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Of course, each player must remain on the list even after he has left the game. But the developer doesn't think so...
At the moment, you can only send a report during the game
Kill XP is awarded when the kill animation is complete and "xx has been executed" is displayed.
If the killed victim disconnects or exits before kill animetion is complete, the XP that would have been earned is nullified.
That is certainly a mistake on the part of the developers to design it that way, but the players who exploit it are at fault as well.
(Even if you didn't know, they would feel that way.)
I actually had no idea, I just thought as soon as the kill animation starts then it counts towards them getting the kill and gives them the points because of the amount of people that DC before the execution finishes which I only presume is just them wanting to go next game. Maybe that's something devs should consider that as soon as the kill animation starts then it should give the kill and points.
I am glad you understand.
However, even if XP is added at the moment of a kill, perhaps vicious players are now disconnecting before they die when they are about to be killed.
I think the fundamental problem is that there is no exit penalty at all, so it would be necessary to impose a penalty such as not being able to match for a certain amount of time for exiting or disconnecting.
I think the only thing with DC penalties is that it poses a downside for a game with developers that look more towards casual > competitive aspect. You only ever see DC penalties for games that lean more towards a competitive base. If you take DbD for example, before they implemented the penalties for DCing they originally penalized players by bringing down their rank, losing all items/addons and they don't gain any bloodpoints. It was later on when Bhvr implemented a function that killers get points for a DC.
Perhaps instead of a DC penalty and to maintain the casual player base, it should be an auto kill granted to all 3 Family killers and they each gain the exact amount of XP as they would when killing someone legitimately.
I've only played a little bit of DBD in the past, but "treat disconnections as kills" is certainly a great idea.
It would be fair to both sides even if the disconnection is not intentional but due to a server issue.
There's already not that much players on PC, if you block someone because they pushed your buttons you're not gonna have many people left to play with after a while.
Classic family main. Why would victims have to sit in front of their screen doing nothing after they die or escape? We're all here to play, victims can leave the match without loosing their exp after they die or escape because it would be unfair to make them wait until the match is over. Everyone's already complaigning about long lobby time and you want to make victims wait even longer?
Never gonna happen. There is no respawn, so the game is designed so victims can leave.
Some people complain that there are not enough players.
but I am in Asia and it rarely takes more than a minute after I press start matching.
Maybe it's a problem specific to your region.
I don't recall saying that "everyone" should wait until the game is over.
The problem is only with cheaters and bad players.
This is a question of when to leave the game, and if you are a fair player, all you have to do is leave after the kill animation is over.
That only takes about 10 seconds.