgrade path, which limits the MAXIMUM we can repair items before we need a better gun: BROKEN, BAD, NORMAL, GOOD, and PERFECT.
What I suggest is another upgrade path which boosts the MINIMUM repair to an item the first time you perform the repair function, to be capped at whatever your current MAXIMUM is. IE, if your current repair MAXIMUM is NORMAL (2 repair tool upgrades), then you can only purchase a single boost upgrade since it would set your MINIMUM repair to NORMAL.
Example Problem: I have a BROKEN item and a level 4 repair tool (PERFECT). To bring that item from BROKEN to PERFECT, I have to repair it 4 separate times.
Example Solution: I have a BROKEN item and a level 4 repair tool with the first boost level purchased. I repair the BROKEN item and it skips the BAD stage and goes straight to NORMAL. I then have to perform 2 more repairs to bring it to PERFECT.
Example Endgame Solution: I have all the upgrades for the repair gun (PERFECT maximum and all boost upgrades). I repair a BROKEN item and it automatically becomes PERFECT condition. This opens up my time to transport the items to a pawn shop/specialists and attend more auctions.
REASONING - The current system disrespects player time and input mid/late-game, as you spend most of your time mindlessly repairing items for best return on auctions. Having a repair boost upgrade gives more player choice in which upgrades to choose while playing and provides an in-game solution to an annoying issue.
b) Employees that will load up a truck for you at an auction
All those android parts that you keep selling, "What are these things?" you begin to wonder. The next time you were in Black Elk to have your good friend appraise a gem you found you noticed a shiny new building with the name Cyberdyne on the outside. Something new here? You check it out. Door are open and people are going in. Might as well check it out. Desk guards curtly ask if you for your pass. There appears to be some kind of cybernetic conference going on. No pass, so you leave, but can't shake the images on the posters you saw for the conference. They looked like mechanical parts for something. Arms, actuators, gyroscopic devices.
Next storage unit you get another one of those strange android arms and remember those posters in the lobby. "I wonder if there's some connection..." you think. You fix up the arm to perfect condition, and you're about to hand it over to Jason to put on the shelf when you pause. What if...? You run out of the store, toss the arm in the back of the truck, and drive over to Black Elk at 130 mph to that glass building. You bring it inside, and just happens that one of the lead engineers is talking to desk guards and sees you walk in with the arm.
And the story goes from there. Someone stole prototypes for their latest project to sell to the Chinese. If you can get all the parts back and deliver them to them, there will be a reward. Money?
Over the next several weeks you find more parts in storage units, blind auctions, and junkyards. You get all the parts, bring them in. and you're paid a good sum of money. Plus they give you one of their early production model androids, which you then use to help you load your truck after auctions.
One day you decide to take a break from constant auctions, driving to the pawn shop, driving back to the auction site, loading the truck, back to the pawn shop, etc etc.
So you decide to go walking around to explore this world. Off by itself on the edge of the island is a little camper trailer with a couple of rather nerdy looking guys hanging around the outside fiddling with some radio equipment. There's some kind of satellite dish sort of thing nearby, or maybe on the roof.
I've never seen these guys before, you think. You approach, but they look a little paranoid and not interested in talking. One of the guys is wearing a shirt with the letters "MUFON" and the other has a shirt that says "The truth is out there."
The next day you're doing your auction thing, and you win one that is mostly just regular stuff, but there's this one item. A shiny piece of metal. Strange, the scanner can't identify it at all. It doesn't say Common, Unique, or even Legendary. It says "Exotic material" and everything else is question marks.
Can't put it on the shelf. Maybe those MUFON people know something.
Story goes from there. They identify it as extraterrestrial, and there are more pieces.
I don't know what else to do with that. Maybe aliens come and collect it and you get to be there when they arrive, just a little easter egg thing or something.
also the world has people but you cant talk to any so interaction between people in the world could be cool.
the option for garage sales or online auctions, or adding vehicles to sell from pawn store.
one other thing would be if there was actual mini games to repair items.
all that being said im having fun with the game i think it has good bones and i hope you keep on with it! i look forward to see what will come from future updates
Edit2: Another idea is an employee who will ferry stuff across the 3 pawn shops. They will ferry items to the pawn shops that specialize is those items. A pawnshop that specializes in electronics. Your employee will take that item from one pawnshop to the pawnshop that specializes in electronics. Picks up items at that pawnshop and takes them to another pawnshop.
As for verification. Keep the verification shops but get rid of the silly verification gun and replace with a smart phone. To verify you click on the object and take a picture with a cell phone and it searches the item like google lens does and finds the product and gives its value and info about the item in current state. For each new level of verification must pay a fee for more in depth searches to find the more rare items. This would be more realistic than the 2 unrealistic tools currently being used.