HighFleet

HighFleet

Bad Omen May 28, 2023 @ 11:55am
Sevastopol at game start
Do you take this monster into fights, or strip off all armour (so it can move) and hide it somewhere out of the way?
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Showing 1-15 of 21 comments
von_bock May 28, 2023 @ 3:08pm 
Why stop at armor?
BasicallyClueless May 29, 2023 @ 12:15pm 
Some people like to strip it completely and sell all the parts, then turn it into a very small tanker ship that follows everyone around.
OKB-ZVEZDA May 30, 2023 @ 1:13am 
Those who insist you to strip off all armor and sensors are nothing more than cowards. They are the people who don't play with nice toys they have only because they are too afraid of breaking them.
Do not fear the imminent death and order your Imperial Heavy Cruiser and it's crew to charge toward rebel strike groups as it is their purpose!
whats82 Jun 6, 2023 @ 7:41pm 
Originally posted by ZVEZDA:
Those who insist you to strip off all armor and sensors are nothing more than cowards. They are the people who don't play with nice toys they have only because they are too afraid of breaking them.
Do not fear the imminent death and order your Imperial Heavy Cruiser and it's crew to charge toward rebel strike groups as it is their purpose!

I'm getting the vibe that you're the type to yell "Ramming speed" while piloting the Sev
Last Soviet Jun 13, 2023 @ 9:43pm 
In fact I put more armour and missiles on it and chew through a couple of strike groups with it. Never understood why you should strip down your only real combat vessel, basicly if my lighting can't handle the opposition, then my gladiator can.. If my gladiator can't, the sevastopol can.
The sevastopol can beat any other ship in just flying towards it and shooting at it. It is limited by long repair times, but thats why its the last line of defense anyways
Served as a great flagship for me until I got the varyag.
Last edited by Last Soviet; Jun 13, 2023 @ 9:44pm
von_bock Jun 13, 2023 @ 10:23pm 
Originally posted by Rasta Slav:
Never understood why you should strip down your only real combat vessel
Because you insta-lose the game if the Sevastopol is killed. One stray missile or bomb that leaks through is literally all it takes.
Last Soviet Jun 14, 2023 @ 12:42am 
Originally posted by von_bock:
Originally posted by Rasta Slav:
Never understood why you should strip down your only real combat vessel
Because you insta-lose the game if the Sevastopol is killed. One stray missile or bomb that leaks through is literally all it takes.
And without armour it becomes more survivable ?
von_bock Jun 14, 2023 @ 1:26am 
Originally posted by Rasta Slav:
And without armour it becomes more survivable ?

Not just armor. Everything, except the bridge, a couple small engines, fuel and landing legs. Park it far away from absolutely everything and forget about it. The landing legs are optional.
Last edited by von_bock; Jun 14, 2023 @ 1:26am
Last Soviet Jun 14, 2023 @ 1:39am 
Originally posted by von_bock:
Originally posted by Rasta Slav:
And without armour it becomes more survivable ?

Not just armor. Everything, except the bridge, a couple small engines, fuel and landing legs. Park it far away from absolutely everything and forget about it. The landing legs are optional.
Well Sevastopol didn't ever Die to me like this, I suppose it dying to a stray missile is the direct result of stripping it down completely.
I'd rather use its radar, its missiles and it can be used as a refueling hub for smaller ships too. Apart from that in a desperate war where it every missile counts I find it rather anti climatic to strip down your literal flag ship, especially since it is the most powerful ship you posess atleast early game
von_bock Jun 14, 2023 @ 2:30am 
Originally posted by Rasta Slav:
Well Sevastopol didn't ever Die to me like this,
Lucky you.
I suppose it dying to a stray missile is the direct result of stripping it down completely.
no
I'd rather use its radar, its missiles and it can be used as a refueling hub for smaller ships too. Apart from that in a desperate war where it every missile counts I find it rather anti climatic to strip down your literal flag ship, especially since it is the most powerful ship you posess atleast early game
You can still use every component you strip. Hell, if you want you can rebuild the whole thing in a hidden city, just omit the INSTA-LOSE bridge.
Last edited by von_bock; Jun 14, 2023 @ 2:31am
Gronank Jun 15, 2023 @ 9:26am 
I did the slight cheat where I designated another ship as flagship and built a lightly armoured carrier with sensors, cruise missiles and loads of fuel. Pretty good at killing or crippling strike groups at standoff distances.
TheDeadlyShoe Jun 15, 2023 @ 3:54pm 
the Sev just needs to swap out the 37mm for CIWS and add active defense modules and its perfectly servicable. The amount of missile spam you have to deal with is intense and the 37mm don't cut it. The ADS will *massively* reduce the amount of damage you take from heavy cannons. At that point, you have the firepower to wreck everything and you can engage enemy cruisers without completely breaking the bank.
von_bock Jun 15, 2023 @ 9:55pm 
Originally posted by TheDeadlyShoe:
the Sev just needs to swap out the 37mm for CIWS and add active defense modules and its perfectly servicable. The amount of missile spam you have to deal with is intense and the 37mm don't cut it. The ADS will *massively* reduce the amount of damage you take from heavy cannons. At that point, you have the firepower to wreck everything and you can engage enemy cruisers without completely breaking the bank.
and move the missile rack one tile up
and make some changes to the armor scheme
and swap out the small fixed engines for big ones
and remove most of the sensors, moving the ones you keep into semi-armored niches
and move some of the internals around so it doesn't explode quite as often
and by the end of it all you will still have a gas-guzzling albatross capable of maybe 120 kph hanging around your neck, and it will still chill out in hidden cities 80% of the time, wasting your money and time on repairs
shoutout to mr. K and his CreativeVision(tm) for not allowing us to use the ship design interface ingame btw, because it's so much FUN to make the same changes at the beginning of each campaign over and over again
btw 57mm would be great if the guns would , you know, actually converge on on target. But somehow five radars and two IR sensors aren't enough for such a monumental feat.
Last edited by von_bock; Jun 15, 2023 @ 10:07pm
Rocket Witch Jun 18, 2023 @ 11:13am 
Originally posted by von_bock:
btw 57mm would be great if the guns would , you know, actually converge on on target. But somehow five radars and two IR sensors aren't enough for such a monumental feat.
Guns actually do converge though... unless v1.16 broke this behaviour specifically for 57mm or something. Shoot at incoming missiles when they're close to you and you can observe it.
Last edited by Rocket Witch; Jun 18, 2023 @ 11:17am
Dwang Zhongson Jun 18, 2023 @ 12:03pm 
Guns do converge, but sometimes they do so on debris for example.
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Date Posted: May 28, 2023 @ 11:55am
Posts: 21