Peripeteia

Peripeteia

Valtiel Oct 11, 2023 @ 12:11am
Save/Load issues
This seems to be a holdover from the earlier demo released a year or so ago. But Saving and Loading seems to be a bit borked still, mainly in that certain states get carried through that shouldn't.

The instances I noticed was the lady sweeping a few floors up staying mad after I killed her in a previous save (and also unplugged the iron lung for no reason), and more relevantly, the Mosin Nagant deleting bullets when you reload after a save, even being capable of giving you a stack of negative bullets.

For example: If you have 15 Mosin bullets, load and fire three of them (12 left), then reload your save. You'll be back at 15 bullets, *until* you reload the gun and it seems to snap back to 12 rounds (then takes one since you just reloaded). In effect those three bullets you fired in the previous save are still wasted due to the reload

This can be sidestepped by splitting your ammo and dropping all but one bullet when you next load your mosin, then picking them back up afterwards. But it's interesting that the state of the weapon carries over.

Another issue is that you can't remove the silencer from the Mosin once you've attached it, nor the laser sight from enemy Mosin's. Being able to remove attachments in the same way you can remove magazines would be nice
Last edited by Valtiel; Oct 11, 2023 @ 12:22am
Originally posted by Baller's Gait:
We're working on polishing up the saves (sorry about the inconveniences), but I'm specifically looking for someone to report the missing inventory glitch on the new build (I've tried to get it to happen on my end but no such bad luck). Specifically, I set up debug logs in specific places that should help determine what's causing it. I'm looking for the player.log and player-prev.log file that's found in the peri appdata folder. You should send it privately to us through whatever channels you like. The bug seems to happen during the saving process so I need whichever log was active whenever the broken save was made.

Ammoboxes should be more reliable now but we need to do a full test of them.

Originally posted by SaucySanders:
Importantly, returning to the main menu and reloading from there does fix booze consumables, at the very least..?
Reloading from main menu (or loading a save that wasn't your most recent one) reloads the entire level; those objects are being looked into to see what's missing to make them work properly.
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Showing 1-11 of 11 comments
SnoopLoopsTM Oct 11, 2023 @ 5:27am 
You must inspect weapons before you can remove attachments from the preview model on the right. A laser sight is around 50$ if im not mistaking.

I've also had 140 Mosin bullets vanish after reloading a quicksave and unloading a PKM mag from an enemy (With 42 bullets in it). I was somehow left with 30 in my inventory after that.
EvilPasta Oct 12, 2023 @ 2:45am 
All of my 5 saves have lost everything, except for just 2 items - Thermoptic Camo and a Red Army Classics cassette tape, and in the earliest one a cassette player.

I did overwrite some of them, except for 1 of them (Which I went back to and discovered the bug). I did move the cassette player after the save number 1, and I also played tetris with the rest of my inventory. Interesting bug, but I hope it gets fixed soon
SaucySanders Oct 12, 2023 @ 10:35am 
Alcohol that has been drank will be empty after reloading manually or on death, a lot of the time (not having a % or merely an (empty) marker is also annoying). Enemies will sometimes become friendly if you reload in combat areas, namely in the river sewer area with the gang members, like as a result of them having the option to be peaceful.

I'm having some trouble remembering what exactly is bugged on save loading, but you're absolutely right. EDIT: Upon further investigation, dumpsters remain opened, and the back door to the starting area of the game can be closed upon loading with no way to re-hack the door switch. Un-attaching the laser sight is also buggy as hell.

Importantly, returning to the main menu and reloading from there does fix booze consumables, at the very least..?
Last edited by SaucySanders; Oct 12, 2023 @ 11:43am
Loading in this game is absolutely insane I have no idea how they made it THIS JANKY.

SEVERAL TIMES I loaded the game only to get insta-gibbed by two enemies which on the load spawned right next to me even thou while saving they were nowhere to be seen.
Last edited by RUN PROGRAM > SENTIONAUTS; Oct 12, 2023 @ 10:57am
FUS Oct 12, 2023 @ 3:39pm 
Another thing you can do is quickload during a dialog, making it follow you through time and space with hillarious results.
A developer of this app has indicated that this post answers the original topic.
Baller's Gait Oct 13, 2023 @ 12:09pm 
We're working on polishing up the saves (sorry about the inconveniences), but I'm specifically looking for someone to report the missing inventory glitch on the new build (I've tried to get it to happen on my end but no such bad luck). Specifically, I set up debug logs in specific places that should help determine what's causing it. I'm looking for the player.log and player-prev.log file that's found in the peri appdata folder. You should send it privately to us through whatever channels you like. The bug seems to happen during the saving process so I need whichever log was active whenever the broken save was made.

Ammoboxes should be more reliable now but we need to do a full test of them.

Originally posted by SaucySanders:
Importantly, returning to the main menu and reloading from there does fix booze consumables, at the very least..?
Reloading from main menu (or loading a save that wasn't your most recent one) reloads the entire level; those objects are being looked into to see what's missing to make them work properly.
Last edited by Baller's Gait; Oct 13, 2023 @ 1:40pm
Graknorke Oct 13, 2023 @ 1:31pm 
I've also noticed that if I die and reload by pressing R then there's there's persistent noise (affected by the "UI" slider in the options) that plays any time I'm playing up until I close and reopen the game. It didn't happen all the time but falling down that massive apartment staircase seemed to reliably do it.

Also while trying to figure this out I found that as far as I can tell, loading a save that's way below the default spawn point will cause you to die of fall damage if it's the first save you load on opening the game. This one was harder to replicate though.
Baller's Gait Oct 13, 2023 @ 1:42pm 
Originally posted by Graknorke:
I've also noticed that if I die and reload by pressing R then there's there's persistent noise (affected by the "UI" slider in the options) that plays any time I'm playing up until I close and reopen the game. It didn't happen all the time but falling down that massive apartment staircase seemed to reliably do it.

Also while trying to figure this out I found that as far as I can tell, loading a save that's way below the default spawn point will cause you to die of fall damage if it's the first save you load on opening the game. This one was harder to replicate though.
wew, thanks for the reports on that. If you could record the sound it'd be appreciated.
When you died of fall damage were you able to load from death successfully? I'd imagine it wouldn't hardlock since the issue is when loading the whole scene from scratch.
Graknorke Oct 13, 2023 @ 2:33pm 
Originally posted by Baller's Gait:
wew, thanks for the reports on that. If you could record the sound it'd be appreciated.
When you died of fall damage were you able to load from death successfully? I'd imagine it wouldn't hardlock since the issue is when loading the whole scene from scratch.
Yeah I have a video of replicating the noise thing now, I think it's to do with opening the implant menu wheel because that's the common factor in replicating it. Even reliably varies the pitch based on which ability I selected from it most recently, higher pitched for night vision and lower pitch for mobility.

As for the death on loading in, you're right it was only the first time, immediately afterwards I could load back into the same save and it be fine. And I haven't been able to make it happen on purpose since either.
Baller's Gait Oct 13, 2023 @ 2:57pm 
Originally posted by Graknorke:
Originally posted by Baller's Gait:
wew, thanks for the reports on that. If you could record the sound it'd be appreciated.
When you died of fall damage were you able to load from death successfully? I'd imagine it wouldn't hardlock since the issue is when loading the whole scene from scratch.
Yeah I have a video of replicating the noise thing now, I think it's to do with opening the implant menu wheel because that's the common factor in replicating it. Even reliably varies the pitch based on which ability I selected from it most recently, higher pitched for night vision and lower pitch for mobility.

As for the death on loading in, you're right it was only the first time, immediately afterwards I could load back into the same save and it be fine. And I haven't been able to make it happen on purpose since either.
Ah, thanks, yeah it's probably aug select doing that still. Thanks for the report.
SaucySanders Oct 13, 2023 @ 7:35pm 
Originally posted by Baller's Gait:
Ammoboxes should be more reliable now but we need to do a full test of them.

On the topic of ammo, the red 7.62 ammo boxes share too many ammo types - I counted three separate 7.62 ammo types, including the 7.62 x 120 ammo for the harpoon guns when (IMO) they should have their own sprites.

As for the alcohol, a good QOL improvement would be at least labelling when the bottle is empty (like when you drop it on the ground after finishing it) or offering a percentage of fullness in the inspect tab. However, being able to unload guns outside of your inventory just to take the magazine while in combat is a more important improvement from what I've seen on the forum.

Yeah I have a video of replicating the noise thing now, I think it's to do with opening the implant menu wheel because that's the common factor in replicating it.

It absolutely does, typically triggering on reloading with R after death (opening the AUG wheel immediately silences the buzzing).
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Date Posted: Oct 11, 2023 @ 12:11am
Posts: 11