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What i find most useful is to put them somewhere and use Family Vision / Sense thing to see if they've being removed. You can do it with padlocks too, once you see them removed you know someones over there trying to get out.
You can also put them in bushes near things like the ladder house near the rear building on slaughter house so people wont see them and will trigger if they go through the walkway slide thingy.
yes you can reset them the thing is they dont do anything. victim walk on them , trigger them but can instantly get out all the time. i put them in place to cut down chase like near well , after a wall crack or stuff like that so that it would stop a victim on their run when i chase them but the second they spring the trap they get out and continue to run like nothing happen.
at very low level it used to work fine but now it never do. like i said someone can trigger my 3 trap in a row and yet still run away before i can hit it twice while i was standing there over the trap
I get killed every time i run into a trap. Don't know what those victims are running in their loadout but i'd love to know.
my trap is lv 2 , i run with damage at lv 1 and harder trap at lv 2
also no perk beside that make them snare longer
The main use of the trap is it tells you exactly where the victim is when they go off as they give you an auditory queue that your trap went off. You can use family focus to see which one it was, or if you know what you're doing you already know which of your traps is the most likely. If you get dinner bell perk, it will also highlight the victim for the rest of the team to see.
In terms of stopping somebody from running through an open exit, there's not a whole lot to do to stop them. The time to stop them would have been about 2 or 3 steps before when they were goofing around with the fusebox or valve or you weren't checking the locks on the gates.
i can only see the bomb squad perk that let them disable them without the need of boneshard and get out 80% faster or script that let you button mash 100 click/sec but it would be weird that EVERYONE would run that perk...
also having 1 perk that render 100% useless an innate ability seem OP , specialy that you see who you are facing in the lobby so its easy to just pick that loadout to counter
they are terrible a revealing objective because they are so spread out that unless you are already nearby you dont have the time to get there before they are done with what they planned to do and that is if they didnt just desarmed it ( which you dont get any cue for )
Cook and Sissy get way better result to reveal with their ability and is less limited than the hitchhiker
My friend is a beastly HH player but that is the only character he has played since release.
Get some experience before complaining about it.
Pretty sure only complete noobs walk around the map with anything but an unlock tool and a bone shard.
It's not like you need to carry a healing potion around when they are scattered around about every 10 feet.
Same with most of the other tools. There is no reason to not have a bone shard on you at all times when you can make a 5 second walk and find almost anything else you need.
You would have to notice your trap is broken, run over to it, reset it, waste all that time when it took them 3 seconds to disarm it and maybe 10 seconds to pick up another one. His traps are only worth resetting when they are hidden in a spot that is actually going to snare people. His bleed on his traps is insanely good, and if you're setting up your traps to stall them for like 2-10 seconds.. you're playing him wrong.
read before posting , they trigger the trap , hidding it is not the issue its the effect being useless cause they can just move out of it instantly
Well it's kind of a moot point, because if a trap goes off it's best to move it somewhere else anyway, unless you're guarding an objective or something.
i actually love hitchhiker, i used to place my traps defensively just to buy more time, but this is, on the whole, a ♥♥♥♥ idea. and a bad use of his powers.
having a trap near fuse where they dont expect it always catches them. in the dark or in the grass near by. they will be looking for the trap right in front and ALWAYS walk into it when theyre looking past it.
sometimes you gotta leave a piece of cheese. like leaving a door open and having a trap on the other side where they cant see it. you might say... but hey thats letting them further into the map. yes it is.. but if you have played survivor and you end up going down a ladder into a locked door you know how ♥♥♥♥♥♥ you are, likely that one misplay gets you dead. if the door is unlocked they cant unlock it which means you can lock them inside with you. most of the time players play one second at a time, if they see an easy open door theyre gonna rush it while they can, thats when you get them. level 3 traps with bleed and the bleed perk make this a COSTLY mistake furthermore with you chasing them inside a now locked building, it keeps that area safe longer.
where are the best places to put traps? easy. play survivor. look at the routes you take when you sneak around, pay attention to where you are most likely to come out at the start of the match.
placing traps aggressive instead of defensively makes them make mistakes inside the map, instead of on the edge of the map where they are more safe. that heavy bleed will push them back into the basement praying for a heal.
something i dont know if anyone knows.. when sissy poisons your traps, they stay poisoned for the whole match. even if you pick a trap up and replace it, it stays poisoned. if you can communicate with her get her to work with you, this makes your traps all the more deadly.
my last piece of advice. ABT ALWAYS BE TRAPPIN. when someone hits your trap and you have one in your pocket on the other side of the map. keep trappin. i know we all wana see 4ks next to our name, but when you snag someone in a trap and they die, you know youre the one who got the kill. place your next trap, then go back to your snagged one. and reset or grab it to place somewhere else. youll know when to do what the more experience you get. ( this of course assumes you bring the perk that highlights the trapped person, this gives your teammates who are often closer the chance to catch up and do some real damage.)
anywho good luck. its still the start of the game were all still learning. you just have to be a bit more bold with your choices. defensive hitchhiker is only useful at the end of the game.