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Don't get me wrong, chases are fun in dbd, but it's sadly not the main focus of survivor gameplay on dbd :/
Yes these are 2 different games, but I think this thread makes a lot of sense if you treat both games as "Horror movie simulator".
Also with the fact that devs are seemingly not planning on implementing any matchmaking, you're gonna feel a lot of toxicity and unfair games. Give it 6 months and then come back and see what you think of this game.
If it annoys you, why don't you just ignore this thread then? You're just giving it more visibility.
That's why it's a "hot take". No one can tell how the game will be in 6 months, even if there have been a lot of deceptions in the past for the same theme of games (to name a few: HSHS, VHS, Evil Dead).
DbD isn't as bad as people make it out to be when playing Killer. If you really want to win and have fun chases, then play any A or S tier Killers and your problem is solved. I can play Blight knowing that my skill is what determines if I win or lose. I can't say the same as family in this game when up against experienced victims on comms.
Not to mention everywhere you go is an infinite or long ass loop that requires a family member to help or you will never catch them. DbD 2016 infinites anyone?
At least in this game there are multiple killers, and survivors aren't rewarded for hiding or looping, because they are always bleeding out. Although this game obviously needs some tweaks, mostly to the survivor side, because even despite all the differences from DBD, the game is absolutely survivor sided, it's just survivors complain because they can't just openly run to the exit and can't make a million mistakes. They don't actually want a challenge, they just want the killers to be limp noodles they can push over.
I can tell when I face a DBD player though, because they try to do all the DBD tricks, which almost always fails. I've had quite a few satisfying kills where someone was abusing a mechanic and got their comeuppance.
But the thing that really killed DBD for me was it was host based, so it allows for all tons of manipulations by the host. It was trivial for anyone to essentially download a program and create intentional lag. So you either had a killer that would lag the game to catch survivors, or a survivor blinking around the map. I stopped playing it even before the first DLC dropped, so I've never even experienced all the DLC characters, only the first main 3.
This is why Killer isn't fun on DBD. Why even release new killers when nothing other than Blight/Nurse/Spirit can compete? It's so bad and it's on full display in a game that LITERALLY punishes you for playing too much Killer by pushing you up the ranks anyway.
I ♥♥♥♥ you not, you get 1-2 weeks of decent Killer gameplay where you can actually play 1 of the 25+ Killers before you either push yourself to a rank where the game is just a broken unbalanced mess and no Killers are actually viable outside the top 3, OR you stay at low rank long enough that you go against smurfs or get locked into long queues.
TCM's family actually feels good to play. I could genuinely enjoy an 8 hour shift of my retail job more than DbD Killer.
I escape way more often in this game than in DbD because victims are the true power role with comms. It makes playing against 3 or 4 stack victim teams kinda pointless.