Phoenotopia Awakening

Phoenotopia Awakening

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Quells  [developer] Dec 29, 2020 @ 7:34pm
Need feedback on Game Performance
I've received a report from a member that their computer met the game's listed "recommended specs", but that it still had stuttering issues. I'm planning to raise the recommended specs so customers know to approach the title more cautiously - especially if they have older PC's.

Discovering the specs that aptly describe the game's requirements will be difficult since I only have my one PC and can't test multiple configurations. Which is why I'd like to ask the community for help in this matter.

So, if you have an older PC that still runs the game smoothly, can you tell me what your PC specs are? Your help is appreciated!
Originally posted by Quells:
Update: Version 1.2.3 went out recently.

A key feature of this update is that the main character has been extensively reworked to use a variable update step. With this, the last of the stutter issues highlighted in this thread should be fixed. If you were previously afflicted with the FPS stutter or jittery character, I'd like to hear if the new v1.2.3 update fixes things for you.

During the course of investigating this issue, some early relief measures were introduced. That would be the "smooth camera" setting and the "unlocked framerate (vsync off)" mode. These options are sorta not necessary anymore now that the root cause has been addressed. While I decided to keep the options in, my recommendation is to play the game as close to 60 fps as possible. It's possible to play the game at 1000+ fps, but the game just works more consistently when it's as close to 60 fps as possible.

- If you have a 120 Hz monitor, I recommend playing the game with Vsync On, at half refresh rate (that gets you 60 fps)
- If you have a 60 Hz monitor, I recommend playing the game with Vsync On, at full refresh rate.
- You may need to experiment to see which graphical mode feels best to you. I've set "vsync off (aim for 60 fps)" as the default


Other Notes:
- the "enable smooth camera" option is still there, but it has been switched to a lerping algorithm since that behaved more consistently.

The version 1.2.3 smooth update does seem to require more computer power, so I've gotten some reports that some older computers can't handle it. If that's you, I recommend staying with the version 1.2.1 update. Here are instructions on how to do that:

Stay with version 1.2.1 instructions [imgur.com]

-----------
Regarding Switch, I do plan to bring this update over, but since Switch's patching process is slow, I'd like to take a few weeks to see how this update is received on PC.
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Showing 1-15 of 63 comments
2B Dec 30, 2020 @ 2:26am 
My 12 years old (not really) pc spec:

cpu: Xeon E5450 3.0Ghz
ram: 7G DDR2 800
P43 motherboard
graphic card: GTX750 1G

Note: Originally my old pc had a E8400 cpu (3.0G, dual-core) and other specs were lower than now. The E5450 was a 771-pin quad-core server cpu fits only for server motherboard, but mine has been hard-modified to fit 775-pin desktop motherboard, so actually my pc have been updated(upgraded, sorry) once and was a little bit unique than general old pc with all desktop parts.

My pc is enough for modern 2D games and some 3D games in low graphic setting. The game runs smoothly most time even I ran multiple process simultaneously like Chrome browser with 50+ tabs, only lags a moment seldom in this case. Though I don't think my case has a reference value......

Oh, I forgot to mention, NO overclocking on my pc.
Last edited by 2B; Dec 31, 2020 @ 12:29pm
Stager Jan 21, 2021 @ 6:45pm 
I think the stuttering is a bug / optimization issue to be honest. I'm well above spec and I noticed immediately that there was something off w/ the framerate - little micro stutters all over the place. GTX 1080 Ti, 16GB RAM, 3.5Ghz i7 CPU
Ghil Jan 21, 2021 @ 6:50pm 
GTX 1050, 16GB Ram, i7-7700HQ. The game keeps to 60FPS but feels stuttery as well.
Thew Jan 21, 2021 @ 7:05pm 
Originally posted by Stager:
I think the stuttering is a bug / optimization issue to be honest. I'm well above spec and I noticed immediately that there was something off w/ the framerate - little micro stutters all over the place. GTX 1080 Ti, 16GB RAM, 3.5Ghz i7 CPU
Originally posted by Epoch:
GTX 1050, 16GB Ram, i7-7700HQ. The game keeps to 60FPS but feels stuttery as well.

Yeah, same here. I think it's actually a frame pacing issue, and not caused by poor specs (I get a locked 60fps, but frequently see jitters). Like I mentioned in the demo feedback topic, this is a pretty common problem in Unity games.
sheik480 Jan 22, 2021 @ 6:18am 
I have no stuttering, but the screen does flash occasionally, which I have not been able to reliably replicate. I love how you expanded from the original, qells! :D

specs:
ryzen 5 2600
rx 580
16gb 3600hz ram
windows pro 20H2
1440p panel with desktop at 120hz
Mille Jan 22, 2021 @ 6:40am 
I notice the times when theres screen scrolling, it's not fluid.

Ryzen 5 3600
GTX 1070
32gb RAM
SSD
Windows 10


Spyckotic Jan 22, 2021 @ 7:33am 
I came here to see if this was a reported issue. It's not smooth when screen scrolling despite the constant 60FPS. As other have said it looks like frame pacing issue.

I use a 144hz monitor and have experienced similar issues with other games when locked to 60 FPS. I unfortunately do not have another monitor to test with.

Edit:
Toggle fullscreen seems like it's just going into windowed bordleress window mode. Is there not "exclusive fullscreen"? This could also be the cause of the frame issues with variable refresh rate as well. More testing needed.

Edit 2: I just read through the DEMO feedback thread which basically makes everything I said above pointless haha.

I downloaded the 1.0.5 demo with vsync off and as Thew mentioned it is a much smoother experience. I capped my framerate at 144 since running at 700+ is silly.
Last edited by Spyckotic; Jan 22, 2021 @ 4:36pm
mountainmohawk Jan 22, 2021 @ 11:22pm 
Originally posted by spyck0tic:
I came here to see if this was a reported issue. It's not smooth when screen scrolling despite the constant 60FPS. As other have said it looks like frame pacing issue.

I use a 144hz monitor and have experienced similar issues with other games when locked to 60 FPS. I unfortunately do not have another monitor to test with.

Edit:
Toggle fullscreen seems like it's just going into windowed bordleress window mode. Is there not "exclusive fullscreen"? This could also be the cause of the frame issues with variable refresh rate as well. More testing needed.

Edit 2: I just read through the DEMO feedback thread which basically makes everything I said above pointless haha.

I downloaded the 1.0.5 demo with vsync off and as Thew mentioned it is a much smoother experience. I capped my framerate at 144 since running at 700+ is silly.

So wait, is setting a frame cap the solution? I played last night, but the framepacing or stutter or whatever it was, was quite bad.
Spyckotic Jan 23, 2021 @ 1:59am 
Originally posted by mountainmohawk:
Originally posted by spyck0tic:
I came here to see if this was a reported issue. It's not smooth when screen scrolling despite the constant 60FPS. As other have said it looks like frame pacing issue.

I use a 144hz monitor and have experienced similar issues with other games when locked to 60 FPS. I unfortunately do not have another monitor to test with.

Edit:
Toggle fullscreen seems like it's just going into windowed bordleress window mode. Is there not "exclusive fullscreen"? This could also be the cause of the frame issues with variable refresh rate as well. More testing needed.

Edit 2: I just read through the DEMO feedback thread which basically makes everything I said above pointless haha.

I downloaded the 1.0.5 demo with vsync off and as Thew mentioned it is a much smoother experience. I capped my framerate at 144 since running at 700+ is silly.

So wait, is setting a frame cap the solution? I played last night, but the framepacing or stutter or whatever it was, was quite bad.

That was for the 1.0.5 demo which was posted by the developer and has vsync disabled. It was running 700+ FPS so I capped it at my monitors refresh rate 144.

It's worth noting that even on that demo build when I capped the framerate to 60 the stuttering motion returned but was mostly gone once I reset cap to 144. I also tried 72 as that's half monitor refresh but it was not different than 60.

Having vsync enabled should be ok as long as it isn't capped at 60 is my theory. Vsync should use my monitors refresh rate and I think that might eliminate most of the problem. Obviously this is a very high level theory with no understanding of what it takes to achieve that, heh.
Last edited by Spyckotic; Jan 23, 2021 @ 2:00am
bumbaclad Jan 23, 2021 @ 8:35am 
Likely caused by using a fixed rate rather then dynamically calculating time differences between frames or unreferenced memory causing garbage collection.

In either of these instances users cannot solve this problem; only the developers can.
Last edited by bumbaclad; Jan 23, 2021 @ 8:36am
Au Ellai Jan 23, 2021 @ 3:42pm 
Dang, I was REALLY looking forward to playing this game but the stuttering while scrolling is just too much. Even when setting my monitor to 60fps it's still a stutter-fest, and this is on a rtx3080 w/ 64gb ram and a 8700k, so it's not exactly a low-spec computer.

Seems to be a common issue with pixel-graphic games. Going to refund for now until this is fixed, which is a HUGE bummer but frame timing is also my number 1 issue with games. If a game can't be played smooth, it can't be played at all, and I don't really see why a low spec game should have this issue on a high powered pc. Maybe I'll pick it up on the switch, but honestly this has soured me a bit so I'll play something else, but I'll keep my eye on game news until the frame-pacing issues have been fixed.

Such a bummer, this was one of my most anticipated metroidvanias for awhile now.

Looking at a 60fps youtube video of gameplay it looks to be an issue on the switch as well. Something inherent in the game engine that just causes stuttery scrolling. Honestly I wish I wasn't so sensitive to it because looking at the youtube video it looks unplayable but apparently thousands upon thousands have played the game in that state and didn't notice it.

I should specify that it isn't a framerate or frame pacing issue. The movement on screen of everything even while the scrolling stutters shows a rock-solid framerate. It's really just the background and level scrolling that's a massive stutter, which makes it stand out even more when the characters and the rest of the on-screen movement is buttery smooth while the level itself and background chugs jumping a handful of pixels at a time.
Last edited by Au Ellai; Jan 23, 2021 @ 4:01pm
Spyckotic Jan 23, 2021 @ 4:28pm 
Originally posted by Au Ellai:
Dang, I was REALLY looking forward to playing this game but the stuttering while scrolling is just too much. Even when setting my monitor to 60fps it's still a stutter-fest, and this is on a rtx3080 w/ 64gb ram and a 8700k, so it's not exactly a low-spec computer.

Seems to be a common issue with pixel-graphic games. Going to refund for now until this is fixed, which is a HUGE bummer but frame timing is also my number 1 issue with games. If a game can't be played smooth, it can't be played at all, and I don't really see why a low spec game should have this issue on a high powered pc. Maybe I'll pick it up on the switch, but honestly this has soured me a bit so I'll play something else, but I'll keep my eye on game news until the frame-pacing issues have been fixed.

Such a bummer, this was one of my most anticipated metroidvanias for awhile now.

Looking at a 60fps youtube video of gameplay it looks to be an issue on the switch as well. Something inherent in the game engine that just causes stuttery scrolling. Honestly I wish I wasn't so sensitive to it because looking at the youtube video it looks unplayable but apparently thousands upon thousands have played the game in that state and didn't notice it.

I should specify that it isn't a framerate or frame pacing issue. The movement on screen of everything even while the scrolling stutters shows a rock-solid framerate. It's really just the background and level scrolling that's a massive stutter, which makes it stand out even more when the characters and the rest of the on-screen movement is buttery smooth while the level itself and background chugs jumping a handful of pixels at a time.


Yeah it’s a bummer. I have the switch version and picked this up because of that issue. I was hoping for a smooth experience.

I’m also with you on wishing I wasn’t so sensitive to it, but I am and I’ll probably have to stop playing.

As I said above. That demo without vsync on was fine. Not perfect but completely playable for me.
Warpath Jan 23, 2021 @ 8:17pm 
I'm on an insanely powerful rig (3090, 5950x) and still have constant stuttering when moving around, framerate is very choppy. Monitor is at 144hz and I've tried application preferences and vsync forced on. I've tried windowed and full screen at max resolution, no dice.

Surprised it's stuttering so much. Is there an ini file where you cap the framerate?
Quells  [developer] Jan 24, 2021 @ 11:39pm 
Dev here. I just patched the game today (2021/01/24) to v1.1.0.1

From what I've gathered so far, the problem doesn't appear to be fixed with a more powerful rig and may have something to do with how I set up the vysnc. I've added a disable vsync option (under "screen settings") to the most recent build and demo.

Can you guys try the new build and tell me if the stuttering still persists? My eyes aren't sensitive to the stutter so I appreciate the feedback.
Cartography Dee Jan 25, 2021 @ 9:46am 
Originally posted by Quells:
Dev here. I just patched the game today (2021/01/24) to v1.1.0.1

From what I've gathered so far, the problem doesn't appear to be fixed with a more powerful rig and may have something to do with how I set up the vysnc. I've added a disable vsync option (under "screen settings") to the most recent build and demo.

Can you guys try the new build and tell me if the stuttering still persists? My eyes aren't sensitive to the stutter so I appreciate the feedback.

Playing the demo. Problem persists with V-sync turned on or turned off.
I'm not sure exactly how to describe it, it's like micro stuttering regardless of what the frame rate is, really sucks for people that are sensitive to it.
I had my monitor set to 60hz for testing this but the problem also happened at 75hz.
It's definitely not a problem with cpu or gpu though.

I also (rarely) had instances where the game just doesn't draw new frames for a fraction of a second and then returns to normal right after. Object locations and everything still updated during the time so it looked like everything just teleported ahead .
Last edited by Cartography Dee; Jan 25, 2021 @ 9:49am
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