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Because finally now sometimes family is in control. Unless ur team is total ♥♥♥♥ as usual
Ripstall needs a longer cooldown.
Barge needs improvements, such as a longer range and perhaps being automatic AND manual at the same time, so anyone who grapples you or tries to barge you (Leland) will get barged instantly, but you can also let go to barge manually like how it works now.
In the end, you just need to force Hands to use ripstall prematurely and take another exit when it is on cooldown, he can't do much then. It's his main use aside from replacing bubba when it comes to barricade destruction and having some utility.
I play Hands and honestly, it's just fun to play him, I don't want to see him nerfed into the ground and become obsolete because people can't rush-meta anymore. Though if he does get nerfed and people don't want to play him anymore I have him all to myself, so I guess it's a win situation for me either way.
Vics are still escaping in under 90 seconds in high level matches, split up and do objectives at the same time, Hands can't be everywhere at once and ripstall has a cooldown, there are multiple fuses and valves around the map
Tamper valve has had no counter-play for 7 months, the speedrun meta of Choose Fight rushing Fusebox/Valve tamper in Family's face finally has counter-play
if Hands is in play to counter Danny, that means either Cook or Hitch has to sit on the bench
Leatherface Cook Hitch is still the meta team composition when Danny isn't in play
Adapt
im also curious about this too. some say each of them have 4 items in the map if Hands keep destroying would it permanently close down those exit?