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If it was about victim players behaving like asses, Dead by Daylight would've died years ago.
I usually get a little irritated initially with a chuckle, and try to do it right back to them.......As a matter or FACT, last night I did just that. I forgot which Victim unlocked the fence gate near the car battery, but instead of swiping at them with my blade (Hitchhiker), I simply went outside the gate and while it was open, I closed it once, and then closed it again as Connie was approaching and knocked her on her ass and teabagged her hahaha.
I think it's funny doing it right back to Victims. Illegal or not in-game (policy) , I actually heard a Victim fall from the well and this Victim must of been hurt very badly from other family members so instead of executing the victim that was disabled, I tea-bagged the victim and let the game continue a little longer.
The one thing I can't stand is how the game ends so (in some instances). I enjoy a semi longer game where the Victims clearly want to prolong it by NOT escaping right away. You can tell those Victims apart from others who simply want to meet a goal for the fastest escape possible.
I think some family members (me including) do the same thing, and I find there is NOTHING AT ALL wrong with that picture. What I can very suspicious of is a family member by chance just killing three of four members in the first 2 minutes time. I start to question that, and usually notice another family member disconnecting pretty quickly thinking that this killer is possibly cheating.
I don't forget the random player who was on the family member (our team) who literally decided to END THE GAME with his little cheat code proggie that made ALL FOUR VICTIMS DIE BY BLEED OUT at the same exact second......that left a bad taste in my mouth.
I like to enjoy this game, and the games where the victims escape out of the basement almost 1.5 to 2 minutes into the game after that old fart wakes up, just leaves my rolling my eyes in a sense of the fact they obviously are trying to meet a quota/goal hah .....they're not clearly wanting to enjoy the game at that point.
Nancy's House
Leland
Stun perks and eternal stun lock clownery by SWFs
Infinites over infinites, making the chases more frustrating and infuriating than in DbD
There is a number of reasons why the family are the true victims here.
I played as Victim and felt like a Victim, sounds about right
I played as Family and I still felt like I'm Victim but in more miserable way, that doesn't sound right at all
I mean Family has to go for Victims use traps/extra locks but they have to patrol the escape routes and also collect blood to feed grandpa
Also when you play as Cook & Hitchhiker you're slow as hell and with 2 or 3 swing you lose all your stamina & get stunned, good luck catching victims if you're alone, sometimes even outnumbering a victim doesn't work either, every 10 to 20 meter there's a well they can jump down and heal themselves and here we go again
That's true, but family players, and players in general, started quitting in large numbers long before danny. He was just another nail in the coffin.
Thank you for proving OP's point.