Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
If that's an ARM, it will simply fly over if it loses the signal source.
if you turn on jammer, thats a powerful radar signal, it will make other than P type rockets fly over, but the P type rockets will have a strong signal to follow, but yes, tricks can be done with turning various sources on and off or intercepting the missile with small ship equipped with flares will do some magic too
active homing meaning, i'm in tracking range of the enemy and the missile is using his tracking rather than its own navigation?
basically lets assume enemy has no tracking on me,
jammer will kill any missile other then P,
but if its a P and i'm out of tracking range then i can simply turn it off and let it fly over right?
their missiles will become useless with clever use of the jammer...
I'll test this in future runs but in current run i dont have any use for jammer, so just want to clarify.
YES, but how will you know if it is a P type or not?
EDIT:
only way i see it is to try turning on a radar in close enough proximity from a second ship, so it can lure the rocket, if it turns to that target, it is a P type, if not, its a normal one
forget second ship, lets say i just have one jammer ship.
I wouldnt care which rocket it is right? if its not P type then its going to get jammed (correct me if i'm wrong?), if its P type then its heading straight to me and it has no other signal other than my jammer/radar which i can turn off as soon as i want...
Can jammer take care of those 4000$ super fast missiles?
Or you are supposed to hit those with A100?
but you will not know which type is it, if it is heading straight to you, so will you turn jammer on or leave it off?
EDIT:
we are talking of a case if you are sitting in a city, if you are in air its easy of course, you can move to side a bit and you will see the difference
if you are reffering to R type..
no, they hit ground, not a target, so they will hit no matter what you turn off or on
EDIT:
they will hit the target of course, but at the location they were sent to, if nothing is there, they will hit the ground
So we are talking about
1. the squad with jammer is in the wild
2. it has radar/tracker/jammer turned on and observes a missile of uknown type heading straight to it...
3. enemy does not have active tracking on us...
this is the most common case, virtually all encounters i have with enemy strike groups are like that.
1. they see my radar signal because i am anticipating them to pass by or turnning it on deliberately.
2. i see IR signature of something heading to me, shortly after i see missiles (sometimes planes, which we dont need to dive into)
3. since its a missile and only trace i'm emitting is radiation (since the ships are landed they have no IR signature)
so in pretty much any case i would turn jammer on, most likely its a P missile in which case turning it off as soon as i have visual will result in missile to fly over, if its not a P missile (then AI is stupid) and the missile will get jammed anyway.
Is there something i'm missing here? i guess i just should have clarified that the ship is never in a city when encounter happens.
in this case you are absolutely right, if your ship is fast and the rocket is following you its easy to find out, also with the stupidity part :) if you used jammer many times before, he should definitely use those..