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Yeah, good point. I guess I was butt hurt trying to get that last victim to level 10, barely scraping by in XP and only then if I got lucky and could get out before getting bum rushed. But to add insult to injury I could have a perfect game and everybody escapes and the family would score the same, if not more. That just seemed unfair.
But you're not wrong. It motivated me to finally play family, just to level up faster. If that was the goal it worked as intended.
Based on just that, maybe this brings xp/h closer between the two sides.
if the matches drag on its a skill issue. if you cant feed grandpa and find last person then you shouldn't be rewarded with overtuned exp.
exp doesn't really matter at this point. anyone that cares about playing is already lvl 99. more than 80% of perks are trash so theres no point in leveling them.
they probably gave killers so much exp cuz they felt bad the killer skins took 2mins to put blood on.
and a killer can get 8k with 0 kills. you get a participation reward as killer now.