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Health points, health.
You can always gauge ships state by just looking at it. Its usually pretty obvious. I am also not sure if it actually matters for practical purposes anyways. If your bridge or magazines got hit it's GG anyways. And getting engine or gun destroyed has vastly different effect even if an abstract HP loss is the same.
It is uncommon (but not unheard-of) for a game to display a single number that increases as more damage is dealt during the time it is being displayed, instead of extra numbers appearing, as is the case in HF.
Also, there is what appears to be a visual bug, where sometimes a damage number will appear next to a ship at the start of a combat/landing instance, showing its full HP total (presumably the game detects this as an instance of 'negative damage', since the ship was just generated 'from zero to full', as it were, for the scene). I guess this may be what gave you the impression that the numbers are showing health rather than damage.