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'Course, this comes at the expense of community goodwill and snaps back around to actually making you LESS money in the long run, but they're clearly out of their depth trying to maintain a project this huge. Just too little manpower. Their dev team has enough numbers to properly maintain maybe a pretty ambitious website, but not a videogame. Definitely not an always online, PvP multiplayer with servers, automatic matchmaking, and all the other moving parts this game has. Texas is ambitious as hell.
Again, same philosophy: If you can have 2-3 actual coders tackle the workload of maybe 100 coders, well, just do that, cause you'll save ♥♥♥♥♥♥♥♥♥ of money! Problem is, these coders are likely to be overworked, feeling miserable, unable to even handle it, and even in the best case scenario it'll take them years to sort maybe one, two issues out.
This is fine for singleplayer games. Multi only games don't have that life expectancy.
there are multiple bugs that need immediate addressing. Audio issues with Bubba's chainsaw on Slaughterhouse and Gas Station causing his chainsaw sound to come from a direction he actually isn't. Phantom footsteps in the car graveyard and front garden of family house. Back stab prompts not appearing. Stab grandpa prompts not appearing. There's a tool box on slaughter house that you cannot interact with if you're facing it, you have to face away from it while crouching for the prompt to appear.
There are numerous little issues outside of the bigger issues
Hacking and cheating have become issues in about 30% of the games I play, auto locking family members who will run in impossible geometries to you, see through/walk through walls, etc
The patch is changing/readjusting certain things like close encounters will no longer result in insta-death if they're interrupted by a family member but this doesn't address the fact that victims are locked into a post CE animation for several seconds before being able to move again after winning.
Bubba is going to start his chainsaw faster and cut through objects faster.
Perks are being readjusted
Danny is getting the tiniest possible nerf
But other than that no, these bugs are not even being addressed
Little to say of the lobby issues and server issues and connectivity issues.