The Texas Chain Saw Massacre

The Texas Chain Saw Massacre

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Yuu9 Sep 10, 2023 @ 4:31am
Why can't block or report player after they left?
If i try to block/report cheater or bad player (who immediately disconnects if killed), they can't select in the player list if they left the game first.
What is this there for?
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Showing 1-14 of 14 comments
♛ La*Kosta ♛ Sep 10, 2023 @ 5:11am 
Good question, buddy.
Of course, each player must remain on the list even after he has left the game. But the developer doesn't think so...
At the moment, you can only send a report during the game :Muty::Muty::Muty:
A Carbon Avatar Sep 10, 2023 @ 5:41am 
why would you, is my question. Each time I have left the game its been bug related, unless you're referencing victims DCing so that the family doesn't get points
Shaelent Sep 10, 2023 @ 5:49am 
I personally don't see why you would want to block or report someone for leaving if they're already in an execution animation.
76561199543934346 Sep 10, 2023 @ 6:13am 
you cant report cheaters or trashtalker. Oh why ? they just leave and thats it. GG DEVS RLY GG *facepalm*
MeisterMody Sep 10, 2023 @ 8:15am 
Yeah had this problem a LOT and i hate it hopefully next Patch
Boshedo Sep 10, 2023 @ 9:29am 
Had a Bubba who left because his preference of where I stuck my padlocks he didn't like so he dc'd. Then the Johnny dc'd as well. If people are that impatient then find another game to play. There is a learning curve to this game and therefore people make mistakes. Leaving the round doesn't fix it and screws everyone over. If you know a better way to help people then get on comms and talk about it.
Yuu9 Sep 10, 2023 @ 6:52pm 
Originally posted by Shaelent:
I personally don't see why you would want to block or report someone for leaving if they're already in an execution animation.

Kill XP is awarded when the kill animation is complete and "xx has been executed" is displayed.
If the killed victim disconnects or exits before kill animetion is complete, the XP that would have been earned is nullified.
That is certainly a mistake on the part of the developers to design it that way, but the players who exploit it are at fault as well.
(Even if you didn't know, they would feel that way.)
Last edited by Yuu9; Sep 10, 2023 @ 7:07pm
Zarok Sep 10, 2023 @ 6:53pm 
For some reason the devs didn't think about that.
Shaelent Sep 10, 2023 @ 7:14pm 
Originally posted by Yuu9:
Originally posted by Shaelent:
I personally don't see why you would want to block or report someone for leaving if they're already in an execution animation.

Kill XP is awarded when the kill animation is complete and "xx has been executed" is displayed.
If the killed victim disconnects or exits before kill animetion is complete, the XP that would have been earned is nullified.
That is certainly a mistake on the part of the developers to design it that way, but the players who exploit it are at fault as well.
(Even if you didn't know, they would feel that way.)

I actually had no idea, I just thought as soon as the kill animation starts then it counts towards them getting the kill and gives them the points because of the amount of people that DC before the execution finishes which I only presume is just them wanting to go next game. Maybe that's something devs should consider that as soon as the kill animation starts then it should give the kill and points.
Last edited by Shaelent; Sep 10, 2023 @ 7:30pm
Yuu9 Sep 10, 2023 @ 7:26pm 
Originally posted by Shaelent:
I actually had no idea, I just thought as soon as they kill animation starts then it counts towards them getting the kill and gives them the points because of the amount of people that DC before the execution finishes which I only presume is just them wanting to go next game. Maybe that's something devs should consider that as soon as the kill animation starts then it should give the kill and points.

I am glad you understand.
However, even if XP is added at the moment of a kill, perhaps vicious players are now disconnecting before they die when they are about to be killed.
I think the fundamental problem is that there is no exit penalty at all, so it would be necessary to impose a penalty such as not being able to match for a certain amount of time for exiting or disconnecting.
Last edited by Yuu9; Sep 10, 2023 @ 7:30pm
Shaelent Sep 10, 2023 @ 7:33pm 
Originally posted by Yuu9:
Originally posted by Shaelent:
I actually had no idea, I just thought as soon as they kill animation starts then it counts towards them getting the kill and gives them the points because of the amount of people that DC before the execution finishes which I only presume is just them wanting to go next game. Maybe that's something devs should consider that as soon as the kill animation starts then it should give the kill and points.

I am glad you understand.
However, even if XP is added at the moment of a kill, perhaps vicious players are now disconnecting before they die when they are about to be killed.
I think the fundamental problem is that there is no exit penalty at all, so it would be necessary to impose a penalty such as not being able to match for a certain amount of time for exiting or disconnecting before a kill is established.

I think the only thing with DC penalties is that it poses a downside for a game with developers that look more towards casual > competitive aspect. You only ever see DC penalties for games that lean more towards a competitive base. If you take DbD for example, before they implemented the penalties for DCing they originally penalized players by bringing down their rank, losing all items/addons and they don't gain any bloodpoints. It was later on when Bhvr implemented a function that killers get points for a DC.

Perhaps instead of a DC penalty and to maintain the casual player base, it should be an auto kill granted to all 3 Family killers and they each gain the exact amount of XP as they would when killing someone legitimately.
Last edited by Shaelent; Sep 10, 2023 @ 7:34pm
Yuu9 Sep 10, 2023 @ 7:38pm 
Originally posted by Shaelent:
I think the only thing with DC penalties is that it poses a downside for a game with developers that look more towards casual > competitive aspect. You only ever see DC penalties for games that lean more towards a competitive base. If you take DbD for example, before they implemented the penalties for DCing they originally penalized players by bringing down their rank, losing all items/addons and they don't gain any bloodpoints. It was later on when Bhvr implemented a function that killers get points for a DC.

Perhaps instead of a DC penalty and to maintain the casual player base, it should be an auto kill granted to all 3 Family killers and they each gain the exact amount of XP as they would when killing someone legitimately.

I've only played a little bit of DBD in the past, but "treat disconnections as kills" is certainly a great idea.
It would be fair to both sides even if the disconnection is not intentional but due to a server issue.
Uryon Sep 10, 2023 @ 7:39pm 
Originally posted by Yuu9:
If i try to block/report cheater or bad player (who immediately disconnects if killed)

There's already not that much players on PC, if you block someone because they pushed your buttons you're not gonna have many people left to play with after a while.

Originally posted by Yuu9:
I think the fundamental problem is that there is no exit penalty at all, so it would be necessary to impose a penalty such as not being able to match for a certain amount of time for exiting or disconnecting.

Classic family main. Why would victims have to sit in front of their screen doing nothing after they die or escape? We're all here to play, victims can leave the match without loosing their exp after they die or escape because it would be unfair to make them wait until the match is over. Everyone's already complaigning about long lobby time and you want to make victims wait even longer?
Never gonna happen. There is no respawn, so the game is designed so victims can leave.
Last edited by Uryon; Sep 10, 2023 @ 7:43pm
Yuu9 Sep 10, 2023 @ 7:57pm 
Originally posted by Uryonly:
There's already not that much players on PC, if you block someone because they pushed your buttons you're not gonna have many people left to play with after a while.

Some people complain that there are not enough players.
but I am in Asia and it rarely takes more than a minute after I press start matching.
Maybe it's a problem specific to your region.

Originally posted by Yuu9:
Classic family main. Why would victims have to sit in front of their screen doing nothing after they die or escape? We're all here to play, victims can leave the match without loosing their exp after they die or escape because it would be unfair to make them wait until the match is over. Everyone's already complaigning about long lobby time and you want to make victims wait even longer?
Never gonna happen. There is no respawn, so the game is designed so victims can leave.

I don't recall saying that "everyone" should wait until the game is over.
The problem is only with cheaters and bad players.

This is a question of when to leave the game, and if you are a fair player, all you have to do is leave after the kill animation is over.
That only takes about 10 seconds.
Last edited by Yuu9; Sep 10, 2023 @ 7:59pm
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Date Posted: Sep 10, 2023 @ 4:31am
Posts: 14