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As for scout being unnerfed, that's fine with me. Even with scout, it's still a struggle to catch victims in a chase. Even with a scouted HH, he's literally just BARELY faster than most victims, and pretty much any victim who decides to make a speed build can still flat outrun him.
Not every character has jumpstart, for example Leland only has choose flight and its a random perk so it's not guaranteed. Imo choose flight didn't need nerfed, and it's gonna take some fun away from the victim side because you wont be able to have the same chases. I used to enjoy an end game chase where I was the only victim left, it added something to the game and wasn't really that abusable. It's also defo going to be a pain with Johnny and his broken lunge now, even with choose flight he was hard to deal with when he had you in a line of sight. The long run at the end of the driveway on family house will be pretty difficult now too when you have a couple family member's chasing you, it is almost impossible as it is when the generator spawns at the bottom end and the family come running out of the house half way up the drive way; forcing you to turn around if you have no stamina perks instead of trying to make a break for it and take a risk.
I also main Hitchhiker on family side and get 4Ks a lot, he can defo catch victims pretty easily so I don't understand the issue there, and I have never run scout, I use feral hysterical strength and venom with an extra 9 points on endurance and everything else on savagery. I don't think scout or choose flight needed nerfed, not everyone runs them and they weren't game breaking in any way. It just removes fun from the game nerfing those perks.
The Victims were tortured and beaten up, and left tied up in the basement of their property.
So for them to make a full olympic sprint no problem across the property is unrealistic in itself.
On balance aspects, yeah, family house might see the generator used as a distraction rather than a main escape method, so I'm sure a bit of new strategies will be seen on that map.
It will be interesting to see what new builds people come up with now that Choose Flight is going to get nerfed, I myself will need to figure something out as a hard user of that perk.
Nancy's supernatural ability is a pure realism, kek. So, we now have the Valve exit and generator as distractions, along with an ongoing fuse exit body block exploit. I wonder what is meant to be a "true" exit anymore. I can already tell you that 'Jumpstart' and 'Choose Flight' will be the new meta because we lack anything better.
Wish granted! Family bots are now in the game!
Now, how long will you play against them before nailing down their limited AI to get even easier wins than you do now? A week? Maybe two?
Spare us both and don't even bother with "I'lL pLaY 4eVaH!!!" nonsense because we both know it's not true. You'll eventually get bored and stop playing altogether, as well as the few hundred players remaining left at that time, and the game will approach it's death even faster than it already is.
The reason why the devs are listening to Family players is because there's so few of them left. I know, I know, you're enjoying your "GGEZ GIT GUD FAMILY" wins right now, but that is also why you have 3+ minute queues just to find a match, let alone time in the lobby. Something needs to be done to help retain, and possibly attract back, people willing to play Family because if they don't, and even with bots, the game will be empty within 3 months.
As for the body blocking fuse exit "exploit", as long as there's the "finishing animations when getting hit" exploit where they can turn on fuse exit or Danny can tamper valve when getting hit then I don't see the issue, exploit for exploit if anything, fix both and we're all good to go.
If I queue as family I can get into a match nearly instantly, when I queue as victim it can take 5 to 10 to even 15 minutes just to get into a lobby.
So of course they're going to try to make more people want to play family
It takes 2 and a half minutes to find a match as victim, at which point the full match would launch within a minutes if there was no lobby bug. Stop with the false numbers already. The game takes on average around 2.5 minutes to finds a match, at which point a separate issue occurs... the lobby bugs and breaks if a family member leaves.
You do not queue for 10 to 15 minutes for a victim game... that is complete fabrication, the match finding timer is only 5 minutes long... and I have never seen it reach the end of that timer... ever. 2.5 minutes and you are in a lobby, 3 minutes at most when you have a team of 4 victims playing.
If were using realism. Survivors should be able to climb over any fence and escape.
/s
The simp "realism" nonsense from defenders is ludicrous. What's realistic about a ridiculously old guy with sonar ability?