NGU INDUSTRIES

NGU INDUSTRIES

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aekuyper Sep 23, 2021 @ 5:43pm
Game is Officially Dead
https://discord.com/channels/674663009758609408/841001699388948480/890690586028441600

Enjoy it if you want like I did, but don't plan on any updates.
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Showing 1-15 of 45 comments
Codc Sep 24, 2021 @ 5:59am 
Any chance you could share the post or a picture of it for those not on the discord server?
Huillam Sep 24, 2021 @ 6:01am 
For what I could see someone pinned a message from 4G that says "Game is ded".
And people were complaining that he was talking about that everywhere but on discord.
Alite Sep 24, 2021 @ 6:25am 
The discussion word for word.

bagdja - M&M 4 — Yesterday at 4:04 PM
@4G (GAME IS OUT NOW YA DUNGUS) whats going on, game is active or what

4G (GAME IS OUT NOW YA DUNGUS) — Yesterday at 4:06 PM
game ded
[4:06 PM]
but 4g will be back in the next avenger's film

bagdja - M&M 4 — Yesterday at 4:06 PM
what you mean, i dont understand
[4:07 PM]
what happened

4G (GAME IS OUT NOW YA DUNGUS) — Yesterday at 4:07 PM
just a lot of burnout and generally not liking the core of the game to want to keep working on it

A shame, because I liked this game more than ngu idle. It was more interesting to me, and doesn't require being constantly open to get progress in certain areas.
Last edited by Alite; Sep 24, 2021 @ 6:28am
Foamed Sep 24, 2021 @ 9:21pm 
Originally posted by Codc:
Any chance you could share the post or a picture of it for those not on the discord server?

https://www.reddit.com/r/NGUIndustries/comments/puomr7/game_confirmed_dead_by_4g_development_of_ngu2_in/
Lukecis Sep 27, 2021 @ 4:43am 
Kinda sounds like a joke tbh, burnout is burnout, it happens to all of us with anything we do too much, I'm sure updates will come back eventually, just get to the end of the game now and let it run until the next update, no harm done even if its years from now.
Balmoth Sep 28, 2021 @ 4:30am 
So with the game being dead it means we can never get all achievements since the secret one was never activated?
Huillam Sep 28, 2021 @ 10:27am 
With the actual game version you can't (at least without using a third party tool to manage your steam achievements).
ChamZel Sep 29, 2021 @ 8:34am 
Originally posted by Balmoth:
So with the game being dead it means we can never get all achievements since the secret one was never activated?

Wat... dang it!! This changes EVERYTHING!!
Bobr Sep 29, 2021 @ 7:32pm 
Originally posted by Lukecis:
Kinda sounds like a joke tbh, burnout is burnout, it happens to all of us with anything we do too much, I'm sure updates will come back eventually, just get to the end of the game now and let it run until the next update, no harm done even if its years from now.
In my opinion: its not about the burnout but the perception of the game development encountering dead end. As you can see ingame from of the mechanics you could understand that to develop it any further it would require an overall overhaul which makes it sometimes easier just to start from scratch like making a new game.

the concept doesnt work in familiar ways. "infinite" resources to stop the numbers from snowballing, same timers for tasks like BDSM and research. All those things look more like a crutch, or a placeholder before some real feeling of the progression made.
eqalidan Sep 30, 2021 @ 1:29am 
Originally posted by 123:
Originally posted by Lukecis:
Kinda sounds like a joke tbh, burnout is burnout, it happens to all of us with anything we do too much, I'm sure updates will come back eventually, just get to the end of the game now and let it run until the next update, no harm done even if its years from now.
In my opinion: its not about the burnout but the perception of the game development encountering dead end. As you can see ingame from of the mechanics you could understand that to develop it any further it would require an overall overhaul which makes it sometimes easier just to start from scratch like making a new game.

the concept doesnt work in familiar ways. "infinite" resources to stop the numbers from snowballing, same timers for tasks like BDSM and research. All those things look more like a crutch, or a placeholder before some real feeling of the progression made.

could make an easy normal hard mode by upgrading the resources and the corresponding juices, while this wouldn't be as definitive as difficulties in idle, it would allow the content to get rehashed in ways that you either go along with the stupidity or you treat them as roadblocks. see cardboard, you could make that reinforced cardboard, reinforced replaces the infinated cardboard, and now we got a new resource with its own puzzle to min max, and for difficulty up bonuses, some resources respond in interesting ways to beacons or worlds they are on, possibly even squares, imagine plastics going 3x faster or more production when placed next to water.
Jaybird Sep 30, 2021 @ 5:17pm 
As clunky (and boy is it clunky) as it is, there's a lot I enjoyed in my time playing. Two weeks ago I got through all the research and relics upgrades. I just boot it up for 10-20 min a day to set up experiments and grind out the BDSM and farm upgrades available because 4G makes weird games that get me invested beyond achievement hunting (670 days with 30avg minutes a day and the end of NGU Idle is finally -somewhat- in sight)

NGU Industries felt like an expansion of the Supply Chain Idle game on Steam. Weird that they both came out so close to each other; means that both devs had come to the idea on their own. The boosters, experiments, unlocking tiles, different types of production (normal, flesh, tech, etc), the versatility of different resources, and several convoluted methods of upgrading efficiency (in typical 4G fashion) added much needed nuance to the supply chain concept. The whole story and debt that had to be paid off was a great addition imo. Dedicated upgrade tiles was also a smart idea in how it compartmentalized what was needed to upgrade down to one single resource (20 technically). And I think the farming/breeding idea was underdeveloped but had potential. And I don't know how you'd balance it out, but resources going infinite felt like a great way to rubberband pacing when it starts to drag plus it feels really good to achieve it

Although the cosmetic base-building and combat were both worthless right out the gate. Combat's resource accumulation in the background was invaluable but the actual combat itself and tiny 1 minute boss/zone missions were pointless. And the Muslukk Pit quickly grew just as meaningless. Comprehensive stat tracking doesn't exist and the relationship between farming and AP is crazy lopsided. Also, I wasn't even aware of the farming upgrades for a long time what with the upgrade page button placed unassumingly in the corner of the page. And there also wasn't really room for 4G to flex his typical character and humor. The dumb immaturity of most things in NGU Idle and how they all interact is dumb fun imo and each method of upgrading efficiency felt unique (NGUs, Wishes, Hacks, Cards, Quests). In Industries the only bits of silliness were resource icons and descriptions. Oh, and of course the clear-and-replace grind on every map is annoying. You either blueprint out the most efficient booster placement and defeat the purpose of placing tiles, or you start from scratch everytime
Last edited by Jaybird; Sep 30, 2021 @ 5:18pm
teamcharlie Oct 1, 2021 @ 4:46pm 
Well that's FUN. 4G felt like telling people on Discord and other places on the Internet that he's abandoned this game, but not saying anything on Steam. I wonder why that might be...

♥♥♥♥♥♥♥ game devs.
SleepingD Oct 2, 2021 @ 3:47am 
That's a shame. I'm a big fan of NGU Idle and though I still have a bunch of game to go I was excited for keeping an eye on Industry from the early days. I didn't mind it being rough around the edges, I just like watching numbers go up and having the illusion that I'm making some meaningful input/decisions ;) If anything I felt like the production of resources plateaued too quickly and infinity was too easy to achieve but I was hoping it would flow into some later mechanics and/or difficulties.

Anyway, I doubt 4G reads these forums but the way I see it Idle started much simpler than it is now, heck it came out at peak incremental games and definitely had all the air of a casual silly project iniitially. The pressure to deliver something at the level that game ended at after years of development was probably immense, particularly with community dissecting every single mechanics and decision. If he decides to release another game I'll be there for it. If he finds inspiration for this game after a hiatus I'll welcome it. If he decides that further gamedev is just too much than I wish him luck in his future endeavours and thank for the work he did to entertain me only counting on my goodwill as far as any recompense is concerned.
chemicalvamp Oct 3, 2021 @ 1:59pm 
More complete than most indie games I've owned for far longer.
Borfoid Oct 6, 2021 @ 12:17pm 
Originally posted by ChamZel:
Originally posted by Balmoth:
So with the game being dead it means we can never get all achievements since the secret one was never activated?

Wat... dang it!! This changes EVERYTHING!!

I only need that and the level 1000 I.T.O.P.O.D one.

If I knew that secret was in there I'd probably be willing to spend however many years it takes to reach level 1000.

Having that forever broken achievement makes me sad.
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