Peripeteia

Peripeteia

Belgrade
These ♥♥♥♥♥♥♥ wardens man.... I'm on the prison break section, they either need to readjust the run speed or make it so these prisoners aren't completely braindead. I adore this game and I was really loving this level until I got to this choke. Completely obnoxious.
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Showing 1-6 of 6 comments
There is a save point close by if that helps go down the ladder between 2 buildings, across the broken bridge, on top of the area where you go toward the blood opening
That section took me too many attempts to complete. Didn't have much ammo coming in, so I had to shoot my way through the two guards that spawn in the cell block, dash around the corner to grab ammo, run back into the cell block, and free the prisoners. I used the ladders to cheese the guard AI too. Staying slightly below ground makes them easy targets. Not even the worst part of the level, sadly.
Originally posted by htmlgamertag:
That section took me too many attempts to complete. Didn't have much ammo coming in, so I had to shoot my way through the two guards that spawn in the cell block, dash around the corner to grab ammo, run back into the cell block, and free the prisoners. I used the ladders to cheese the guard AI too. Staying slightly below ground makes them easy targets. Not even the worst part of the level, sadly.
Ugh you’re right. I finished it after like… thirty minutes of attempts just to get stumped at the end trying to find the elevator key. I eventually gave up, restarted the level, and took the shortcut you can get.

I love the daringness to experiment with levels, jumping to a survival horror took me by surprise and I thought it was so cool— but it’s in rough state. Doesn’t fully pull it off like other immersive sims such as Thief. Hopefully some changes and quality of life updates will benefit this level later on :/
So i found an easy way to bypass this stage entirely.

when you go down the ladder to get to the classrooms with the wardens, from the ladder you can hop off to another balcony below which leads you to the school (school keycard needed). enter the school, break the window on the right, hack the terminal to open the doors and go stab happy. then find the air-vent and slide down it. Mission complete (bad ending, most likely, but I don't care)

♥♥♥♥ Belgrade...the one stage in this game that I hate the most. everything else in this game is great but this one stage is just awful... (yes i know it's early access and they're still working on it but I'm begging the developers to give played the option to end this stage quickly and easily because right now it sucks and isn't needed in this game.)
Entering via the flesh tunnel save like htmlgamertag mentioned makes this particular part way easier. You can just go to the last cell from that underground tunnel and camp them as they aggro by hugging the bars of the cell and just headshot them through the doorway.
Originally posted by Raven800:
So i found an easy way to bypass this stage entirely.

when you go down the ladder to get to the classrooms with the wardens, from the ladder you can hop off to another balcony below which leads you to the school (school keycard needed). enter the school, break the window on the right, hack the terminal to open the doors and go stab happy. then find the air-vent and slide down it. Mission complete (bad ending, most likely, but I don't care)

♥♥♥♥ Belgrade...the one stage in this game that I hate the most. everything else in this game is great but this one stage is just awful... (yes i know it's early access and they're still working on it but I'm begging the developers to give played the option to end this stage quickly and easily because right now it sucks and isn't needed in this game.)

This was the way I beat the level... I checked on the discord for a speedrun strat, it felt kinda cheap doing it but honestly, as much as I love survival horror stuff and the homage to Thief, it's just too rough to play in it's current state. It's mostly the wardens that irk me, I think the actual environment and atmosphere are wonderful. Some of the level design (particularly the ending where you fight the anomaly in the building) needs some rework... Oh well, it's early access after all.
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Showing 1-6 of 6 comments
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