The Texas Chain Saw Massacre

The Texas Chain Saw Massacre

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Game is still trash
Came back after bones got fixed just to see how things are. TCM is still a speed running sim.
Bones is fun to play but his bombs are bad and take too long to explode.

Victims don't stealth anymore from what i have seen, every other game i get it's always danny, wyaat, and connie.

I shouldn't have to or be forced to play cook to have a slight chance of winning or slowing the game down. I wait longer in the lobbies than i actually get to play the game now. I couldn't imagine how a new family player feels losing like this.
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Showing 1-13 of 13 comments
I only play the game with 2 friends. We find games instantly but one thing that irritates me is character balance. Anytime we pick family that aren’t meta, we get bullied. Next game we bring our A game and we probably make 4 people uninstall. I don’t want to feel like we have to run hh, hands, cook/bubba to stand a chance.
Yeah meta before was Cook, LF, and Hitch. Now since they added danny and now Wyatt if you don't have cook or hands you lose the game. Don't get me wrong i like the game. Balancing is horrible on the victim side. Family get shafted with every patch i mean look how long it took them to make Nancy decent.
Originally posted by Lobby Enjoyer:
Yeah meta before was Cook, LF, and Hitch. Now since they added danny and now Wyatt if you don't have cook or hands you lose the game. Don't get me wrong i like the game. Balancing is horrible on the victim side. Family get shafted with every patch i mean look how long it took them to make Nancy decent.
the wires not being destroyed by family when they walkthrough it makes them way more useful
Originally posted by Spice:
Originally posted by Lobby Enjoyer:
Yeah meta before was Cook, LF, and Hitch. Now since they added danny and now Wyatt if you don't have cook or hands you lose the game. Don't get me wrong i like the game. Balancing is horrible on the victim side. Family get shafted with every patch i mean look how long it took them to make Nancy decent.
the wires not being destroyed by family when they walkthrough it makes them way more useful
I have more fun playing Nancy now that family don’t trip wires. Which makes it all the more irritating when I see a Danny and I have to bring hands.
Machete Feb 4 @ 4:43pm 
Bombs need to be loud with a big bang. Sometimes they go off on Family or not all. I play this game all the time. With good players and communication your team could win. I'm not forced to play any character. I like to switch it up. I'll pick Sissy if we have Johnny and Nancy. Leatherface, Hands and Bones make a great combo. Sure the lobby will pick a character for you but you can change it,
I vaguely recognize your name, we probably played a good round a few weeks ago. We most definitely got a 4k cause I haven't lost a match since returning here.

Victims never needed to stealth. Ever, and when they do, they still have to be speedrunning.
I think this game needs to drain victim stamina when they stealth run because stealth running is extremely clutch for those Proficiency speedrunners. I've always felt like it's way too clutch as a victim, family has to sprint everywhere and lose stamina but victims can keep amazing speed and not drain stamina just by freakin crouching and staying hidden in bushes and behind walls. If we're going to do that, let HH, Sissy and Bones do it too.

When I'm playing as victim I spend most of my time crouch running and honestly I am starting to think the devs need to do something about it. Even if it drains stamina much slower than regular sprint....
Last edited by [BOT]NPC Gameplays; Feb 4 @ 5:28pm
I agree with lots of this, but you can blame the devs for how fast the game is. If someone is a proper bubba player, you can be executed in 10 secs. ive done it to many. Its not like dbd where you get 3 hooks then out. This is a cool feature of rng on this game, but does speed up the rate at which the victims need to rush out of the basement. Maybe if they did something with bubba to where he took more time to get to the victims. maybe more barricades? People would be more comfy not rushing.
Originally posted by EvilJoshy:
Originally posted by Spice:
the wires not being destroyed by family when they walkthrough it makes them way more useful
I have more fun playing Nancy now that family don’t trip wires. Which makes it all the more irritating when I see a Danny and I have to bring hands.


Another reason to blame the devs. having a character like wyatt that can simply throw a knife and turn off an objective. i dont know what the ♥♥♥♥ they were thinking.
They were thinking, hey 3 chances to instantly turn objectives off is not enough. Lets put unlimited retrieval on the same track.
Honestly for me I am really disappointed with how this game turned out to be after a year since its release. Gun seemed to do a better job at making Friday the 13th before the lawsuit but with TCM I’m not sure why they’ve gone down hill with it’s development the bugs haven’t been fixed and nothing is being done to actually fix them cause they just keep coming back. I wish I could get my $40 back at this point cause I bought this game way before the price drop. I feel like this game isn’t worth anymore money now
Originally posted by Atomic Man:
Honestly for me I am really disappointed with how this game turned out to be after a year since its release. Gun seemed to do a better job at making Friday the 13th before the lawsuit but with TCM I’m not sure why they’ve gone down hill with it’s development the bugs haven’t been fixed and nothing is being done to actually fix them cause they just keep coming back. I wish I could get my $40 back at this point cause I bought this game way before the price drop. I feel like this game isn’t worth anymore money now
Be honest tho, F13 started going a bit downhill when they made Jason better at defending himself from bullies. It took the fun out of the game for many of the councilor players.
TBH, I'm surprised Killer Klowns isn't more popular because bullying the klowns is ez work like old F13. I guess it's mostly dead cause the game is overrun with more hackers than legit players.
Originally posted by BOTNPC Gameplays:
Originally posted by Atomic Man:
Honestly for me I am really disappointed with how this game turned out to be after a year since its release. Gun seemed to do a better job at making Friday the 13th before the lawsuit but with TCM I’m not sure why they’ve gone down hill with it’s development the bugs haven’t been fixed and nothing is being done to actually fix them cause they just keep coming back. I wish I could get my $40 back at this point cause I bought this game way before the price drop. I feel like this game isn’t worth anymore money now
Be honest tho, F13 started going a bit downhill when they made Jason better at defending himself from bullies. It took the fun out of the game for many of the councilor players.
TBH, I'm surprised Killer Klowns isn't more popular because bullying the klowns is ez work like old F13. I guess it's mostly dead cause the game is overrun with more hackers than legit players.


Yea I didn’t know much about F13 and how it was before it got shut down but yea I personally don’t like when humans bully the klownz though cause of it being majorly unbalanced same with F13 and it defeats the purpose of the game and doesn’t make it fun for Jason or the klowns which are the main threat and what makes them fun. I stepped away for killer klownz cause of how unbalanced it is for both teams and the bad hit registration for the klownz
Last edited by Atomic Man; Feb 9 @ 4:26pm
Originally posted by Atomic Man:
Originally posted by BOTNPC Gameplays:
Be honest tho, F13 started going a bit downhill when they made Jason better at defending himself from bullies. It took the fun out of the game for many of the councilor players.
TBH, I'm surprised Killer Klowns isn't more popular because bullying the klowns is ez work like old F13. I guess it's mostly dead cause the game is overrun with more hackers than legit players.


Yea I didn’t know much about F13 and how it was before it got shut down but yea I personally don’t like when humans bully the klownz though cause of it being majorly unbalanced same with F13 and it defeats the purpose of the game and doesn’t make it fun for Jason or the klowns which are the main threat and what makes them fun. I stepped away for killer klownz cause of how unbalanced it is for both teams and the bad hit registration for the klownz
Yeah also when they let the humans spawn directly next to an exit and then put an escape item 5 feet away from the spawn as well. That was so dumb it made me think the devs wanted to sell the game with balance controversy.
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Date Posted: Feb 4 @ 10:37am
Posts: 13