HighFleet

HighFleet

DropInOta Oct 2, 2022 @ 6:16am
Crashes on start
The game immediately closes after start and only shows "DeferringCloseandPrebloom_vs"
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Showing 1-7 of 7 comments
kma  [developer] Oct 5, 2022 @ 7:48pm 
DropInOta Oct 9, 2022 @ 5:17pm 
I genuinely appreciate the reply kma. Yes 1. I'm running a rtx 3070 with 8gb of memory, 4. I didn't see any .bin files in Shaders, 5. I have tried that a few times with no luck.

If it's a Directx issue, I haven't tried DXVK (translates Directx to Vulkan) if that means anything. I should add I am running Linux Mint 21 as my OS

If you have any ideas I'm all ears.
Last edited by DropInOta; Oct 9, 2022 @ 5:18pm
kma  [developer] Oct 9, 2022 @ 9:15pm 
Does it contain caption "Missing Shader File"? We do not support Linux, but I can try to help you.
Last edited by kma; Oct 9, 2022 @ 9:16pm
DropInOta Oct 10, 2022 @ 3:27pm 
When it tries to launch I do not see anything saying "Missing Shader File" I only see "DeferringCloseandPrebloom_vs". If I delete that file it will say "Missing Shader File", and when I validate the files there after it will go back to saying "DeferringCloseandPrebloom_vs".

The error logs show this
error.log:
0:0:0:2 HIGHFLEET v.1.16
0:0:0:2 Errorlog initiated successful.

0:0:1:17 ACCESS_VIOLATION:
0:0:1:17 address 402487BD
0:0:1:17 Error dump finished.

shader-error.txt:
Shaders/DeferringCloseAndPrebloom_vs.hlsl:8:1: E5000: syntax error, unexpected NEW_IDENTIFIER
Last edited by DropInOta; Oct 10, 2022 @ 3:32pm
kma  [developer] Oct 11, 2022 @ 12:27am 
I don't know why this is happening, of course, but I can share my thoughts.
There is StructuredBuffer in DeferringCloseAndPrebloom_vs.hlsl, line 8, symbol 1. StructuredBuffer was introduced in DX11, so you may have an older version of DirectX in your linux system which can not compile shader. Just idea, I'm not sure.
DropInOta Dec 19, 2022 @ 7:31pm 
I wanted to let you know that I finally got Highfleet to work last night, I was trying to get Stalker Anomaly working when I encountered a similar problem that I got with Highfleet, and the solution was to install ProtonTricks and install the missing compilers. I'll copy and paste the solution below.

"This can be ran on the SteamDeck (or other installations using proton) with the following steps:

Extract the game somewhere as you normally would (I chose /home/USER/games/anomaly)
Add Anomaly as a non-steam game
Install ProtonTricks and run it (protontricks --gui).
You can do this via the discovery center on Arch, or terminal through your package manager
Select "anomaly"/"Highfleet" in the list
Install frameworks and select the following:
d3dcompiler_43
d3dcompiler_47
d3dx11_43
d3dx9_43
d3dx9
d3dx10
Let it do its thing and download/install.
Run Anomaly via steam with latest Proton (or experimental)"

Thank you for your help KMA
Isomorphic_Ammy Aug 30, 2024 @ 7:44am 
Originally posted by DropInOta:
I wanted to let you know that I finally got Highfleet to work last night, I was trying to get Stalker Anomaly working when I encountered a similar problem that I got with Highfleet, and the solution was to install ProtonTricks and install the missing compilers. I'll copy and paste the solution below.

"This can be ran on the SteamDeck (or other installations using proton) with the following steps:

Extract the game somewhere as you normally would (I chose /home/USER/games/anomaly)
Add Anomaly as a non-steam game
Install ProtonTricks and run it (protontricks --gui).
You can do this via the discovery center on Arch, or terminal through your package manager
Select "anomaly"/"Highfleet" in the list
Install frameworks and select the following:
d3dcompiler_43
d3dcompiler_47
d3dx11_43
d3dx9_43
d3dx9
d3dx10
Let it do its thing and download/install.
Run Anomaly via steam with latest Proton (or experimental)"

Thank you for your help KMA

Thanks, it worked
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