Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
* Energy should probably be more common or regenerate over time. All these cool implants that are sometimes needed to progress, and you can only use them for a few seconds before requiring either an extremely rare resource or chugging batteries harder than a RC car to squeeze a few more seconds before having to do it again.
* Why is level geometry so hostile? It took me a while to figure out how to get outside of the tutorial area, and also how to go back to the beginning after killing the VIP because the jump requires both Enhanced Mobility, jumping onto a specific corner and 100% status in the legs. At least give me a secondary route so I don't have to trick jump onto a hanging ladder fresh out of the title screen; it's not like Peripeteia is a platformer.
* Filemon needs to chill the ♥♥♥♥ out.
Other than that and the general jank or bugs, I found the demo to be quite charming. I am excited for the full release.