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But I do agree that interrupting a struggle shouldn't lead to an instant kill, feels cheap imo.
Thats so strange...
I agree the instant kill is cheap, and the window for it is particularly long, I once got killed by a sissy after I punched a hitchiker...
It especially feels bad that grappling is such a risky move while having 3 perks on the victim side.
Same, I already seen the Close encounter won text and still got insta killed by a Sissy while I was almost on full HP....
Scale grapple length based on strength differencial.
Have you even seen these movies?
edit: not to mention when it still affects Leland with max strength.
Honestly I think the grapples are bugged right now or people are exploiting them. First few days my Leland wins them basically instantly every time, but since then I have never won a grapple, they last for like five seconds and they're almost always interrupted by other family.
Not really, it's not dbd.
Jason would insta kill you in F13, best part.. you can just queue up again.
I agree that grappling should have a tariff and risk for the victims, but equally getting grappled as a family member is either a victim playing well to protect their ally or them not playing well and being taken by surprise. So for them to just get bailed out *with an instakill at full health* is nuts and gameruining right now.
That was sarcasm BTW.
You're the kinda guy who complains about there not being an easy mode in dark souls games huh?
Even when I die as victim I get more points than the family and I have fun doing it.
It's a crazy punishment in what is meant to be a fun game with a low barrier to entry, and it also discourages interaction. Even the most competitive games don't use insta kills (unless they have multiple lives).
It's actually far more meaningful and interesting if there's an in-game cost for it, like losing a lot more health and/or being fatigued and being pursued now by multiple family, rather than the game ending and forcing them to requeue. They're not experiencing the cost at that point (but their teammates are).
It's already pretty likely they'll die in the chase that follows. They built the game for exciting chases, so they should let it play out.