Escape Simulator

Escape Simulator

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JasonB Apr 3, 2024 @ 12:47pm
Well, a little disappointed by the VR implementation in co-op.
I thought it was originally stated that other players would be able to see you moving your hands and such in VR. But as tested last night in a VR & non-VR co-op game, the non-VR person said they didn't see me moving around my hands. So I can't point to stuff, hold an item out to them, etc.

Maybe this has a little bit to do with why Pine decided not to charge for the VR version.
Originally posted by G0rilla:
Originally posted by JasonB:
I thought it was originally stated that other players would be able to see you moving your hands and such in VR. But as tested last night in a VR & non-VR co-op game, the non-VR person said they didn't see me moving around my hands. So I can't point to stuff, hold an item out to them, etc.

Maybe this has a little bit to do with why Pine decided not to charge for the VR version.
we originally didn't think it's too important plus it's not too easy to do. We wanted to focus on puzzles, gameplay and other aspects of the game. After listening to the community, it seems like this is #1 request and we've decided to do it. Multiplayer VR hands are coming in one of the next updates. ;)
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Showing 1-15 of 16 comments
TakuCED Apr 3, 2024 @ 1:48pm 
We are two index valve and pointing with hands don't work, not well sync movement but it's work to finish game
Etto Apr 3, 2024 @ 6:06pm 
VRIK would definitely heighten the experience to whole new levels, currently all players have the regular character animations. I dunno if that is in their pipeline, but it'd be really awesome if it was added down the line!
osky Apr 3, 2024 @ 7:44pm 
Yeah so the reason they cite is that they want parity between vr and nonvr, so that they can have vr/nonvr crossplay.

This mean that, right, just like the nonvr version, you cannot point at things and hands aren't tracked either.

Personally, I don't think that this is a good excuse, but I digress
Ursling Apr 3, 2024 @ 8:59pm 
Really! That's so disappointing! I've only played a little solo but it wasn't as fun solo as it is co-op.
Kondiq Apr 5, 2024 @ 1:38pm 
Originally posted by osky:
Yeah so the reason they cite is that they want parity between vr and nonvr, so that they can have vr/nonvr crossplay.

This mean that, right, just like the nonvr version, you cannot point at things and hands aren't tracked either.

Personally, I don't think that this is a good excuse, but I digress
It's doable. Even some VR mods like Valheim and 7 Days to Die have hand movement synchronization between all players (flatscreen players also need to install the mod but with VR mode disabled in its config).

EDIT. I was considering buying the game before the price increase, especially after developer answered that they'll add hands synchronization for multiplayer, so I tried the VR demo and it's a very well made game, but it's not for me :)
Last edited by Kondiq; Apr 5, 2024 @ 3:50pm
A developer of this app has indicated that this post answers the original topic.
G0rilla  [developer] Apr 5, 2024 @ 1:45pm 
Originally posted by JasonB:
I thought it was originally stated that other players would be able to see you moving your hands and such in VR. But as tested last night in a VR & non-VR co-op game, the non-VR person said they didn't see me moving around my hands. So I can't point to stuff, hold an item out to them, etc.

Maybe this has a little bit to do with why Pine decided not to charge for the VR version.
we originally didn't think it's too important plus it's not too easy to do. We wanted to focus on puzzles, gameplay and other aspects of the game. After listening to the community, it seems like this is #1 request and we've decided to do it. Multiplayer VR hands are coming in one of the next updates. ;)
JasonB Apr 5, 2024 @ 1:53pm 
Appreciated. Don't get me wrong, it wasn't really for aesthetic reasons, rather we noticed immediately when playing co-op that VR wasn't enhancing the actual gameplay in circumstances where, as stated, I was trying to hold an item for someone to see, or point to something, etc. Actual mechanically useful things.
osky Apr 5, 2024 @ 7:16pm 
fantastic! that's great news
sub7th Apr 5, 2024 @ 9:15pm 
I can see how this would be easy to overlook though.
Not really important in a non VR game at all.
I'm glad the team has recognized how frustrating it is for VR players.
Mostly I'm just pumped to start playing this again but In VR.
G0rilla  [developer] Apr 6, 2024 @ 11:21am 
Originally posted by JasonB:
Appreciated. Don't get me wrong, it wasn't really for aesthetic reasons, rather we noticed immediately when playing co-op that VR wasn't enhancing the actual gameplay in circumstances where, as stated, I was trying to hold an item for someone to see, or point to something, etc. Actual mechanically useful things.
Originally posted by sub7th:
I can see how this would be easy to overlook though.
Not really important in a non VR game at all.
I'm glad the team has recognized how frustrating it is for VR players.
Mostly I'm just pumped to start playing this again but In VR.

Gameplaywise there is a solution that's already in the game and it's called Ping. It's used to point stuff around. When you press B (Quest 2/3) the character points to and there's a ping sound and also UI marker appears. Of course, it's much better to show something with your actual hands but this solution works great (IMO)... at least untill we add VR hands.
kR4nKl Apr 9, 2024 @ 8:35am 
Yeah!
See moving hands in VR is very inmersive! Please! Add it!
G0rilla  [developer] Apr 9, 2024 @ 1:50pm 
Originally posted by kR4nKl:
Yeah!
See moving hands in VR is very inmersive! Please! Add it!
I mean you can see your hands, you just can't see the hands of other players. :)
But yes, we are working on adding multiplayer hands. ;)
Shanick Apr 11, 2024 @ 1:01pm 
I am a little bit more disappointet how the VR Version turned out. When you know Arizona Sunshine and co the VR Hands are more like annoying bad hands with a laser pointer. I cant touch things really. But i get why its impossible.
John Courtier Apr 12, 2024 @ 1:42pm 
I must be doing something wrong, but how exactly am I supposed to light the fireplace with matches in VR? My every attempt ends with match burning out in blink of an eye and puffs away.
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