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considering how vertical the levels are you'd need a deus ex human revolution style multi-layered map to do the game justice
i was able to trust in the map design and get herded to the objectives but a lot of players dont know how to read map design ques or extrapolate developer intent very well and im a morrowind enjoyer so something to point them to at least head a certain direction would be a good idea
so do endless corridors. I've already found multiple tunnels/bridges where you can just walk straight forever without any hint of if you're making progress.
Can some please give more functions to map in Thief to make it more like a PDF editor/Cad like so I can draw my own map, thanks.