Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
A Virginia was about to escape through battery on Slaughterhouse, I was there, she ran to the exit, I fumbled a bit pressing RMB to ripstall the battery but I got her last second and heard her get zapped. It's tough, but she should've known that since I was there, her chances of escaping were extremely low in an instant, it was poor adapting on her part and mostly just unlucky that I was there to stop her and not any of my two teammates. By the time I sorted things out there and got back to the middle, my ability was already like 75% charged, it's crazy.
Don't remember how the match went though.
And yeah, Family should be the power role and escaping should be rewarding rather than what the rush-meta was before Hands released. I doubt anyone enjoyed the 2 minute games aside from the people who planned only on bullying Family, but then Empowered got nerfed so.
As for barge, yeah it sucks and I see zero reason to ever use it.
Personally I think hands should be immune to grapple due to his size like bubba.
He already has reduced stun time from what I've noticed, door slams feel less punishing and grapple stuns feel shorter.
Ripstall recharges too quickly to be considered fair. By the time I deny an escape one way, I can patrol for a few seconds, feed grandpa or something, and it's already back.
Agreed, like Danny is perfect still for this.
Have Danny rush for Fusebox, and have someone else aim for valve, make sure whoever is at Valve do it first. Hands will foolishly go to Valve and Ripstall it which is where you have Danny immediately use his knowledge to flip the fusebox. Boom. You now have around 55 seconds (if Hands has his 40% CD reduction on his ability selected) to freely escape the basement.
EDIT: There is an alternative plan too. Have 2 Characters Rush the fusebox (preferably one being Danny) and have both holding a Fuse. Have Danny use his knowledge to flip the switch initially but also make sure he has a scrap. Hands will come over and ripstall, have Danny take some hits and grapple while the 2nd victim puts in the fuse and flips the switch (and since its still tampered, no one can flip the switch until Hands gets back his ripstall ability which is still sitting on cool down at this point for another 30-40 seconds, if not longer if he does not have his 40% CD)