HighFleet

HighFleet

lily40k Jan 17, 2023 @ 6:04am
Jammer can take out any missile?
I have a scouting ship that is basically for hunting down strike groups.

Its a simple lightweight fuel mule + IRST + Tracker/Radar.
Its goal is to sit on the path of the strike group and cover it with tracking distance so that my other ships can reliably hit it with missiles and airforce.

What happened is i saw enemy IR signature so i turned on radar to have lock on it.
As soon as i did enemy launched radar homing missiles (since its the only signal this ship emits while landed).

As i can see the missile clearly i simply disabled the radar and missiles flew on top of my scout ship.

I never used jammers before but the principle is the same, they attract attention, they are so strong that they will lure enemy rockets to itself or jam them.

I wonder if the same trick of turning off the jamer when missile shifted course will work?
Clearly radar works.

If its a KH15P radar homing missile outside of enemys tracking distance then it will always get lost if you disable radar signature right?
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Dwang Zhongson Jan 17, 2023 @ 6:54am 
If that's an active homing missile, it will hold the lock and hit you even if you turn radars off.
If that's an ARM, it will simply fly over if it loses the signal source.
marekondrcka Jan 17, 2023 @ 7:15am 
if enemy fires P type rocket and you turn of radar, it will fly over because it has no signal
if you turn on jammer, thats a powerful radar signal, it will make other than P type rockets fly over, but the P type rockets will have a strong signal to follow, but yes, tricks can be done with turning various sources on and off or intercepting the missile with small ship equipped with flares will do some magic too
lily40k Jan 17, 2023 @ 7:36am 
oh i never ever used flares for defending against long distance missiles.



Originally posted by Radiant Dawn:
If that's an active homing missile, it will hold the lock and hit you even if you turn radars off.
If that's an ARM, it will simply fly over if it loses the signal source.

active homing meaning, i'm in tracking range of the enemy and the missile is using his tracking rather than its own navigation?

basically lets assume enemy has no tracking on me,
jammer will kill any missile other then P,
but if its a P and i'm out of tracking range then i can simply turn it off and let it fly over right?
lily40k Jan 17, 2023 @ 7:38am 
the way i see it, as long as enemy does not have active tracking on me
their missiles will become useless with clever use of the jammer...

I'll test this in future runs but in current run i dont have any use for jammer, so just want to clarify.
Last edited by lily40k; Jan 17, 2023 @ 7:39am
marekondrcka Jan 17, 2023 @ 7:54am 
Originally posted by lily40k:
basically lets assume enemy has no tracking on me,
jammer will kill any missile other then P,
but if its a P and i'm out of tracking range then i can simply turn it off and let it fly over right?

YES, but how will you know if it is a P type or not?

EDIT:
only way i see it is to try turning on a radar in close enough proximity from a second ship, so it can lure the rocket, if it turns to that target, it is a P type, if not, its a normal one
Last edited by marekondrcka; Jan 17, 2023 @ 8:00am
lily40k Jan 17, 2023 @ 8:43am 
Originally posted by marekondrcka:
Originally posted by lily40k:
basically lets assume enemy has no tracking on me,
jammer will kill any missile other then P,
but if its a P and i'm out of tracking range then i can simply turn it off and let it fly over right?

YES, but how will you know if it is a P type or not?

EDIT:
only way i see it is to try turning on a radar in close enough proximity from a second ship, so it can lure the rocket, if it turns to that target, it is a P type, if not, its a normal one

forget second ship, lets say i just have one jammer ship.

I wouldnt care which rocket it is right? if its not P type then its going to get jammed (correct me if i'm wrong?), if its P type then its heading straight to me and it has no other signal other than my jammer/radar which i can turn off as soon as i want...

Can jammer take care of those 4000$ super fast missiles?
Or you are supposed to hit those with A100?
marekondrcka Jan 17, 2023 @ 10:12am 
Originally posted by lily40k:

I wouldnt care which rocket it is right? if its not P type then its going to get jammed (correct me if i'm wrong?), if its P type then its heading straight to me and it has no other signal other than my jammer/radar which i can turn off as soon as i want...

but you will not know which type is it, if it is heading straight to you, so will you turn jammer on or leave it off?
EDIT:
we are talking of a case if you are sitting in a city, if you are in air its easy of course, you can move to side a bit and you will see the difference

Originally posted by lily40k:
Can jammer take care of those 4000$ super fast missiles?
Or you are supposed to hit those with A100?

if you are reffering to R type..
no, they hit ground, not a target, so they will hit no matter what you turn off or on
EDIT:
they will hit the target of course, but at the location they were sent to, if nothing is there, they will hit the ground
Last edited by marekondrcka; Jan 17, 2023 @ 10:22am
lily40k Jan 17, 2023 @ 11:08am 
oh i should have clarified, my ships with all sorts of sensors are almost never sitting in a city, they are scouts mostly positions near routes to catch strike groups.

So we are talking about
1. the squad with jammer is in the wild
2. it has radar/tracker/jammer turned on and observes a missile of uknown type heading straight to it...
3. enemy does not have active tracking on us...

this is the most common case, virtually all encounters i have with enemy strike groups are like that.

1. they see my radar signal because i am anticipating them to pass by or turnning it on deliberately.
2. i see IR signature of something heading to me, shortly after i see missiles (sometimes planes, which we dont need to dive into)
3. since its a missile and only trace i'm emitting is radiation (since the ships are landed they have no IR signature)

so in pretty much any case i would turn jammer on, most likely its a P missile in which case turning it off as soon as i have visual will result in missile to fly over, if its not a P missile (then AI is stupid) and the missile will get jammed anyway.

Is there something i'm missing here? i guess i just should have clarified that the ship is never in a city when encounter happens.
marekondrcka Jan 17, 2023 @ 12:40pm 
Originally posted by 76561199168939971:
oh i should have clarified, my ships with all sorts of sensors are almost never sitting in a city, they are scouts mostly positions near routes to catch strike groups.

So we are talking about
1. the squad with jammer is in the wild
2. it has radar/tracker/jammer turned on and observes a missile of uknown type heading straight to it...
3. enemy does not have active tracking on us...

this is the most common case, virtually all encounters i have with enemy strike groups are like that.

1. they see my radar signal because i am anticipating them to pass by or turnning it on deliberately.
2. i see IR signature of something heading to me, shortly after i see missiles (sometimes planes, which we dont need to dive into)
3. since its a missile and only trace i'm emitting is radiation (since the ships are landed they have no IR signature)

so in pretty much any case i would turn jammer on, most likely its a P missile in which case turning it off as soon as i have visual will result in missile to fly over, if its not a P missile (then AI is stupid) and the missile will get jammed anyway.

Is there something i'm missing here? i guess i just should have clarified that the ship is never in a city when encounter happens.

in this case you are absolutely right, if your ship is fast and the rocket is following you its easy to find out, also with the stupidity part :) if you used jammer many times before, he should definitely use those..
lily40k Jan 17, 2023 @ 11:00pm 
thanks, i'm gonna test out this in a new build, though existing build is already OP :|
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Date Posted: Jan 17, 2023 @ 6:04am
Posts: 10