The Texas Chain Saw Massacre

The Texas Chain Saw Massacre

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killers being able to instant kill victims
why can victims struggle killers with bone knives but another killer can come along in the middle of it and instantly kill those victims its so stupied
Last edited by ♡ KaitieBears GoodBoy♡; Aug 27, 2023 @ 2:48am
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Showing 1-15 of 25 comments
Sunshine Aug 27, 2023 @ 2:08am 
That's a struggle, not stunning.

But I do agree that interrupting a struggle shouldn't lead to an instant kill, feels cheap imo.
Boop Aug 27, 2023 @ 2:12am 
Because you are a victim and not a hunter.
Kaen Aug 27, 2023 @ 2:17am 
Yes why can a maniac with a chainsaw instandly kill you with one hit?

Thats so strange...
Originally posted by your tangaman:
That's a struggle, not stunning.

But I do agree that interrupting a struggle shouldn't lead to an instant kill, feels cheap imo.
Nah, it's a great mechanic to reward teamwork for the killers and punish recklessly aggressive plays from survivors, besides survivors can save each other with a shiv or Leland so there can be great teamwork on survivor part also.
Ula Aug 27, 2023 @ 2:45am 
You can also backstab a family member when he's grappling with another victim, it's pretty neat to know.

I agree the instant kill is cheap, and the window for it is particularly long, I once got killed by a sissy after I punched a hitchiker...

It especially feels bad that grappling is such a risky move while having 3 perks on the victim side.
its ok the insta kill for me but they have to reduce the window animation cuz ur stuck in animation after u win the fight and u see the killer struggle in that moment come another killer and one shot u is just dumb...after the punch let me run away why i have to stay in animation and watch the killer struggle
Originally posted by Ula:
You can also backstab a family member when he's grappling with another victim, it's pretty neat to know.

I agree the instant kill is cheap, and the window for it is particularly long, I once got killed by a sissy after I punched a hitchiker...

It especially feels bad that grappling is such a risky move while having 3 perks on the victim side.

Same, I already seen the Close encounter won text and still got insta killed by a Sissy while I was almost on full HP....
Harmonica Aug 27, 2023 @ 4:21am 
Needs adjusting, the grapples are taking too long so it's practically a death sentence doing it. I suggest breaking the grapple and doing increased damage if another family arrives, but causes a won grapple for the victim since they had to have another family member help.

Scale grapple length based on strength differencial.
Last edited by Harmonica; Aug 27, 2023 @ 4:44am
Absinthe (Banned) Aug 27, 2023 @ 4:29am 
It's bad enough you have advantage while fist fighting someone with a knife, stop crying.
Have you even seen these movies?
Last edited by Absinthe; Aug 27, 2023 @ 4:30am
Harmonica Aug 27, 2023 @ 4:36am 
Originally posted by Zenthe:
It's bad enough you have advantage while fist fighting someone with a knife, stop crying.
Have you even seen these movies?
It's a game not a movie. Instakills suck. Especially if they're trying to make survivors be proactive at helping others.

edit: not to mention when it still affects Leland with max strength.

Honestly I think the grapples are bugged right now or people are exploiting them. First few days my Leland wins them basically instantly every time, but since then I have never won a grapple, they last for like five seconds and they're almost always interrupted by other family.
Last edited by Harmonica; Aug 27, 2023 @ 4:40am
Absinthe (Banned) Aug 27, 2023 @ 4:40am 
Originally posted by Harmonica:
Originally posted by Zenthe:
It's bad enough you have advantage while fist fighting someone with a knife, stop crying.
Have you even seen these movies?
It's a game not a movie. Instakills suck. Especially if they're trying to make survivors be proactive at helping others.

Not really, it's not dbd.
Jason would insta kill you in F13, best part.. you can just queue up again.
Harmonica Aug 27, 2023 @ 4:43am 
Queuing dying and queuing is not fun or good gameplay though.

I agree that grappling should have a tariff and risk for the victims, but equally getting grappled as a family member is either a victim playing well to protect their ally or them not playing well and being taken by surprise. So for them to just get bailed out *with an instakill at full health* is nuts and gameruining right now.
Swordmouse Aug 27, 2023 @ 4:45am 
Yeah I gotta say, in a game where bone shivs have infinite durability and Leatherface can be perma-stunned with doors, it feels pretty imbalanced that SOMETIMES it's a bad idea for a victim to go for a guaranteed free stun in a face-to-face struggle against a weapon-wielding killer.

That was sarcasm BTW.
Absinthe (Banned) Aug 27, 2023 @ 4:46am 
Originally posted by Harmonica:
Queuing dying and queuing is not fun or good gameplay though.

I agree that grappling should have a tariff and risk for the victims, but equally getting grappled as a family member is either a victim playing well to protect their ally or them not playing well and being taken by surprise. So for them to just get bailed out *with an instakill at full health* is nuts and gameruining right now.

You're the kinda guy who complains about there not being an easy mode in dark souls games huh?
Even when I die as victim I get more points than the family and I have fun doing it.
Harmonica Aug 27, 2023 @ 5:10am 
Originally posted by Swordmouse:
Yeah I gotta say, in a game where bone shivs have infinite durability and Leatherface can be perma-stunned with doors, it feels pretty imbalanced that SOMETIMES it's a bad idea for a victim to go for a guaranteed free stun in a face-to-face struggle against a weapon-wielding killer.

That was sarcasm BTW.
There's a big difference between 'sometimes it's a bad idea' and it being the end of the game 90% of the time. Honestly as far as the victim goes it can be a good idea in the moment and yet ten seconds later another family member kills them in passing, that doesn't feel correct.

It's a crazy punishment in what is meant to be a fun game with a low barrier to entry, and it also discourages interaction. Even the most competitive games don't use insta kills (unless they have multiple lives).

It's actually far more meaningful and interesting if there's an in-game cost for it, like losing a lot more health and/or being fatigued and being pursued now by multiple family, rather than the game ending and forcing them to requeue. They're not experiencing the cost at that point (but their teammates are).

It's already pretty likely they'll die in the chase that follows. They built the game for exciting chases, so they should let it play out.
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Date Posted: Aug 27, 2023 @ 2:03am
Posts: 25