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This mean that, right, just like the nonvr version, you cannot point at things and hands aren't tracked either.
Personally, I don't think that this is a good excuse, but I digress
EDIT. I was considering buying the game before the price increase, especially after developer answered that they'll add hands synchronization for multiplayer, so I tried the VR demo and it's a very well made game, but it's not for me :)
Not really important in a non VR game at all.
I'm glad the team has recognized how frustrating it is for VR players.
Mostly I'm just pumped to start playing this again but In VR.
Gameplaywise there is a solution that's already in the game and it's called Ping. It's used to point stuff around. When you press B (Quest 2/3) the character points to and there's a ping sound and also UI marker appears. Of course, it's much better to show something with your actual hands but this solution works great (IMO)... at least untill we add VR hands.
See moving hands in VR is very inmersive! Please! Add it!
But yes, we are working on adding multiplayer hands. ;)