HighFleet

HighFleet

DEADPOO Aug 12, 2021 @ 7:36pm
Terrible Tactics...
"Tarkhan, strike group inbound. Five vessels."
"Ok, prepare to repel with our four vessels. But send them in one at a time."

What military commander thinks this is a sound strategy?!
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Showing 1-11 of 11 comments
Dust Aug 12, 2021 @ 8:38pm 
The arrogant heir of a dying empire.

In all seriousness, that's one problem that I have with the game. For what is basically a navy fleet simulator, it doesn't make me use my fleet very much in combat.
Last edited by Dust; Aug 12, 2021 @ 8:38pm
Phaeron Seherekh Aug 12, 2021 @ 10:27pm 
with the current combat I would say allies in the battles would be more frustrating than anything and honestly designing a similar combat where several allied ships could come in and not be a frustrating mess of babying AI would be a more complicated affair
Dust Aug 12, 2021 @ 10:34pm 
Originally posted by Phaeron Seherekh:
with the current combat I would say allies in the battles would be more frustrating than anything and honestly designing a similar combat where several allied ships could come in and not be a frustrating mess of babying AI would be a more complicated affair

I didn't think allies were very distracting in Hammerfight, Highfleet's predecessor.
Phaeron Seherekh Aug 12, 2021 @ 10:51pm 
Originally posted by Dust:
Originally posted by Phaeron Seherekh:
with the current combat I would say allies in the battles would be more frustrating than anything and honestly designing a similar combat where several allied ships could come in and not be a frustrating mess of babying AI would be a more complicated affair

I didn't think allies were very distracting in Hammerfight, Highfleet's predecessor.

1. more ranged focus combat
2. friendly fire was something I performed a few times in my short try of Hammerfight and experienced equally
3. different games that play differently
SievertChaser Aug 13, 2021 @ 12:24am 
Imprortanly, the enemy AI is quite prone to friendly fire.
Flan Aug 13, 2021 @ 12:37am 
1 v 5 is an unfair fight, for them.:B1:
Pancakus ante Omnia Aug 13, 2021 @ 12:59am 
Originally posted by Dust:

I didn't think allies were very distracting in Hammerfight, Highfleet's predecessor.

While losing allies in hammerfight was suboptimal, they were free to get in the first place, and because of this quite free to loose. Hell, they may even drop something useful.
Here each stray shot suffered is potentially more gold and more time taken to repair, time and money you dont have half the time, and i would hate to see the AI drain my resources. While I wouldnt mind something like my ships taking potshots from outside the combat screen (or ground) that would be abusable and prone to ff.
Last edited by Pancakus ante Omnia; Aug 13, 2021 @ 1:00am
Cackfog Aug 13, 2021 @ 1:29am 
What military commander thinks it's a good strategy to only move in two dimensions?

At some point, video game gotta video game, there have been plenty of discussions about how multiple friendly ships in battle would require a huge overhall and rebalancing of the game to the point it would be a different game entirely
hello Aug 13, 2021 @ 9:16pm 
I just say that you're a hotshot commander who has superior tactics (player vs dummy ai) and initiative (you dictate which of your ships enter combat when).

I think the fact that you get to outmaneuver the enemy easily and disengage freely more than makes up for being outnumbered.
Polarbark Aug 13, 2021 @ 9:49pm 
Originally posted by Dust:
I didn't think allies were very distracting in Hammerfight, Highfleet's predecessor.

True this, except when they launched annoying Tinnitus-grenades
Polarbark Aug 13, 2021 @ 9:50pm 
Honestly OP I really bank on minimizing damage to my ships by fighting 1-by-1.
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Date Posted: Aug 12, 2021 @ 7:36pm
Posts: 11