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If it's a Directx issue, I haven't tried DXVK (translates Directx to Vulkan) if that means anything. I should add I am running Linux Mint 21 as my OS
If you have any ideas I'm all ears.
The error logs show this
error.log:
0:0:0:2 HIGHFLEET v.1.16
0:0:0:2 Errorlog initiated successful.
0:0:1:17 ACCESS_VIOLATION:
0:0:1:17 address 402487BD
0:0:1:17 Error dump finished.
shader-error.txt:
Shaders/DeferringCloseAndPrebloom_vs.hlsl:8:1: E5000: syntax error, unexpected NEW_IDENTIFIER
There is StructuredBuffer in DeferringCloseAndPrebloom_vs.hlsl, line 8, symbol 1. StructuredBuffer was introduced in DX11, so you may have an older version of DirectX in your linux system which can not compile shader. Just idea, I'm not sure.
"This can be ran on the SteamDeck (or other installations using proton) with the following steps:
Extract the game somewhere as you normally would (I chose /home/USER/games/anomaly)
Add Anomaly as a non-steam game
Install ProtonTricks and run it (protontricks --gui).
You can do this via the discovery center on Arch, or terminal through your package manager
Select "anomaly"/"Highfleet" in the list
Install frameworks and select the following:
d3dcompiler_43
d3dcompiler_47
d3dx11_43
d3dx9_43
d3dx9
d3dx10
Let it do its thing and download/install.
Run Anomaly via steam with latest Proton (or experimental)"
Thank you for your help KMA
Thanks, it worked