Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Disable your radar before even unpausing the game when starting the game, if strike groups get close enough and you're detected, they'll fire missiles on the last place you've been spotted.
If you have an aircraft carrier, you can take out strike groups before they even get to you, or leave one alive and kill it with a ship for salvage profits.
Worst case scenario, just buy all the proximity fuse ammo you can as a last resort against missiles, it automatically uses it in hostile aircraft/missile encounters.
You need a sensor (ELINT) picket or two ahead of your fleet so you always know where SGs are before they see you. Aircraft 'em into oblivion when they're landed.
I prefer to have tonnes of CIWS on my main fighters (a proper big cruiser or two), and all the Sprints I can find on Gepards and Feneks that attend the fleet, and deal with most missiles in combat. Got enough hull tacos that the odd cruise missile hit doesn't kill me. Don't start nuclear war, heh.
Also I heard that if you don't nuke they wouldn't nuke you. At least for a while.
Also, there is a rumor that you can use detached squads to bite missile groups and/or intercept missiles. There is not even two or three but dozens ways how you can orchestrate it.
Personally I prefer hypersonic scout/mock ships or facetank it with main combatship and it's overwhelming dakka.
If you launch a nuke before capturing Khiva, enemy missile carriers will switch to nuclear varients of the missiles they fire.
That's what I like to do, though it is more difficult to achieve only using stock ships. Still, it's still possible to build a mega dakka cruiser from a stock ship thru the campaign. Just trickier.
If your strike group is fast enough, even trade ships can be ambushed before they send out your position
Also when you screw up occasionally, a fast strike group can leave the area long before any missiles are launched your way
Stock ships Skylark(fuel + ELINT) and lightning(super speedy boy) worked best for me, when capturing cities/transports
Do keep in mind that in combat accelerating too fast causes your pilots to blackout