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Assuming you're telling the truth (probably aren't), stop playing "broken build" Connie and challenge yourself. You won't escape in a minute...or at all for that matter lol.
I don't play connie I play julie or ana, in a minute was a manner of speech, meaning fast and easy. I enjoy the more stealthier play and am forcing myself to play as such, but the optimal way proved itself to be the loud one sadly.
Shut the ♥♥♥♥ up hacker loser.
I'm calling BS. I've played enough matches to know people out of the basement first are usually the first to die. Stealth wins now. Rushing won in the beta.
lol its not a skill issue. the family can be just as coridinated as the victims, and when they are its family sided still. everything this guy described is a skill issue lol. If grandpa gets stabbed maybe defend him, defend the fuse box, turn the valve off, have sissy stun lock killing people, have cook padlock the correct doors, communicate with your team. If 3 family players are communicating its a killer sided game. Its only victim sided against family who doesnt understand how the game works lol. family has the same skill gap as victim lol
Yes, how dare victims have an exit strategy from death. They should be locked in place and killed immediately.
....
The well drop takes a damage toll without perks. Family is up to speed on the map and the meta, and will usually be down there to give them a hearty greeting by the time they've gotten up. /dead.
Play better man.
we have a skill issue victim here, wanting to keep his game victim sided
Turn the valve off?
Have you even played family?
The problem is that a lot of people don't have voice chat on.
That doesn't hurt victims as it shows you when valve is opening or basement door is opening as victim, when family members don't communicate it is way harder.
I've had many victim games where no one has said a thing and we all escape.
I've had very few family games where no one has communicated and we kill more than 2. (unless I'm playing LF)
Like you losers say, skill issue.
It's no coincidence 95% of you are dbd survivor mains.
Ugh. Play smart man. If they're in the basement, they can't escape. Patrol exits, don't get caught up in looking for people to stab.
I had a hitchhiker abandon me down there to do just that. I'm done arguing these what-if scenarios lol. You win some you lose some. Just focus on having fun.
Game is family sided (and it should be). Victims shouldn't escape so easily. (And they don't.)
I don't understand these arguments at all.
Its just unfun cause you are so incentivised to camp hard. And punished very hard for trying to hunt down anyone not in the immediate area of an objective.
Funny how Johnny is starting to be considered the weaker family members, since he is supposed to excel at hunting down victims and flushing them out of hiding. Yet the moment you leave your post to try do that, your objective will be open in mere moments. Tracking doesnt even matter since anyone with a brain will know to take the nearest gap and just run for it back to the basement and rotate to a different objective.
And its funny how people have caught onto how valuable cook is since his ability excels at buying a bit of time. And helps camp.
Games are just too fast. Its not fun.
My main gripes are,
-Fusebox has no counterplay once opened.
No you cannot "just bodyblock it" victims can slide you aside by sprinting into you.
A hitchhiker trap isnt much good either since they can be disarmed quickly, even without a bone scrap if you have the perk! Just let family manually shut the door if they make it there first.
-Connie being able to delete locks.
No noise ping, her debuff is hardly a downside when she is slipping away into an empty zone. Its not like she is going to pop it with someone right next to her. I find games without her or she dies early tend to last a bit longer and are more interesting. But This is more of an issue with locks being quick in general with proficiency bumped out. Longer locks to make use of those progress save points would extend game length a bit. Once those first set of surface locks are busted the game sways heavily in the victims favour since family have much bigger zones to patrol, and you have more freedom to do valve and fusebox.
Pressure valve is mostly fine, but I think a slow regress in progress when shut off would be better to deal with.
Then obviously door and backstab stun loops need fixing.
Gas station door is absolutely ridiculous and the fact people defend that is shocking. I actually had a game where connie escaped that path but actually kicked off the generator, was probably a flex but I was like, fair play. As it should have been.
I have had plenty of victim games where I slip out and never have any interaction with family. Its not much fun.
Im rambling now but I just adored this game but its gets increasingly frustrating when I feel punished for not hard camping and trying to do other things.
Hit me with your skill issues or whatever, but the more apparent the flaws become, the more unfun its getting and I hate to say that.