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Do you want victims to chill downstairs for a bit?
Yes, that's the intention.
So the problem is: you're playing family, and the second you load in, grandpa has awakened. Everyone is spamming E on the toolbox, spamming it on the bone scrap pile, and there is no stealth whatsoever in the game. So to make the game much more stealthy, slow down players actually rushing out the basement, a great idea is to reset their progress.
So, family won't be loading in the game, and seeing Grandpa already awake. Basement should be much slower than it is right now. Basement rush meta is not healthy for the game.
debuff for loud players like all killers can see them 2 min. long
I don't agree with that debuff.
Like if you have Leatherface, Cook Johnny on your team, you won't benefit that much. Plus, if you made that change, and Family has Hitchiker and Sissy, then the game will be extremely difficult, if not unplayable, as Victim.
My goal is not to make the game much harder for victim. The goal is to slow down the game in the basement.
It's not about making the game harder. It's about making the game slower for victims and family.
The difference between your suggestion and mine. With my suggestion, if the victim makes noises, they lose a lot of time as punishment. While with your suggestion, they don't lose time, rather, they have an increased risk of dying, which I don't think is necessary.
An extra 15-20 seconds would be useful for the family, but would an extra 15-20 seconds really solve the issue that much? I would imagine people are still going to use the same basement rush meta, except now Family might have their traps and blood collected, but I can't see much difference than right now.
Personally, I just think it makes no sense why victims are rushing as hard as they do now. The only way to stop that is using the suggestion I made in the first post above.
Maybe they could add more things down there for the victims to do.
agreed
I actually disagree with this. When I have played victim, it is extremely annoying when your team mates make lots of noise, then the family come down into basement and screw the entire match up. We need a way to make sure that grandpa doesn't wake up through making noise. We need an idiot-protection for victims.
Good then they can be the distraction while I get out. I get tired of people waking up Grandpa super early only to die when the rest of the family storm the basement before we can even get a door open.
Yes, we do indeed to make the game idiot proof so you don't get screwed over by your team mates.
It's better to have an exit open before you wake grandpa up so the entire team don't rush down there and kill you with no way to escape.