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Grandpa is basically 'Whats the time Mr Wolf?' in progressing frequency based on how much blood he's fed, if u move during his wail you get your aura shown. When he's maxed you get one normal wail and then he shows you where they are pretty much non stop i think. 100 blood per lvl, 5 lvl's. He awakens if fed to lvl 1, a family member kills someone or a basement lock is picked. Cook can carry 100 blood but leatherface can carry only 56 i think it was, tech test numbers probs had some perks as basekit but hard to know for sure.
In the full game, the Family Members can apply extra powers to use in conjunction with Grandpa, which will also scale up in strength with his level.
He gains levels based on how much blood he's been fed over the course of the match. For every 100 blood, he reaches a new level of strength.
After he reaches level 1, periodically he will begin to scream, which reveals the auras of moving Victims to all Family Members. This forces Victims to slow down a bit or be revealed.
In order of levels, the effects:
1: Activates his ability to scream and reveal Victims.
2: Increases his detection range, which is related to Grandpa powers, during the test this simply gave Family more visible range when using Grandpa vision (Middle Mouse Button Ability), which reveals objectives within range. In the full game, this will be more useful.
3: Increases the frequency in which he will scream, making the amount of time between screams be reduced.
4: Victims will no longer be able to move while in deep shadowy areas, such as bushes. Normally, if you are crouched and moving in a darkly lit area you are "In Shadow", which is a stealth mechanic and will not cause you to be revealed by Grandpa's scream. This level removes that mechanic.
5: Victims can no longer hide in hiding spots to avoid detection by Grandpa, and the frequency of screams is drastically increased. Victims will have virtually nowhere to hide from his reveals, but it is still possible to avoid detection simply by not moving.
As it stands, there is no information on what a "Grandpa Power" is, but it will most likely be some sort of tracking ability for Family Members. Each unique Family Member can equip one Grandpa Ability, and all three Family Members gain the benefits from all three powers.
Blood that a Family Member can carry is based on their "Harvester" attribute, and by default Cook has the highest Harvester attribute, allowing him to carry 100 blood and gain extra blood from hitting victims. Extracting Blood from objects on the map gives you up to 20% of your maximum blood capacity, with a minimum of 10. Blood harvesting objects fill up over time, and if the same one is used repeatedly, it will only give 10%. Blood from objects does not increase, other than based on the maximum blood you can carry. (IE, you won't get 25% with more harvest, only 20% at most, but 200 blood capacity will give 40 blood compared to a 100 capacity giving 20)