Peripeteia

Peripeteia

Map
Can you get a map in this game
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Showing 1-14 of 14 comments
fardauscharles Jun 17, 2024 @ 2:05am 
Is pretty hard navigating without a map. If there is not a map, I hope it gets added into the game.
FullAutoWitch Jun 17, 2024 @ 2:20am 
You can't. There is no map. You are supposed to explore those levels and try finding the way, shortcuts, secrets, e.t.c. on your own (with advice from some NPCs). Like Dark Souls maybe. Basically, from what I got, Peri is the experience of taking a bus to the part of the city you've never been in and staying to explore but as a videogame. Like urbexing.
Last edited by FullAutoWitch; Jun 17, 2024 @ 2:20am
fardauscharles Jun 17, 2024 @ 3:53am 
Yeah but at least in dark souls, the game was pretty good at communicating where you are supposed to go. I never got lost as it was easy to memorise locations. Also In dark souls locations looked diverse and linear. It was pretty easy to follow the path the developer had set up. In Peripeteia every locations have the same colour and structure. It is hard to distinguish from place to place.
Rumi Jun 17, 2024 @ 12:51pm 
the last time they added any hints as to where you are, or supposed to go, the community rebelled and demanded the hints be removed, and they were.
Last edited by Rumi; Jun 17, 2024 @ 12:52pm
fardauscharles Jun 18, 2024 @ 3:26am 
WTF
Dampfsalzig Jun 21, 2024 @ 12:23pm 
Originally posted by Rumi:
the last time they added any hints as to where you are, or supposed to go, the community rebelled and demanded the hints be removed, and they were.
Hints in an immersive sim take away from the immersive sim experience
Rumi Jun 21, 2024 @ 12:29pm 
Originally posted by Dampfsalzig:
Originally posted by Rumi:
the last time they added any hints as to where you are, or supposed to go, the community rebelled and demanded the hints be removed, and they were.
Hints in an immersive sim take away from the immersive sim experience

considering how vertical the levels are you'd need a deus ex human revolution style multi-layered map to do the game justice
1uca8allarati Jun 21, 2024 @ 1:25pm 
Originally posted by fardauscharles:
Yeah but at least in dark souls, the game was pretty good at communicating where you are supposed to go. I never got lost as it was easy to memorise locations. Also In dark souls locations looked diverse and linear. It was pretty easy to follow the path the developer had set up. In Peripeteia every locations have the same colour and structure. It is hard to distinguish from place to place.
I didn't have as much of this problem, but good old Pen & Paper still works
Vasim Jun 29, 2024 @ 3:47pm 
Skill Issue
while a full metroid prime style one would hurt this game, a general map of the area would be nice so that we can know the general direction of the objective
i was able to trust in the map design and get herded to the objectives but a lot of players dont know how to read map design ques or extrapolate developer intent very well and im a morrowind enjoyer so something to point them to at least head a certain direction would be a good idea
Every game should have a map like thief were you enter an area that isn't written on the map and your character just writes on it in big bold letters "WHERE AM I??"
Originally posted by Dampfsalzig:
Originally posted by Rumi:
the last time they added any hints as to where you are, or supposed to go, the community rebelled and demanded the hints be removed, and they were.
Hints in an immersive sim take away from the immersive sim experience

so do endless corridors. I've already found multiple tunnels/bridges where you can just walk straight forever without any hint of if you're making progress.
Rumi Feb 21 @ 4:47am 
Originally posted by David Fifield:
Originally posted by Dampfsalzig:
Hints in an immersive sim take away from the immersive sim experience

so do endless corridors. I've already found multiple tunnels/bridges where you can just walk straight forever without any hint of if you're making progress.
you are making progress: you've found out that these are the wrong ways to go.
Originally posted by Xzerio:
Every game should have a map like thief were you enter an area that isn't written on the map and your character just writes on it in big bold letters "WHERE AM I??"

Can some please give more functions to map in Thief to make it more like a PDF editor/Cad like so I can draw my own map, thanks.
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Date Posted: Jun 17, 2024 @ 2:00am
Posts: 14