The Texas Chain Saw Massacre

The Texas Chain Saw Massacre

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vinny454 Dec 6, 2023 @ 2:13pm
The Nancy's House map died quickly and forever .
It is impossible for assassins to control such large maps. The same thing happened with the slaughterhouse. So goodbye to Nancy's big beautiful house, nothing will help her.
This will be a good lesson for developers.

P,S. We are talking about games at high ranks. (Level 99 and above)
Last edited by vinny454; Dec 7, 2023 @ 6:49am
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Showing 1-15 of 20 comments
Leatherface would be a must have on that map. He can cover more ground faster. Cook camp upstairs and scout
Hitch or Nancy help outside
Last edited by BullyMaguire#nDohmO#Black; Dec 6, 2023 @ 3:21pm
MackinMany Dec 6, 2023 @ 5:24pm 
They should make mpre maps, but smaller not that big ♥♥♥♥
TheFinalDude Dec 6, 2023 @ 6:02pm 
I have no issue.

Know where all gates are. Use family sense to check traps, locks, and fuse from a distance. Also use it to find victims hiding nearby when they speak. Keep Garage door closed.

As someone else said, LF is good for this map he can cover more ground and funnel victims by destroying spaces and barricades.
The Professor Dec 6, 2023 @ 6:31pm 
The map can have some very bad spawns where everything is close together making camping objectives a breeze, or everything is so spread out that it becomes very difficult for the Family to defend. The basement is also very safe and very easy to access so victims can usually get away without much difficulty and don't need to expose themselves to much danger.
DogeIsSandvich Dec 6, 2023 @ 7:05pm 
I think Nancy's House is a really good map for both sides. Generally speaking, the map is compact enough for the family to move from and watch every escape route and objective item reasonably, yet it's big enough for victims to stealth and take advantage of any holes in the family's patrol routine; bold rushes from victims can be punished by a decent family, while an uncoordinated or distracted family provides more adequate windows for victims to get things done. To me, it seems the map designers have learned a lot from previous map design choices, now knowing more of what is fair/fun and what isn't. I personally hope they keep the ball rolling with maps like Nancy's House, I have yet to experience a match on this map where I thought there wasn't anything I could do because of the map.
TheFinalDude Dec 6, 2023 @ 8:21pm 
Originally posted by DogeIsSandvich:
I think Nancy's House is a really good map for both sides. Generally speaking, the map is compact enough for the family to move from and watch every escape route and objective item reasonably, yet it's big enough for victims to stealth and take advantage of any holes in the family's patrol routine; bold rushes from victims can be punished by a decent family, while an uncoordinated or distracted family provides more adequate windows for victims to get things done. To me, it seems the map designers have learned a lot from previous map design choices, now knowing more of what is fair/fun and what isn't. I personally hope they keep the ball rolling with maps like Nancy's House, I have yet to experience a match on this map where I thought there wasn't anything I could do because of the map.

Exactly how I feel
faceless1234 Dec 6, 2023 @ 9:29pm 
I feel like it's a well-sized map. the only problem with it is that there are WAY too many options to escape. the battery has 2 exits to it. the house has 3 entrances. and the road escape has the generator and house as paths to it. it can be manageable sometimes but there are simply too many doors to use for escape.
Oni Dec 6, 2023 @ 9:32pm 
3 out of 5 Interior Critical Doors on Nancy's House are un-padlockable Sliding Doors :hunky_skull:
Last edited by Oni; Dec 6, 2023 @ 10:35pm
vagneto Dec 6, 2023 @ 9:59pm 
idk, I enjoy this map
Riley Bundy Dec 6, 2023 @ 11:02pm 
I love that map, think it's nice balanced :)
Maybe the Nancy Map should be the one map where there are 4 killers?
HaRyDe Dec 7, 2023 @ 3:43am 
Originally posted by MackinMany:
They should make mpre maps, but smaller not that big ♥♥♥♥
Go back to DBD
MackinMany Dec 7, 2023 @ 3:58am 
Originally posted by HaRyDe:
Originally posted by MackinMany:
They should make mpre maps, but smaller not that big ♥♥♥♥
Go back to DBD
I dont play this trash game anymore
♡ lux Dec 7, 2023 @ 4:03am 
Originally posted by faceless1234:
I feel like it's a well-sized map. the only problem with it is that there are WAY too many options to escape. the battery has 2 exits to it. the house has 3 entrances. and the road escape has the generator and house as paths to it. it can be manageable sometimes but there are simply too many doors to use for escape.
Although there are many options to escape for victim side, but, for family side, they even can just stand on that bridge and have a PANORAMIC VIEW, I tried once as family, and I just stand on that bridge, I could quite clearly to watch valve/fusebox (sometimes) and two doors for car battery, also the generator and the locked door under Nancy's house, so victims can just try escaping like using the way inside Nancy's house. So I agree with u, it's a well-balanced map. Maybe u can try that bridge next time as family!:tcsmjohnny:
Dead Miside Dec 7, 2023 @ 5:38am 
Originally posted by DogeIsSandvich:
I think Nancy's House is a really good map for both sides. Generally speaking, the map is compact enough for the family to move from and watch every escape route and objective item reasonably, yet it's big enough for victims to stealth and take advantage of any holes in the family's patrol routine; bold rushes from victims can be punished by a decent family, while an uncoordinated or distracted family provides more adequate windows for victims to get things done. To me, it seems the map designers have learned a lot from previous map design choices, now knowing more of what is fair/fun and what isn't. I personally hope they keep the ball rolling with maps like Nancy's House, I have yet to experience a match on this map where I thought there wasn't anything I could do because of the map.
While you were writing this post, all 4 survivors have successfully escaped to the ez front door escape, and they are now t-bagging you at the gate.
Last edited by Dead Miside; Dec 7, 2023 @ 5:38am
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Date Posted: Dec 6, 2023 @ 2:13pm
Posts: 20