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Dog I literally play exactly how you described the early game. I play Sissy early game 100% correctly and usually they are out of the basement (AT LEAST 1-2 people, usually Connie) by the time I get around grandpa, when I still have a few more blood sacks to cut. This game is too fast paced and you cannot do anything about it, I say this as someone who's already put in 80 hours, I've reached a high level, I know what high level lobbies are like at this point. 3 times today out of 5 family matches I've played that survivors have unlocked the basement exit within 3 minutes of the game starting.
This game is not as black and white as you are making it out to be, so just stop acting like the gameplay is that way. It is 100% possible for survivors to play quick and well enough that they can take advantage of the early game to force escapes through fuse boxes, that is what literally all of these high level matches are doing. So then what, you want me to sit infront of the fuse box the entire game? To ONLY play hitchhiker so I can trap it? You do realize it is okay to point out flaws within this game, and people finding the meta and realizing how easy it is to escape early game is one of these flaws.
Even if standing perfectly still, a victim sprinting into you will be able slightly slide you aside and slip through. Just let us shut the door at that point, its more logical and would be a better interaction than bodyblock abuse.
answering these in order of ease
3. dont like connie? just bring cook! making two killer roles manditory. doesnt matter if any survivor can get their prof up to do a whole lock in under ten seconds and that connie makes the whole first part of the game irrelevant you should just find her, duh. she only hurts the whole killer roster just by existing in a way no other survivor can.
2. you answer this like someone who refuses to play as a team johnny cant supplement for any of the other killers. nothing he does supports the team in any way, its all about his kill and his vision. sissy can slow down during chase and mark a survivor. hitch hiker can slow down to objectives and mark survivors caught in traps. cook can highlight survivors across the map for the whole team or just tell them via coms. each of these three can feed grandpa to give information to their team. johnny cant help the team at all... nothing in his kit is supplemental to the team and everything is detrimental. he needs to have more in his kit so he isnt holding his team back just from the pick.
3. basement rushing has a counter.. leave the basement, now the upstairs is uncountered. moving the fuse box further in is an easy way to make it easier to get safely for survivors but also buy time for the killer to counter it, even though both sides have wells they can easily drop down for the escape.
6. party comp shouldnt greatly benefit survivors per pick ( connie making the early game completely worthless ) or greatly hurt killer team per pick each killer should have an ability that slows down survivors or makes it easier to chase them. johnny is nice if they stay in the area but he can only follow footsteps. it warns you as a survivor if he sees your footsteps which again.. are a small spot on a huge map and he has to literally find them. once he finds you either slip through a wall or well. end of being followed its super counterable
1. victims having more health and objectives taking longer would even eachother out the game shouldnt end in a single encounter but it also shouldnt take 20 seconds to rush a map reguardless of exit other than pressure valve
ok lol this is stupid take
if you are checking lock picked areas you deserve to lose. watch the fuse not doors that have already been opened. i hope i never play with you. this is low iq play here. or survivor main giving bad advice.
I can't really call it a stupid take, it's just ignorant to how matches really go. The only problem I realistically see with this game is that early game is 100% rushable, there needs to be some type of change in location for key items (like all the way in the back farm area of Family House, what if the fuse spawned there?). That's my #1 issue with this, it is just REALLY easy and beneficial for people who have memorized spawn locations/well drops. It's just wild how when you say something is too OP people defend it like this isn't a game that's only a week old, it's OKAY to say that things are broken, that's why balance patches exist.
Whats Hitchhiker or the Cook doing? If they are not in the game you have no slow downs.
I have no idea, I know what I'm doing and that's trying to make my way back to the home as quickly as I can and sometimes it isn't enough time inbetween doing everything. Cook is most likely putting locks on doors/getting blood, but again, you don't even need to open literally any doors at all if you are playing on Family House. Just bumrush upstairs and open the gate for your other 3 teammates and you've still accomplished your goal.
yeah this shouldnt be the case, every killer should have some way to slow down or speed up the game, and the fact they dont is a design flaw. the fact johnny cant do anything to support the team is a MAJOR design flaw which is why i say he needs a rework
sissy can speed up feeding grampa, getting tier 5 grampa early is insane and hard to come back from. hitch hiker can slow down or stop objectives though some are too far to get to.
cook can slow down unlocking and make it visually easier to tell if a door is locked. bubba can destroy doors and crawlsspaces making chases harder for survivor if he spends time doing it. johnny can.. tell you if someone jumped down a well if he has coms. and spends 20 seconds following golden footprints.
The valve in Slaughterhouse can also spawn right outside the wall of the warehouse with a basement exit, the one in front of Loading Dock. That's a free valve escape whenever it spawns there because it's so sneaky.
yeah thats what im saying if you put atleast the fuse behind the second set of locked doors it would be far more balanced. no game is fun when its over too soon. especially not when a whole team can escape in 40 seconds.
getting one shot by bubba only happens if you are wrong place wrong time, and there is plenty of warning, but fusebox is silent till the thing is turned on and once it is there is no stopping it.
I am all for extending game length because the rushing is no fun. but an issue arises that if fuses were to only spawn behind the second set of locked doors. then its possible for family to facecamp the 2 sides of locked doors/gates, and the pressure valve.
But theres hardly any interaction in the buildings of slaughterhouse, so anything to extend that zone would be fun.
fuse box would be behind a door , the fuse itself would be in the area prior.
you can still camp fairly well, infact there is a certain rng ive seen on gas station where pressure valve open, fuse box are right on top of eachother next to the gate to easy exit. just on opposite sides of a wall so unless you are hitchhiker you arent going to be able to easily guard both but you can call out both. however if theyre able to sneak in and do fuse thats a super easy escape because the exit is right down the stairs behind where grandpa spawns
im just not a fan of fusebox being right outside the stairs of an basement exit
Johnny does have blood gathering skills but Universal Donor is a "random" perk for him meaning you have to reset your tree over and over to get it.
Connie is not really fair when you compare her trees to the killer trees. As far as I know she is the only character in the game that can get +21 to her stats from three perks. That might not sound like a big deal but it is extremely powerful if you get the most important stats (which she has all of in the same tree.... what the heck).
And then you look at Connie's perks: she has Jump Start as well as Slippery as "random" perks. Neither of those perks has any kind of cooldown or restriction. What?
Connie probably shouldn't even be able to get Bomb Squad (remove bone traps without a shard) as an option because she is so good at picking doors - but she has that in the middle of her tree.
And look what happens if you take Cook and Johnny on Garage, Johnny starts outside of the broken Generator door behind Cook. Connie can practically beat you to the battery. But that's totally fine I am sure.