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Imagine for anniversary they just added a red filter & called it blood moon along with some chainsaw reskins for those 10 or 15 people playing Leatherface, they broke the game & left it in it's most broken state
I don't get why they don't just listen to family players and fix speedrunning. Victims cannot get quick lobbies when family players don't want to join in and get rushed. They'd rather play another game.
If the devs made an announcement saying they were going to make proficiency under 45 count for less progress rather than anything above 30 being barely different from 50, delete fast hands from the game and rework Connie's focus so that instead of instantly popping open a lock it just makes it so her lockpick can never break or make noise while she's focused meaning they only need to mash the button faster. I bet you guys a nice handful of players that keep coming in to check on the game and then dipping back out every content update will come back in better spirits. More family players will return, victim players will always come and go regardless because they are the majority in every asymmetrical game. No more having to worry about Danny, Sonny, and Connie nuking locks off doors in under 5 seconds while their teammates are getting chased. Any victim can still nuke it off in under 10 seconds, even Connie, just no one but connie would be able to do it in under 5 seconds.
You know all this rushing is a result of all the family buffs and family-main complaining right?
Matches used to be much longer, victims would stay alive longer, hence people would stay in rounds longer (not always rushing). Matches are shorter now because the game is now designed for rushing.
Rushing isn't new, it would happen on slaughterhouse a lot - they had to move the valve spawn because of it (remember it used to spawn on the back corner of the barn). And the fuse box has always been something where it can be rushed on any map. But folks didn't do it all that much because who wants to wait 10 mins to play a 2 min game?
So what changed?
The family got stronger. Now, the longer a victim stays in a map, the greater the risk of not surviving. It was always a risk to stay but now its exponentially bad - particularly with hands destroying fuses and valve wheels that don't re-spawn (those entire avenues are cutoff). The current design promotes rushing. Staying in a map to help others and generally extend your play time is something casual folks no longer really have the capacity to do with any consistency.
You can experiment with this, play like you don’t know what you are doing. The victims might rush but as soon as they think the family is not good, they will adjust and hang around doing things. And that points to the issue: its the family - the high damage output, grandpa feed rush combined with the same "META" grandpa perks available across numerous family combinations, the ability to seal off the valve and fuse box indefinately, undoorable LF, a sissy and hitchhiker that have gotten faster for sweatier play... all these buffs and victim nerfs, why do you think they aren't sticking around in rounds for longer? It's gotten to difficult for casual players. There are even less victims fighting back. When is the last time your ran into a fighter besides Leland? Fighting Ana is a thing of the past. Those extended round play.
I think you’ll find that victim-mains tend to be highly adaptive and adjust to overall game mechanics - they adapted to rushing. I don't understand why so many family-mains don't adapt to countering the rush? Instead they come here and complain.
This is not including the silly lockpicking glitch - that is a specific problem. Oh and depending on the perktree, Connie's ability takes 4 mins to recharge at a minimum. Her main perk isn't the problem.
Because there's no way at all to counter rushing in a lot of cases? Family starts after victims get a head start, i've had plenty of games on the house for example, where victims will be leaving the basement after i've only had a chance to lay maybe 1 trap or put 1 lock in place, or if i'm playing johnny or a character who starts outside, they'll be leaving the house before i physically even have a chance to get inside. Not sure what you can possibly do to "adapt" to that. It's not just rushing, which has existed since launch, but it's the ridiculous ease in which victims can rush now.
I used to complain that family only got like 10-15 seconds to play the game before grandpa woke up. That was at launch though, anymore he's usually awake pretty much immediately or at most 5-10 seconds. So not sure how you "adapt" when you literally don't even have the opportunity to do so.
these people are horrible to play with (usually for me). they have game pass, didnt commit to buying or getting into the game. usually turd little kids on their dads account, sometimes theres a mic, but with kids, i prefer no mic. its a mess.
The DC crap is out of control. You can seriously just not like the vibe of a game, quit and reload into a new lobby lol. but they put a dc penalty on the lobby lol. again, lack of dev game awareness. they can program some stuff. but playing a game and getting how it works. not so much. i bet just fixing the in match DC issue, more people will come back.
https://steamcharts.com/app/1433140#3m