9-Bit Armies: A Bit Too Far

9-Bit Armies: A Bit Too Far

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Lord Haart Mar 5, 2024 @ 5:35am
NO WALLS ? I'm out
Darn it,

This game seemed to have everything and then it dawned on me; NO WALLS.

Who would build a base without walls?

So little to no strategy here. Just spam away at the enemy.



I feel crestfallen.
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Showing 1-11 of 11 comments
Puppies Mar 5, 2024 @ 3:31pm 
Bunkers serve as walls that can be garrisoned.
Enger Mar 5, 2024 @ 3:41pm 
idk even with a wall you would just nuke it down pretty easy
Blackguard Mar 5, 2024 @ 4:42pm 
Originally posted by Puppies:
Bunkers serve as walls that can be garrisoned.
I kinda wish bunkers would spawn wall sections between two of them, kinda like the nod laser fences in Tib Sun.
Madrox8 Mar 6, 2024 @ 1:12am 
walls where always pointless in C&C games due to how fragile they are, they only where usefull in age of empires but even then a small handfull of seige units made them useless as well, then on top of that there was seige units now deleting your base.

walls only make bases look prettyer, its only good to make nice looking bases in campaigns or if your playing vs ai since ai never know how to handle walls, vs any player they will go through it or over it, and not have their own walls since they use that build time for other things that matter and be ahead
DrDerpenstein Mar 6, 2024 @ 6:10am 
Originally posted by Madrox8:
walls where always pointless in C&C games due to how fragile they are, they only where usefull in age of empires but even then a small handfull of seige units made them useless as well, then on top of that there was seige units now deleting your base.

walls only make bases look prettyer, its only good to make nice looking bases in campaigns or if your playing vs ai since ai never know how to handle walls, vs any player they will go through it or over it, and not have their own walls since they use that build time for other things that matter and be ahead
this ^
Falaris Mar 6, 2024 @ 6:44am 
What? You have NO Idea how useful walls were in CnC - they could make your base immune from nukes.

Just build a wall segment north of your base and the AI would nuke that instead.

Good times, good times. :D

The AI here is a tad better. Pretty cool, even.

I miss walls, but it's hardly a dealbreaker. If you wanted walls and shield generators, Supreme Commander was more about turtling. That was a fantastic game.

With that said, really liking both the 8 and 9 bit series of games. They got the good vibes.
Last edited by Falaris; Mar 6, 2024 @ 6:44am
GrimToadstool Mar 7, 2024 @ 2:14am 
Regardless of how useful walls are, they are somewhat of a problem. This is mainly due to how the building radius works. Additionally, walling can be abused quite easy. Look at any high ranked Age2 game in how building construction sites are used. It quickly devolves into high-level-play mechanic abuse. Walls are a problem in Terms of the view angle and how obstructive they might be. And worst of all, Walls can do funny things to the unit AI and pathing-algorithm.

I'm not against walls, but they are a weird problem for most games and very few games actually succeeded in having a decent wall mechanic. For example even Stronghold would let the enemy come in waves and not let you build walls while enemies are present, because walls are such a pain design-wise

I see some potential in a depoloyable units, which will construct a barrier in between, though that won't feel like satisfying walling. I see a bit more potential with the "mega-structure" mechanic, effectively having walls which are initually constructed with only few hitpoints, so the system can't be abused, but once the walls get reinforced with an additional layer, they become formiddable defences.

But at the end of the day, I rather have a game with no walls than a game with bad walls.
UnBlessed Mar 7, 2024 @ 4:09am 
Well, wall is useful in Red Alert, Soviet's Tesla Coil can attack through walls, Allies's Turret can't, this means walls can make Tesla Coil take more damage, same to V2 Rocket, Artillery, Ranger, Pillbox, Camopillbox, Rocket Soldiers, Grenadiers.

But unless someone want to try only use some units only, if not, have no too much reason to build walls in skirmish.

I believe nobody will do it, like V2 rocket only, with walls, or Artillery with walls.
Lord Haart Mar 7, 2024 @ 2:02pm 
Walls are implemented extremely well in AoE IV and the ai builds them if it sees a threat strong enough. Jeez-a-loop even AoE 3 had the code there, you only had to enable it.

RTS games without walls are useless. Funneling troops for a start. Preventing early attaX.

Although I do commend this game on actually having naval.

RTS should always have air-sea-land.

Blizzard™ added naval with Warcraft 2 and then abandoned it in 3.

Retro Commander™ is free for the most part and has air-sea-land-space !



Relative to age and proportionate for the year released, I still think in many ways Command and Conquer Red Alert 3™ was the best RTS to date.

Your thoughts please.......
FsGoD Mar 7, 2024 @ 2:12pm 
Is Joe developing this? No WALLS and everything is fine? XD
Lord Haart Mar 11, 2024 @ 3:22pm 
It's just nay realistic.

Guess I will pass and just move on. CnCRA3 is still the best RTS
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Date Posted: Mar 5, 2024 @ 5:35am
Posts: 11