Phoenotopia Awakening

Phoenotopia Awakening

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tried to like this game so bad but i couldnt do it.
i love adventure games, metroidvanias specially, but this one ugh....the combat system, the responsiveness of the controls, and the difficulty of the game its really too much for me to handle all those things combined makes this an unpleasant experience there for, sadly i cannot longer try this game, its a shame because i love the art style of it, the setting, the music specially, but sadly enough the journey has to come to an end for me at least... perhaps someone else is enjoying this game and im glad for that person, i just couldnt.
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Showing 1-15 of 25 comments
Seraphita Mar 3, 2021 @ 8:23pm 
It happens. There are games you'll like and others you won't like. It's not for everyone. You can change things in "handicaps" to make it more bearable but if you can't enjoy it anyway, you should not force yourself. A game you don't find fun would just feel like a waste of time.
Last edited by Seraphita; Mar 3, 2021 @ 8:23pm
Pimez Mar 3, 2021 @ 8:28pm 
Which parts of combat are you explicitly having trouble with? I can try offering some advice to see if I can turn it from a restrictive experience to, say, exploiting the enemy AI through in-game means.

A general tip is that besides bosses and mini-bosses, pretty much all enemies can either be killed in one hit or can be stun-locked indefinitely. Some enemies are more difficult to deal with than for others, for sure, but there is nothing "spending the time to learn the enemy patterns" cannot fix!

... Oh, and I would recommend reading the combat guide, but I wrote it and I know that unfinished guide is not doing justice of the game's amazing and even creative at times (for me at least) combat system. So I'll just answer questions here for now instead...
Last edited by Pimez; Mar 3, 2021 @ 8:29pm
Dreaming Prince Mar 4, 2021 @ 4:16am 
yea i both like it and dislike it for the same reasons as OP mostly. its not that its hard or anything. the game is well made and the world is nice but it feels tedious and a bit unrewarding. slow action, the overworld encounters needs more variety, lots of not really hard but time consuming puzzles, flute playing, the running.. after a few days im at the Ruin city with robots and i kinda lost steam to continue
Last edited by Dreaming Prince; Mar 4, 2021 @ 4:19am
#Bunnyfengmin Mar 4, 2021 @ 8:02am 
Originally posted by Dreaming Prince:
yea i both like it and dislike it for the same reasons as OP mostly. its not that its hard or anything. the game is well made and the world is nice but it feels tedious and a bit unrewarding. slow action, the overworld encounters needs more variety, lots of not really hard but time consuming puzzles, flute playing, the running.. after a few days im at the Ruin city with robots and i kinda lost steam to continue
ive played hard games like sekiro, blasphemous, classic castlevania games, while the classic ones are clunky, but they feel right, while this one has so many issues with, bosses that are just tedious to fight, normal enemies even, the combat not being responsive as you would like it to be, sure you can usue the "handicaps" which believe me i did, but even then the gameplay was not satisfying enough for me to bare the journye and continue forward, i lost interest in it due to frustration and i did liked the theme of the game ,music, and visual art of it, im deeply in love with pixel art for God sakes, but this game just frustrated me to the point of no return.
lowkey Mar 7, 2021 @ 3:44pm 
Use the accessibility options to make the combat more enjoyable. If you don't like it how it's implemented, change it. That's what it's there for. I agree the combat sucks with everything "on", but once you turn off everything costing stamina, the game gets much more enjoyable and more fun to play.
firankamipinska Mar 8, 2021 @ 12:52am 
Honestly, I can relate to that. The story, vibe and aesthetic are lovely, but the combat kept on kicking my ass nearly 24/7, even with all the accessibility options on. What I figured is that probably the least tedious way of getting past the enemies is stocking up on all sorts of foods and just eating constantly in the EQ. There are cases when it won't work (4th or 5th major boss), but most of the time it saved me a lot of frustration once I got that.

Of course, that won't fix all of the problems, but maybe it can make the experience a bit more enjoyable.
PotaDOH Apr 1, 2021 @ 4:34pm 
I'm not very far in but I'm at a loss as to why sprinting works the way it does. In the first ruins there's that puzzle where you have timed platforms and need to use sprint just to reach them. I was only barely able to pass it because of needing to hit the sprint button again as soon as you land and then needing to hit jump instantly afterwards. Why would landing from a sprinting jump cancel your sprint? Why doesn't sprinting just work the way it does in any other game?
Not your fault. And you can try the old flash version of this game and see how you feel about the difference between the two. You should tell us how it goes.
Dremarian Oct 4, 2021 @ 11:27pm 
Honestly, after seeing that timed sprinting puzzle in the first ruins, I'm halfway tempted to refund. The controls don't back up the attempt at creating a good puzzle.
Are there more timed jumping puzzles after this, because while it's done a good job drawing me in ... It's not worth the frustration of an attempt at twitch gameplay.
Pimez Oct 5, 2021 @ 7:39am 
Originally posted by Dremarian:
Are there more timed jumping puzzles after this?
Nope! One of the best things about this game is that most puzzles are unique and not often reused, and I don't recall seeing the same type of jumping puzzle afterwards. Even this puzzle is entirely optional, and you can complete the game without getting this specific key.
( The main dungeon in the 3rd region (Daea) has a few platforming challenges, but those aren't too difficult. )

I too am puzzled why a platforming challenge this precise exists so early in the game. I suspect the dev probably left this in mainly because it's also in the early demo a few years ago, where the mechanics were still being tested back then. Maybe he thinks removing this room would be a waste, so he decides to make it optional instead.
Dremarian Oct 5, 2021 @ 8:19pm 
If that's the case then I will endeavor onward. Slight damage to the hands makes these kinds of puzzles frustrating for me.
You guy's have done a good job of drawing me in just from the beginning and I love how you've paced the tutorials throughout the dungeon; rather than a text blob.
Knowing that it's optional makes it easier to keep going.
firankamipinska Oct 6, 2021 @ 10:20am 
Plus, it gets easier the later you are in game. I struggled with it a LOT at the beginning, not knowing it ain't required, but by the end-game time I came back there, I passed it easily. Roughly midway through the game you also get an item that allows you to cheese it, if it really gets that bad.
Dusk_Army Oct 6, 2021 @ 11:39am 
Although, there are a handful of freerunning minigames that show up across the game. I personally found them harder than the sprinting puzzle in the temple, but they are still optional and they have a more obvious time limit.
lowkey Oct 8, 2021 @ 9:42pm 
Yeah this isn't difficult at all unless you do it right at the beginning of the game. If you come back mid game (game has 50+ hours of content) you'll blow through it.
Seph Oct 11, 2021 @ 8:12pm 
Just tried the game out. It's incredibly charming, and fun, but heaven knows that it didn't need the stamina system. It's that Souls influence rearing its head where it doesn't belong, yet again.
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