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For example, even with instant activation on the chainsaw he fires it up and then goes through this long animation where he raises it up and shakes it (can't move during this). Yeah, it's cool and thematic, but it's annoying for gameplay. One of the tooltips even acts like you can play him stealthily this way.
He needs to be able to cut through stuff faster. Again, the animations are too long.
He needs more build diversity and options. The "one shot" build is annoying and not that fun to play with. A lot of his perks are garbage tier and need reworked.
Should be able to destroy crawl spaces when they're closed.
Needs some sort of stun immunity/diminishing returns to prevent chain stuns and being immobilized for ages. No one likes to lose agency over their gameplay and characters.
The chainsaw should be on by default. Kinda silly he has it on in the intro and kills someone and then suddenly it's off.
The basement needs something done to not make him the worst family member down there when he's forced to be down there. This would need to be done carefully to make sure the victims still have a way to escape him since he's so powerful, but infinite loops and hallways full of stupid barricade tables aren't fun to play around.
Just a few off the top of my head after playing him so much.
change his unique perks completely. especially the one "bringing home to bacon" perk.
Personally I just don't play him because i don't like how complicated the dumb controls for the chainsaw are.
And I wish the Devs would come up with a meaningful keybinding. T (text chat) so close to R really sucks and MM for Family Focus is bunk.