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That game became a joke.
I enjoy this game much more, I hope it lasts long.
At this point, whenever I see a survivor infront of me during my bubba cutscene or after, I just leave the game. Not even gonna give them the satisfaction of having XP by stabbing me.
Or you can play "chess".
Also my favorite killer by far is Hillbilly, but the new (reworked) maps with a ton of junk everywhere and the engravings nerfs really turned me off.
I guess you're supposed to leave them, or risk to call an ally to kill this victim.
I don't have a strong feeling yet about a side being generally stronger than the other, most of my games end up with 2 kills 2 escapes. I haven't played family yet, and I only play as solo queue.
Also I think a victim rewards his teamates for looping by keeping at least a killer busy.
My only complain about family is Sissy's on-hit poison that prevents you from using your stamina. She litterally doesn't allow a single mistake.
It's fairly safe to assume most tcsm players have played dbd at least once.
They changed the game from being peer-to-peer to dedicated servers. The kind of lagswitching you experienced is now gone for good
Except the other game is not a horror movie simulator, its a circus simulator. Survivors are the one with the power and literally bully even rank 1 killers. Killer gameplay is stressful and you spend more time running around protecting ♥♥♥♥ than you do killing.
When the meta is running back and forth disrupting survivors instead of killing them, its a problem
It is tho.
Oh sure, you get disgruntled DbD players who have hundred of hours and are sick of it saying otherwise.
But they would praise anything remotely related to DbD just to ♥♥♥♥ on it. For the first few days, maybe weeks of the release.
Then the flaws of the new game's design get more and more difficult to ignore, and soon enough those guys move on.
Same story every time TBH.
I'm not sure TCM provides a better killer experience than DBD. There's no skill component to playing most of the killers; and most matches just devolve into a miserably boring slog of pacing back and forth between objectives until the victims finally stop hiding.
Playing victim in TCM is a hell of a lot more fun than playing survivor in DBD, though. No slugging, no getting camped on hook, not having to go against dozens of killers that just remove all compelling gameplay with their power, and no holding M1 on generators for minutes on end.
I don't like how you have to rely on your teammates though, a lot of the time they don't come through. Not gonna act like I'm some grandmaster at TCM with only a handful of hours, but getting incompetent Cooks/Johnnys/Bubbas just hurts. God help you if one of them DC. I've only ever won a couple of 2v4s.
So nowadays, I like to play DBD when I feel like taking all the credit for killing the four survivors in a game where the odds are arguably stacked against me. The world-building and character designs are pretty sick too
TLDR;
I like TCM Family for teamwork and killer role
DBD for pure schadenfreude