The Texas Chain Saw Massacre

The Texas Chain Saw Massacre

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Choose Flight Nerf Incoming
Devs released a QnA recently and Choose Flight is getting nerfed so it effectively has 1 stack. However, it is unlikely Scout will be touched for atleast 2 months after it's nerf. I'm going to play devil's advocate here and say scout remaining unchanged is warranted. Why? Jump Start, at lvl3 halves your sprint stamina consumption, remains unchanged. Besides, in most chases i'm able to avoid consuming a stack anyway by just having good situational awareness and map knowledge. The REAL concern here is wire frame, this is massive buff to the 'stick hitchhiker' build which is just as reliant on wire frame as it is on scout. I do think this will be an issue, and unless you can make it to a flurry of cracks within your stamina bar you'll have to well.

Other then wireframe, just learn to manage your stamina, perhaps take a few points off proficiency and actually invest into endurance, i'd say 35 would be good to aim for. If anything this also indirectly nerfs rush meta which I'm fine with.
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Showing 1-15 of 17 comments
Shotgun Merwin Jan 18, 2024 @ 4:33pm 
Personally I always felt wireframe was way overrated. Yeah, you get through obstacles slightly faster, but you always have to wait for the victim you're chasing to go through them first anyway, and by the time you get through, even with wire frame, they're already pretty much at the next obstacle. I stopped running wire frame and noticed no difference at all in my chasing ability.

As for scout being unnerfed, that's fine with me. Even with scout, it's still a struggle to catch victims in a chase. Even with a scouted HH, he's literally just BARELY faster than most victims, and pretty much any victim who decides to make a speed build can still flat outrun him.
Hex: Legal Alien Jan 18, 2024 @ 4:50pm 
Originally posted by Shotgun Merwin:
Personally I always felt wireframe was way overrated. Yeah, you get through obstacles slightly faster, but you always have to wait for the victim you're chasing to go through them first anyway, and by the time you get through, even with wire frame, they're already pretty much at the next obstacle. I stopped running wire frame and noticed no difference at all in my chasing ability.

As for scout being unnerfed, that's fine with me. Even with scout, it's still a struggle to catch victims in a chase. Even with a scouted HH, he's literally just BARELY faster than most victims, and pretty much any victim who decides to make a speed build can still flat outrun him.
!00% each map has areas so safe that victims are uncatchable even with wireframe. I mainly made this post because I know victim mains are gonna whine about the scout now even though Choose Flight was just a win harder perk, no where near required. Besides they can just run Jump Start now instead, and maybe ran track in builds that don't have access to it so they can still run 50 prof.
This change will effectively make Connie even more vulnerable and give the family a major buff, especially on Family House. If the generator is spawning at the shed, it's impossible to make it to the road, which is already a huge challenge against Scout perk users or a LF.
Last edited by ⎛⎝Snek🐍⎠⎞; Jan 18, 2024 @ 9:40pm
BawBooter (Banned) Jan 18, 2024 @ 11:11pm 
Originally posted by DirectorHail:
Originally posted by Shotgun Merwin:
Personally I always felt wireframe was way overrated. Yeah, you get through obstacles slightly faster, but you always have to wait for the victim you're chasing to go through them first anyway, and by the time you get through, even with wire frame, they're already pretty much at the next obstacle. I stopped running wire frame and noticed no difference at all in my chasing ability.

As for scout being unnerfed, that's fine with me. Even with scout, it's still a struggle to catch victims in a chase. Even with a scouted HH, he's literally just BARELY faster than most victims, and pretty much any victim who decides to make a speed build can still flat outrun him.
!00% each map has areas so safe that victims are uncatchable even with wireframe. I mainly made this post because I know victim mains are gonna whine about the scout now even though Choose Flight was just a win harder perk, no where near required. Besides they can just run Jump Start now instead, and maybe ran track in builds that don't have access to it so they can still run 50 prof.


Not every character has jumpstart, for example Leland only has choose flight and its a random perk so it's not guaranteed. Imo choose flight didn't need nerfed, and it's gonna take some fun away from the victim side because you wont be able to have the same chases. I used to enjoy an end game chase where I was the only victim left, it added something to the game and wasn't really that abusable. It's also defo going to be a pain with Johnny and his broken lunge now, even with choose flight he was hard to deal with when he had you in a line of sight. The long run at the end of the driveway on family house will be pretty difficult now too when you have a couple family member's chasing you, it is almost impossible as it is when the generator spawns at the bottom end and the family come running out of the house half way up the drive way; forcing you to turn around if you have no stamina perks instead of trying to make a break for it and take a risk.

I also main Hitchhiker on family side and get 4Ks a lot, he can defo catch victims pretty easily so I don't understand the issue there, and I have never run scout, I use feral hysterical strength and venom with an extra 9 points on endurance and everything else on savagery. I don't think scout or choose flight needed nerfed, not everyone runs them and they weren't game breaking in any way. It just removes fun from the game nerfing those perks.
Last edited by BawBooter; Jan 19, 2024 @ 1:41am
LieutenantDevil Jan 19, 2024 @ 4:17am 
I'm saying this on the topic of realism rather than balance.

The Victims were tortured and beaten up, and left tied up in the basement of their property.

So for them to make a full olympic sprint no problem across the property is unrealistic in itself.

On balance aspects, yeah, family house might see the generator used as a distraction rather than a main escape method, so I'm sure a bit of new strategies will be seen on that map.

It will be interesting to see what new builds people come up with now that Choose Flight is going to get nerfed, I myself will need to figure something out as a hard user of that perk.
Originally posted by LieutenantDevil:
I'm saying this on the topic of realism rather than balance.

The Victims were tortured and beaten up, and left tied up in the basement of their property.

So for them to make a full olympic sprint no problem across the property is unrealistic in itself.

On balance aspects, yeah, family house might see the generator used as a distraction rather than a main escape method, so I'm sure a bit of new strategies will be seen on that map.

It will be interesting to see what new builds people come up with now that Choose Flight is going to get nerfed, I myself will need to figure something out as a hard user of that perk.

Nancy's supernatural ability is a pure realism, kek. So, we now have the Valve exit and generator as distractions, along with an ongoing fuse exit body block exploit. I wonder what is meant to be a "true" exit anymore. I can already tell you that 'Jumpstart' and 'Choose Flight' will be the new meta because we lack anything better.
Last edited by ⎛⎝Snek🐍⎠⎞; Jan 19, 2024 @ 9:56am
8647 Jan 19, 2024 @ 5:17pm 
2
Multiple nerfs to Victim abilities. Again. Yet they reverse buffs to Family. Devs clearly favor Family players and mainly listen to them. If Family mains are so sensitive and entitled then give us the option of Family bots.
Sythalin (Banned) Jan 19, 2024 @ 5:31pm 
Originally posted by Ongo Gablogian:
Multiple nerfs to Victim abilities. Again. Yet they reverse buffs to Family. Devs clearly favor Family players and mainly listen to them. If Family mains are so sensitive and entitled then give us the option of Family bots.
Let's theorize on that for a second since you clearly haven't thought it through fully.

Wish granted! Family bots are now in the game!

Now, how long will you play against them before nailing down their limited AI to get even easier wins than you do now? A week? Maybe two?

Spare us both and don't even bother with "I'lL pLaY 4eVaH!!!" nonsense because we both know it's not true. You'll eventually get bored and stop playing altogether, as well as the few hundred players remaining left at that time, and the game will approach it's death even faster than it already is.

The reason why the devs are listening to Family players is because there's so few of them left. I know, I know, you're enjoying your "GGEZ GIT GUD FAMILY" wins right now, but that is also why you have 3+ minute queues just to find a match, let alone time in the lobby. Something needs to be done to help retain, and possibly attract back, people willing to play Family because if they don't, and even with bots, the game will be empty within 3 months.
LieutenantDevil Jan 19, 2024 @ 8:01pm 
Originally posted by ⎛⎝Snake4life⎠⎞:
Originally posted by LieutenantDevil:
I'm saying this on the topic of realism rather than balance.

The Victims were tortured and beaten up, and left tied up in the basement of their property.

So for them to make a full olympic sprint no problem across the property is unrealistic in itself.

On balance aspects, yeah, family house might see the generator used as a distraction rather than a main escape method, so I'm sure a bit of new strategies will be seen on that map.

It will be interesting to see what new builds people come up with now that Choose Flight is going to get nerfed, I myself will need to figure something out as a hard user of that perk.

Nancy's supernatural ability is a pure realism, kek. So, we now have the Valve exit and generator as distractions, along with an ongoing fuse exit body block exploit. I wonder what is meant to be a "true" exit anymore. I can already tell you that 'Jumpstart' and 'Choose Flight' will be the new meta because we lack anything better.
That is an exception, I don't understand why she's got that but yeah.

As for the body blocking fuse exit "exploit", as long as there's the "finishing animations when getting hit" exploit where they can turn on fuse exit or Danny can tamper valve when getting hit then I don't see the issue, exploit for exploit if anything, fix both and we're all good to go.
Mister No Jan 19, 2024 @ 8:28pm 
Originally posted by Ongo Gablogian:
Multiple nerfs to Victim abilities. Again. Yet they reverse buffs to Family. Devs clearly favor Family players and mainly listen to them. If Family mains are so sensitive and entitled then give us the option of Family bots.
There's a reason why queuing for victims takes about 15 times longer than queuing for family. There aren't nearly as many people playing family as there are people playing victims.
If I queue as family I can get into a match nearly instantly, when I queue as victim it can take 5 to 10 to even 15 minutes just to get into a lobby.
So of course they're going to try to make more people want to play family
BawBooter (Banned) Jan 20, 2024 @ 12:17am 
Originally posted by Mister No:
Originally posted by Ongo Gablogian:
Multiple nerfs to Victim abilities. Again. Yet they reverse buffs to Family. Devs clearly favor Family players and mainly listen to them. If Family mains are so sensitive and entitled then give us the option of Family bots.
There's a reason why queuing for victims takes about 15 times longer than queuing for family. There aren't nearly as many people playing family as there are people playing victims.
If I queue as family I can get into a match nearly instantly, when I queue as victim it can take 5 to 10 to even 15 minutes just to get into a lobby.
So of course they're going to try to make more people want to play family

It takes 2 and a half minutes to find a match as victim, at which point the full match would launch within a minutes if there was no lobby bug. Stop with the false numbers already. The game takes on average around 2.5 minutes to finds a match, at which point a separate issue occurs... the lobby bugs and breaks if a family member leaves.

You do not queue for 10 to 15 minutes for a victim game... that is complete fabrication, the match finding timer is only 5 minutes long... and I have never seen it reach the end of that timer... ever. 2.5 minutes and you are in a lobby, 3 minutes at most when you have a team of 4 victims playing.
♡Pure♡ Jan 20, 2024 @ 3:20am 
Originally posted by LieutenantDevil:
I'm saying this on the topic of realism rather than balance.

The Victims were tortured and beaten up, and left tied up in the basement of their property.

So for them to make a full olympic sprint no problem across the property is unrealistic in itself.

On balance aspects, yeah, family house might see the generator used as a distraction rather than a main escape method, so I'm sure a bit of new strategies will be seen on that map.

It will be interesting to see what new builds people come up with now that Choose Flight is going to get nerfed, I myself will need to figure something out as a hard user of that perk.

If were using realism. Survivors should be able to climb over any fence and escape.
I conducted some testing, and it turns out you can't even reach the fuse exit without the family being able to close it. I took the shortest path. This change is definitely not playtested enough.
Sythalin (Banned) Jan 21, 2024 @ 3:33pm 
Originally posted by ⎛⎝Snake4life⎠⎞:
I conducted some testing, and it turns out you can't even reach the fuse exit without the family being able to close it. I took the shortest path. This change is definitely not playtested enough.
Agreed. Victims should be immediately teleported to the exit and/or given an autowin for activating it. If not, remove the previously implemented change that allows them to close the fuse door before the timer is complete. Family just needs to git gud and stop being given opportunities for counterplay.

/s
8647 Jan 21, 2024 @ 4:46pm 
Originally posted by ♡Pure♡:
Originally posted by LieutenantDevil:
I'm saying this on the topic of realism rather than balance.

The Victims were tortured and beaten up, and left tied up in the basement of their property.

So for them to make a full olympic sprint no problem across the property is unrealistic in itself.

On balance aspects, yeah, family house might see the generator used as a distraction rather than a main escape method, so I'm sure a bit of new strategies will be seen on that map.

It will be interesting to see what new builds people come up with now that Choose Flight is going to get nerfed, I myself will need to figure something out as a hard user of that perk.

If were using realism. Survivors should be able to climb over any fence and escape.

The simp "realism" nonsense from defenders is ludicrous. What's realistic about a ridiculously old guy with sonar ability?
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Date Posted: Jan 18, 2024 @ 4:25pm
Posts: 17