Storage Hunter

Storage Hunter

View Stats:
 This topic has been pinned, so it's probably important
AlexBBG  [developer] Oct 14, 2024 @ 6:13am
SUGGESTIONS & IDEAS THREAD
Have an idea or suggestion to improve the game? Share it here! We'd love to hear your thoughts on how to make the game even better.
< >
Showing 16-30 of 490 comments
67518isaking Oct 14, 2024 @ 7:31pm 
im starting to think we would be better off if npc cars would just phase through us instead. or at leas break instead of crashing into us carrying the car were ever until i unstuck
thawt29 Oct 14, 2024 @ 8:16pm 
I would love to see more risk/reward in the auctions. So far I have won every single auction and every auction is profit. There is no risk. Some auctions regardless of tier should be risky. Tier 5 that you paid 3500 for? You only get 3000 profit from it. Tier 1 auction you won? Has mostly garbage in it.

Edit: I want to know if I should bid on a storage unit based on what I see. If it looks like mostly junk I won't bid on it.
Last edited by thawt29; Oct 14, 2024 @ 8:20pm
old442je Oct 14, 2024 @ 8:43pm 
Originally posted by GuyMonkey:
- Please make the automatic camera switchable. At the moment it is very annoying because I have to constantly move the mouse so that the camera stays in the position I want it to be. The standard position is quite uncomfortable, especially when the vehicle is fully loaded.

- Repairing items should cost money (to replace the material needed to repair them) and it should take time. Repairing items for free takes the risk out of the game. Repair - risk-free money printing. Repair shops and/or your own workshops would be best.

- Enable counter-clock wise rotation of Items (best with SHIFT + rotation key)
STOP Auto correcting the display angle !!! I can position the viewing angle just fine. I'm getting tired of having to constantly move my mouse back to the correct position!!!!!!!!!
BrknSoul Oct 14, 2024 @ 9:05pm 
Small QoL Suggestions:
- Don't display some minimap pips; eg: Houses/Autoshops when you don't have the renown, Gas Stations when gas > 50%, Auction places that have no open auctions

- Allow Motel rooms to be rentable for the night, so we don't have to travel all the way back to our crap shack.
Last edited by BrknSoul; Oct 14, 2024 @ 10:02pm
Slackerdude74 Oct 14, 2024 @ 11:39pm 
We should be able to adjust the hours of the pawn shop when you own it, because it should open earlier and later then it does for more customers and the employee to list more items.
biglfcfan Oct 15, 2024 @ 3:02am 
Add the ability to hire someone to collect X amount of items from a locker and take to a selected store for a fee, maybe have different tiers of workers E.G 5 items $500 10 Items $1000 Etc. With something like this in place it frees the player up to move onto the next region and start levelling that up, at the state of the game as it is right now its impossible to keep 1 store stocked and level up the next region, loading and verifying takes way too long!
I just did a blind auction and I can't believe how useful the big cardboard boxes are. I would love to have a way to either put small items in the passenger seat (like, toss/walk it into the truck window) or summon a cardboard box to store items when transporting them.

speaking about small items, I would also be ok with having a way to tag small items so they can all be picked up at once. Seeing how the shops are able to determine what's a small/med/large/XL objects, I would hope that same classification could help in making small objects easier to handle and less tedious.
Oh, some additional thoughts:

- While getting the Lv3 ident tool would solve this problem, I would perfer to have a way to have an employee take items over to shops to get them identified. Maybe have this come as an additional upfront cost at the end of day (Gas + Distance + ID time). While they're out, the shop would be closed unless you're inside to do sales. (it would only require the player to be in the shop, much like the how it is already.)

- On that note, to add some difficulty it would be interesting to have the shop's specialty be tied to the object's identify scanner. So you can pay 8k for the Lv3 analyzer, or keep using the Lv2 analyzer with shop specialization giving you a chance to analyzer a unique item correctly. Going to the specialist still gets the object identified 100% of the time, having a shop specialize in toys x1 has a 1/5 chance to get the item correct and household x2 makes it 2/5 chance to get it correct. Failed guesses from the Lv2 tool just means the item has to go to a specialist or the player needs to unlock Lv3 to identify it.

- Finally, others have pointed out that auctions are easy to win usually if you just bet big and keep betting. While having the items of the storage usually make more then what you paid is fine, I would love to see more of a AI pattern to the people that show up. That way there's more tension to the betting as the group you're better against can have more personalities. For example, one person's AI will always try to get you to over bet if they sense you're low on money, another might always raise the bet by a large amount if they detect unique electronics. The number of NPCs that show up and that are in the game already seems to be enough to make a set number of these quirks and randomly assign it to them so that the long haired hippie in my save might be tech savvy, but would be scared easy from a large bet in someone else's game.
Engine Oct 15, 2024 @ 5:30am 
- Difficult level
- Use player skill for estimate value item in storage and random compete the auction (Some time higher than value of all item in storage Sometime Lower) more loss money (now 100% profit).
- Legendary Level should be verification in shop only or you have only one type of item that you can verify.
- More event to lost money e.g. repair car, something happen to the shop.
- More something to user money e.g. upgrade car, upgrade shop(expensive and more level than now), upgrade employee skill.
- Event to reduce your renown.
- Skill to scan level of item in storage before auction.
- New Repair item system use time to repair item and hire employee for reduce time to use.

This is all idea now. I will share more idea next time if you like it. I love you game. Thank
I C DEAD PEOPLE Oct 15, 2024 @ 7:55am 
Would be great if we could have instant fix to max allowed level of your tool instead of holding and releasing the mouse button 3-4 times per item.

So: if your tool allows you to fix an item to "Good" it will do that, and if you have max level tool it will fix it to "Perfect" instead of going through the Bad, Normal, Good, Perfect procedure.
I C DEAD PEOPLE Oct 15, 2024 @ 8:01am 
Spend some money to fix up your car. Make it look nicer :D I like the middle pick up truck. But Some visual upgrades would be nice.
Killerbunny Oct 15, 2024 @ 9:03am 
Not sure if anyone has said this, but when putting something up for sale in a display spot, it would be nice if we could rotate it (unless there is a way and im a silly goose) cuz sometimes the items are facing a weird way
Officer Payne Oct 15, 2024 @ 9:10am 
Developers, maybe you can answer this question: what is the point of the time countdown in hours and minutes shown on each item listed for sale in the player owned shop(s) when viewing the shop menu through the laptop on the counter? Once the countdown reaches 0, it changes to “ready.” Ready for what? And what’s the point of it? If I place a pristine item on display manually (without the worker doing it), it should be immediately available for sale and interested buyers should be able to buy it if it meets their price expectations. The countdown cannot be the time until someone purchases the item because even when it becomes “ready”, it is not purchased immediately or even that same game day. So again, what’s the point? It seems to be a needless and unrealistic extra thing to add on time for the player to wait. Can we please get rid of this aspect in a future update? In the real world, if an item goes on a shelf in a store, it’s ready to be bought right then and there. Especially if it’s in “pristine” condition. There is nothing extra to do to make it “ready.”

Also, why is there always only one customer at the shop at a time? There are never two or more. It would be better/more interesting if in the future, that was changed to allow multiple customers to come in and shop at the same time. That’s in line with other similar games/simulators that involve sales/customer service (supermarket, gas station, TCG, etc.). Please consider that.
Originally posted by Officer Payne:
Once the countdown reaches 0, it changes to “ready.” Ready for what? And what’s the point of it? If I place a pristine item on display manually (without the worker doing it), it should be immediately available for sale and interested buyers should be able to buy it if it meets their price expectations.

I think I can answer this. The idea behind countdown is both to add a roadbump from getting money too quickly. (ie, Making it so that placing a chest for 2000$ that only goes for 10$ doesn't mean you can get lucky with an instant sale and break the economy) The other reason is so that way you can tell the item on sale is being rolled for in the background with each user stopping in. People are going to buy even the most overpriced item, so letting you know that the item is ready for that drawing helps a ton in feeling like the game is still "selling" the item and not like "no one wants this at this price".
Dev Oct 15, 2024 @ 3:14pm 
the ability to lockpick chests maybe like the haggle mini game and a lockpick set "tool" that you can upgrade to make it easier to open chests
Last edited by Dev; Oct 15, 2024 @ 3:14pm
< >
Showing 16-30 of 490 comments
Per page: 1530 50