The Texas Chain Saw Massacre

The Texas Chain Saw Massacre

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Oompies Dec 26, 2023 @ 3:49pm
Mods for TCM
So im kinda brand new to pc, i played a lot of texas on my ps5 but now i wanna add mods so that i can have different skins, how would I go about doing that?
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Showing 1-15 of 59 comments
the-red-dragon Dec 26, 2023 @ 3:54pm 
When the game came out there were plenty. Hell, the devs even said they would add the shirtless johnny mod as an official thing.

However, they have long since took down pages on mod sites for their game. Where you can still use mods if you find them, you risk getting banned.

I think it is really dumb because you can avoid all possible cheating with mods by making mods only appear for whatever team you're on. Family mods when playing family and victim mods when playing victim.
Sythalin Dec 26, 2023 @ 4:05pm 
Originally posted by the-red-dragon:
I think it is really dumb because you can avoid all possible cheating with mods by making mods only appear for whatever team you're on. Family mods when playing family and victim mods when playing victim.
Sure, client side mods clearly wouldn't be cheating! No one could possibly see any issues if people changed their client to:
  • mod victim skins to be bright neon pink so they can't hide in bushes
  • shrink/enlarge player models to hide/see them easier
  • make objective auras permanent
  • mod wall textures to be transparent
Do I really need to go on about how not allowing mods in a PvP centric game is not "dumb"?
the-red-dragon Dec 26, 2023 @ 5:02pm 
Originally posted by Sythalin:
Originally posted by the-red-dragon:
I think it is really dumb because you can avoid all possible cheating with mods by making mods only appear for whatever team you're on. Family mods when playing family and victim mods when playing victim.
Sure, client side mods clearly wouldn't be cheating! No one could possibly see any issues if people changed their client to:
  • mod victim skins to be bright neon pink so they can't hide in bushes
  • shrink/enlarge player models to hide/see them easier
  • make objective auras permanent
  • mod wall textures to be transparent
Do I really need to go on about how not allowing mods in a PvP centric game is not "dumb"?

Well clearly you didnt even read the part where "mod victim skins to be bright neon pink so they can't hide in bushes" wouldnt even do anything because you would only see that if playing on the same team.

Team Fortress 2 allows for full modding and you dont hear about issues there. You can even disable specific things that cant be modded like core items and enforce all custom models to use the base game models heights.

Acting like devs are limited in what they can do. They could add aliens in flying saucers if they wanted to. You can code in restrictions to mods and enforce certain rules.
NallyNally! Dec 26, 2023 @ 5:23pm 
Still one of the things that isn't talked about. Devs had time, resources and people to put on kill all the mods duty. The consequence is that yeah, some people might have used it to gain an unfair advantage. The only one that affects the playerbase, that is. To everyone else, we would have gotten a ♥♥♥♥♥♥♥♥ of skins for free. Coincidentally, they then started selling overpriced cosmetics.

It's things like this that makes me think they are actually malicious rather than the lovable bumbling goofs they present themselves as. Like dude, those mods stood no ♥♥♥♥♥♥♥ chance. They were eradicated in two weeks. Maybe use that same hardcore badassitude to actually fix the game?
Crunchipop / TTV Dec 26, 2023 @ 7:04pm 
Originally posted by 🗿​ NallyNally! 🗿:
Still one of the things that isn't talked about. Devs had time, resources and people to put on kill all the mods duty. The consequence is that yeah, some people might have used it to gain an unfair advantage. The only one that affects the playerbase, that is. To everyone else, we would have gotten a ♥♥♥♥♥♥♥♥ of skins for free. Coincidentally, they then started selling overpriced cosmetics.

It's things like this that makes me think they are actually malicious rather than the lovable bumbling goofs they present themselves as. Like dude, those mods stood no ♥♥♥♥♥♥♥ chance. They were eradicated in two weeks. Maybe use that same hardcore badassitude to actually fix the game?


ohh devs had time , resources and people, dam , 1 team with 12 workers? can u explain how to ?? or is only bla bla bla
Crunchipop / TTV Dec 26, 2023 @ 7:11pm 
Originally posted by the-red-dragon:
Originally posted by Sythalin:
Sure, client side mods clearly wouldn't be cheating! No one could possibly see any issues if people changed their client to:
  • mod victim skins to be bright neon pink so they can't hide in bushes
  • shrink/enlarge player models to hide/see them easier
  • make objective auras permanent
  • mod wall textures to be transparent
Do I really need to go on about how not allowing mods in a PvP centric game is not "dumb"?

Well clearly you didnt even read the part where "mod victim skins to be bright neon pink so they can't hide in bushes" wouldnt even do anything because you would only see that if playing on the same team.

Team Fortress 2 allows for full modding and you dont hear about issues there. You can even disable specific things that cant be modded like core items and enforce all custom models to use the base game models heights.

Acting like devs are limited in what they can do. They could add aliens in flying saucers if they wanted to. You can code in restrictions to mods and enforce certain rules.

in TF2 server can turn off mods, Valve have extreme more servers, u analogy is terrible bad there, TCM use Unreal Engine, TF2 use Source ..

BETTER analogy, can use MODS in DBD , i dont mean portraits or these things

DBD and TCM use the same engine may be not the same version but.......
the-red-dragon Dec 26, 2023 @ 7:33pm 
Originally posted by Crunchipop:
Originally posted by the-red-dragon:

Well clearly you didnt even read the part where "mod victim skins to be bright neon pink so they can't hide in bushes" wouldnt even do anything because you would only see that if playing on the same team.

Team Fortress 2 allows for full modding and you dont hear about issues there. You can even disable specific things that cant be modded like core items and enforce all custom models to use the base game models heights.

Acting like devs are limited in what they can do. They could add aliens in flying saucers if they wanted to. You can code in restrictions to mods and enforce certain rules.

in TF2 server can turn off mods, Valve have extreme more servers, u analogy is terrible bad there, TCM use Unreal Engine, TF2 use Source ..

BETTER analogy, can use MODS in DBD , i dont mean portraits or these things

DBD and TCM use the same engine may be not the same version but.......

Engine doesnt matter when concept is the same. It's still a pvp environment.
Crunchipop / TTV Dec 26, 2023 @ 7:50pm 
Originally posted by the-red-dragon:
Originally posted by Crunchipop:

in TF2 server can turn off mods, Valve have extreme more servers, u analogy is terrible bad there, TCM use Unreal Engine, TF2 use Source ..

BETTER analogy, can use MODS in DBD , i dont mean portraits or these things

DBD and TCM use the same engine may be not the same version but.......

Engine doesnt matter when concept is the same. It's still a pvp environment.


SURE??? then why cannot use MODS in DBD?
the-red-dragon Dec 26, 2023 @ 8:00pm 
Originally posted by Crunchipop:
Originally posted by the-red-dragon:

Engine doesnt matter when concept is the same. It's still a pvp environment.


SURE??? then why cannot use MODS in DBD?

That was the devs choice. Also Tower Unite uses unreal and is extremely mod heavy with the exception that mods are built into that game. Game engine has ♥♥♥♥♥♥♥ nothing to do with modding capabilities. I am 100% sure.
Last edited by the-red-dragon; Dec 26, 2023 @ 8:01pm
NallyNally! Dec 26, 2023 @ 8:42pm 
Originally posted by Crunchipop:
Originally posted by 🗿​ NallyNally! 🗿:
Still one of the things that isn't talked about. Devs had time, resources and people to put on kill all the mods duty. The consequence is that yeah, some people might have used it to gain an unfair advantage. The only one that affects the playerbase, that is. To everyone else, we would have gotten a ♥♥♥♥♥♥♥♥ of skins for free. Coincidentally, they then started selling overpriced cosmetics.

It's things like this that makes me think they are actually malicious rather than the lovable bumbling goofs they present themselves as. Like dude, those mods stood no ♥♥♥♥♥♥♥ chance. They were eradicated in two weeks. Maybe use that same hardcore badassitude to actually fix the game?


ohh devs had time , resources and people, dam , 1 team with 12 workers? can u explain how to ?? or is only bla bla bla

My guy, this wasn't made by 12 guys in a sharespace, it's developed by Sumo Digital, the guys behind Hogwarts Legacy. It's a studio with thousands of employees. Gun are basically just middlemen. And you tell me how they had the time to fix mods but not collision or cheating. Clearly, it's an issue of priorities.
the-red-dragon Dec 26, 2023 @ 8:47pm 
Originally posted by 🗿​ NallyNally! 🗿:
Originally posted by Crunchipop:


ohh devs had time , resources and people, dam , 1 team with 12 workers? can u explain how to ?? or is only bla bla bla

My guy, this wasn't made by 12 guys in a sharespace, it's developed by Sumo Digital, the guys behind Hogwarts Legacy. It's a studio with thousands of employees. Gun are basically just middlemen. And you tell me how they had the time to fix mods but not collision or cheating. Clearly, it's an issue of priorities.

Mods would bring a lot more interest to the game. Something fresh and exciting if not a bit funny. Games basically live forever with mod support. I mean, look at Skyrim.
NallyNally! Dec 26, 2023 @ 10:02pm 
Originally posted by the-red-dragon:
Originally posted by 🗿​ NallyNally! 🗿:

My guy, this wasn't made by 12 guys in a sharespace, it's developed by Sumo Digital, the guys behind Hogwarts Legacy. It's a studio with thousands of employees. Gun are basically just middlemen. And you tell me how they had the time to fix mods but not collision or cheating. Clearly, it's an issue of priorities.

Mods would bring a lot more interest to the game. Something fresh and exciting if not a bit funny. Games basically live forever with mod support. I mean, look at Skyrim.

Exactly this. A game that's a bit light on the content benefits the most from mods. We could be playing with Resident Evil skins, up the brightness without having to fiddle with the monitor, change the horrible, splitting headache inducing chainsaw noise to our favorite meme song, that sort of thing.

Never in the history of videogames, even competitive multiplayer videogames have mods been detrimental to it's success. At most, it goes by without gathering much interest. Skyrim, Darkest Dungeon, L4D2, all of the fallouts, all of the Resident Evils, the Yakuza games where you literally can play anyone who's ever been playable in any game and sometimes even bosses... There's quite a few success stories of games that support mods.

The choice to yeet mods, that would guarantee long term success and improve player experience like nobody's business, at 0 cost for Gun media, was made for short term gain. "Sure, mods are cool and all, most of them far better than what we have in store, I mean, there's a decent Leland haircut in there already, but we'll sure as ♥♥♥♥ sell a lot more Nicoteros if we kill that!"

But nah. ♥♥♥♥ free mods. Buy Shirtless Johnny. And you know it'll be a 10 plus dollar skin.
Infrasound Dec 26, 2023 @ 10:30pm 
Originally posted by the-red-dragon:
Originally posted by Sythalin:
Sure, client side mods clearly wouldn't be cheating! No one could possibly see any issues if people changed their client to:
  • mod victim skins to be bright neon pink so they can't hide in bushes
  • shrink/enlarge player models to hide/see them easier
  • make objective auras permanent
  • mod wall textures to be transparent
Do I really need to go on about how not allowing mods in a PvP centric game is not "dumb"?

Well clearly you didnt even read the part where "mod victim skins to be bright neon pink so they can't hide in bushes" wouldnt even do anything because you would only see that if playing on the same team.

Team Fortress 2 allows for full modding and you dont hear about issues there. You can even disable specific things that cant be modded like core items and enforce all custom models to use the base game models heights.

Acting like devs are limited in what they can do. They could add aliens in flying saucers if they wanted to. You can code in restrictions to mods and enforce certain rules.

wow that went over your head. Im killer and all skins are bright pink means i can see all skins on both teams as bright pink....
Sythalin Dec 26, 2023 @ 10:48pm 
Originally posted by Infrasound:
Originally posted by the-red-dragon:

Well clearly you didnt even read the part where "mod victim skins to be bright neon pink so they can't hide in bushes" wouldnt even do anything because you would only see that if playing on the same team.

Team Fortress 2 allows for full modding and you dont hear about issues there. You can even disable specific things that cant be modded like core items and enforce all custom models to use the base game models heights.

Acting like devs are limited in what they can do. They could add aliens in flying saucers if they wanted to. You can code in restrictions to mods and enforce certain rules.

wow that went over your head. Im killer and all skins are bright pink means i can see all skins on both teams as bright pink....
I wasn't even going to debate this with them since they clearly didn't think the entire thing through at all. It doesn't change the fact that the devs have already stated multiple times that they will not support modding of the game. Ever.
the-red-dragon Dec 26, 2023 @ 11:03pm 
Originally posted by Infrasound:
Originally posted by the-red-dragon:

Well clearly you didnt even read the part where "mod victim skins to be bright neon pink so they can't hide in bushes" wouldnt even do anything because you would only see that if playing on the same team.

Team Fortress 2 allows for full modding and you dont hear about issues there. You can even disable specific things that cant be modded like core items and enforce all custom models to use the base game models heights.

Acting like devs are limited in what they can do. They could add aliens in flying saucers if they wanted to. You can code in restrictions to mods and enforce certain rules.

wow that went over your head. Im killer and all skins are bright pink means i can see all skins on both teams as bright pink....

For the last time mods would be coded in a way to be restricted to only be shown for YOUR TEAM! Literally first thing I said.
Last edited by the-red-dragon; Dec 26, 2023 @ 11:08pm
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Date Posted: Dec 26, 2023 @ 3:49pm
Posts: 59