The Texas Chain Saw Massacre

The Texas Chain Saw Massacre

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vinny454 Sep 4, 2024 @ 6:19am
TCM online (-50%) players.
Since August 1, steam online has dropped by 50%

https://steamcharts.com/app/1433140#3m
Last edited by vinny454; Sep 18, 2024 @ 7:55pm
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Showing 1-15 of 32 comments
Shotgun Merwin Sep 4, 2024 @ 7:05am 
If you want to see something real depressing, set the scale to "all", see how much the game declined since launch.
Mitsu Sep 4, 2024 @ 7:22am 
Nothing new in the game right now. I'm just waiting for the new mode or new characters.
SqueakyTweaky Sep 4, 2024 @ 7:28am 
It has been in the 400 range before also , but they lost a pretty big chunk of people with game pass and are losing players daily due to not fixing the game bugs across all platforms.
EvilJoshy Sep 4, 2024 @ 8:52am 
We can't see the console players and that dropped when tcm was taken off gamerpass
Tormented Sep 4, 2024 @ 11:06am 
1
This game deserves to die, so far Devs showing no passion, they barely treating TCM like a skinny cash cow
Imagine for anniversary they just added a red filter & called it blood moon along with some chainsaw reskins for those 10 or 15 people playing Leatherface, they broke the game & left it in it's most broken state
Why am I not surprised the game got it's worse dip when Danny came out with that dumb fast hands perk that should've been deleted from the game the day it came out. Then People came back to try out Virginia apparently, saw she also came with fast hands + a blind at the time. Then again, People came back for a bit when Hands was released, too many people felt he was too strong or too weak and stopped caring. Now the devs are trying rush week to see if they can bring back the hype.

I don't get why they don't just listen to family players and fix speedrunning. Victims cannot get quick lobbies when family players don't want to join in and get rushed. They'd rather play another game.

If the devs made an announcement saying they were going to make proficiency under 45 count for less progress rather than anything above 30 being barely different from 50, delete fast hands from the game and rework Connie's focus so that instead of instantly popping open a lock it just makes it so her lockpick can never break or make noise while she's focused meaning they only need to mash the button faster. I bet you guys a nice handful of players that keep coming in to check on the game and then dipping back out every content update will come back in better spirits. More family players will return, victim players will always come and go regardless because they are the majority in every asymmetrical game. No more having to worry about Danny, Sonny, and Connie nuking locks off doors in under 5 seconds while their teammates are getting chased. Any victim can still nuke it off in under 10 seconds, even Connie, just no one but connie would be able to do it in under 5 seconds.
Last edited by [BOT]NPC Gameplays; Sep 4, 2024 @ 1:17pm
Originally posted by EvilJoshy:
We can't see the console players and that dropped when tcm was taken off gamerpass
Oh yeah I forgot about that. It was taken off of gamepass but also it still says "gamepass" icon on Xbox to this very day. Very misleading.
Wonder Box Sep 4, 2024 @ 1:25pm 
at least it s better than concord
TheDankKnight Sep 4, 2024 @ 2:06pm 
cool story bro
Damn Duck Sep 4, 2024 @ 3:10pm 
Originally posted by TCM 1v4:
I don't get why they don't just listen to family players and fix speedrunning. Victims cannot get quick lobbies when family players don't want to join in and get rushed. They'd rather play another game.

You know all this rushing is a result of all the family buffs and family-main complaining right?

Matches used to be much longer, victims would stay alive longer, hence people would stay in rounds longer (not always rushing). Matches are shorter now because the game is now designed for rushing.

Rushing isn't new, it would happen on slaughterhouse a lot - they had to move the valve spawn because of it (remember it used to spawn on the back corner of the barn). And the fuse box has always been something where it can be rushed on any map. But folks didn't do it all that much because who wants to wait 10 mins to play a 2 min game?

So what changed?
The family got stronger. Now, the longer a victim stays in a map, the greater the risk of not surviving. It was always a risk to stay but now its exponentially bad - particularly with hands destroying fuses and valve wheels that don't re-spawn (those entire avenues are cutoff). The current design promotes rushing. Staying in a map to help others and generally extend your play time is something casual folks no longer really have the capacity to do with any consistency.

You can experiment with this, play like you don’t know what you are doing. The victims might rush but as soon as they think the family is not good, they will adjust and hang around doing things. And that points to the issue: its the family - the high damage output, grandpa feed rush combined with the same "META" grandpa perks available across numerous family combinations, the ability to seal off the valve and fuse box indefinately, undoorable LF, a sissy and hitchhiker that have gotten faster for sweatier play... all these buffs and victim nerfs, why do you think they aren't sticking around in rounds for longer? It's gotten to difficult for casual players. There are even less victims fighting back. When is the last time your ran into a fighter besides Leland? Fighting Ana is a thing of the past. Those extended round play.

I think you’ll find that victim-mains tend to be highly adaptive and adjust to overall game mechanics - they adapted to rushing. I don't understand why so many family-mains don't adapt to countering the rush? Instead they come here and complain.

This is not including the silly lockpicking glitch - that is a specific problem. Oh and depending on the perktree, Connie's ability takes 4 mins to recharge at a minimum. Her main perk isn't the problem.
Shotgun Merwin Sep 4, 2024 @ 4:17pm 
Originally posted by Damn Duck:

I think you’ll find that victim-mains tend to be highly adaptive and adjust to overall game mechanics - they adapted to rushing. I don't understand why so many family-mains don't adapt to countering the rush? Instead they come here and complain.

Because there's no way at all to counter rushing in a lot of cases? Family starts after victims get a head start, i've had plenty of games on the house for example, where victims will be leaving the basement after i've only had a chance to lay maybe 1 trap or put 1 lock in place, or if i'm playing johnny or a character who starts outside, they'll be leaving the house before i physically even have a chance to get inside. Not sure what you can possibly do to "adapt" to that. It's not just rushing, which has existed since launch, but it's the ridiculous ease in which victims can rush now.

I used to complain that family only got like 10-15 seconds to play the game before grandpa woke up. That was at launch though, anymore he's usually awake pretty much immediately or at most 5-10 seconds. So not sure how you "adapt" when you literally don't even have the opportunity to do so.
Celestial Sep 4, 2024 @ 11:50pm 
I think most people are just over the devs ♥♥♥♥. They fix stuff at the same rate they break stuff.
Axisbold3r Sep 9, 2024 @ 8:02am 
try hitting people with killer. after your 3rd whif and the 15th teabag, youll know why people are quitting. prob yet again another case (like in dbd) where the devs dont play their games.
Last edited by Axisbold3r; Sep 9, 2024 @ 8:02am
Axisbold3r Sep 9, 2024 @ 8:05am 
Originally posted by EvilJoshy:
We can't see the console players and that dropped when tcm was taken off game pass

these people are horrible to play with (usually for me). they have game pass, didnt commit to buying or getting into the game. usually turd little kids on their dads account, sometimes theres a mic, but with kids, i prefer no mic. its a mess.

The DC crap is out of control. You can seriously just not like the vibe of a game, quit and reload into a new lobby lol. but they put a dc penalty on the lobby lol. again, lack of dev game awareness. they can program some stuff. but playing a game and getting how it works. not so much. i bet just fixing the in match DC issue, more people will come back.
vinny454 Sep 11, 2024 @ 6:15am 
The rapid online decline continued in September. We will soon be back in the worst of times, it won't be long to wait.

https://steamcharts.com/app/1433140#3m
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Date Posted: Sep 4, 2024 @ 6:19am
Posts: 32