The Texas Chain Saw Massacre

The Texas Chain Saw Massacre

Statistiche:
fuse box needs to be a bit slower
alot of the time its literally 10 steps away from a basement exit with a connie this can mean a team can win within 20 seconds of the killer spawning in. a win or lose shouldnt rely on party comp. each player should bring something that makes the game easier, and unfortunately for killer the easier is just the ability to patch holes in their defenses and not bringing a specific one makes the party weaker.

connie needs a rework.
johhny needs a rework.


secondary exit switches should be in the area in between the main exits.
outside farmhouse , inside slaughter house , inside gas station side areas.
with the key items in the area outside the basement. this would also help survivor side because you are hidden while doing these tasks but gives killers more time to actually counter the task, not to mention you should be able to shut down fusebox to close the door faster. not immediately but faster just like valve has a counter to it.

ive posted other things here like, survivors should have more health, and survivors should take longer to accomplish tasks. i am not interested in survivor only players takes, as you dont have a good grasp on the game. its not dbd and shouldnt aspire to be. if you are vaulting back and forth on a pallet another killer should be coming around to stab you cause its hide and seek, not a 50 yard dash hoping you dont die.

alot of this game is balanced and im hoping to see a few tweaks here and there to make it more fun for everyone and not just whoever is lucky enough to pick connie first.
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Visualizzazione di 31-45 commenti su 51
Messaggio originale di Smithy:
Messaggio originale di Manutheserg/TTV:

I didn't even have enough time to get inside of the house inbetween turning on the car battery and getting blood for Grandpa, if they wake him up before I even get inside, especially a Connie that know's what she's doing, how is that my fault? That's illogical. With Bubba in the basement at that point and only 1 killer even guarding the house early game, you do realize how easy it is to just slide by people right? And don't even say don't gather blood because that's the point of them early game.

You shouldn't be going back to the far exits at this point. The early game is easily defendable you are both patrolling the areas that lead to the exit gates.

Early Game is:
1. Turn on Battery, get all blood by battery.
1a IF Cook is in the Game, lock the exits that lead the road exits.
1b IF Hitchicker is in the game put a trap at the Fuse, Ladder and Battery. This stall the Victims and makes it much harder for them to push an objective.
2. Move in Towards center of map near grandpa.
3. Begning Patroling Area and getting blood in the areas near grandpa.
4. Do not give blood to Grandpa until your blood bottle is full.
5. If The fuse is near you make sure you include it in your patrol.
6. Feed Granpa
7. Repeat until you find a victim.

Is the Victim LeLand or Ana wanting to lead you away? Ignore them unless they are trying to unlock the gates. If Connie is smart, she is going to wait to Proc her power on a gate so she can force the family to expand their patrol.

Dog I literally play exactly how you described the early game. I play Sissy early game 100% correctly and usually they are out of the basement (AT LEAST 1-2 people, usually Connie) by the time I get around grandpa, when I still have a few more blood sacks to cut. This game is too fast paced and you cannot do anything about it, I say this as someone who's already put in 80 hours, I've reached a high level, I know what high level lobbies are like at this point. 3 times today out of 5 family matches I've played that survivors have unlocked the basement exit within 3 minutes of the game starting.

This game is not as black and white as you are making it out to be, so just stop acting like the gameplay is that way. It is 100% possible for survivors to play quick and well enough that they can take advantage of the early game to force escapes through fuse boxes, that is what literally all of these high level matches are doing. So then what, you want me to sit infront of the fuse box the entire game? To ONLY play hitchhiker so I can trap it? You do realize it is okay to point out flaws within this game, and people finding the meta and realizing how easy it is to escape early game is one of these flaws.
Ultima modifica da I'm him; 24 ago 2023, ore 19:27
Messaggio originale di Gr8 Beyond:
did you know that u can just body block the fuse exit? lel stop complaining the game is good and balanced the way it is don't ruin it like dbd
This is false.
Even if standing perfectly still, a victim sprinting into you will be able slightly slide you aside and slip through. Just let us shut the door at that point, its more logical and would be a better interaction than bodyblock abuse.
Messaggio originale di Aize:
1. Victims having more health =/= hide and seek, so your entire argument on that collapses.
2. Johnny doesn't need a rework, you're probably just bad on using him. (his ability allows him to confirm whether or not a Victim is close, let's say, someone is in the cattle house in Slaughterhouse, or Rear Exit Salvage yard in Farmhouse, you think he's just meant to follow people, yes you can, but it can quite literally be better than Cook's when confirming a hidden Victim is within vicinity.
3. Connie is entirely countered by Cook. Once spotted, she is the easiest Victim to kill.
4. If the secondary exit switches are placed in the area between main exits, it will be insurmountably harder for the victims because its easier for the two family players that starts on top to just basement rush, and just circle inbetween the outer parts with the keyitems AND Grandpa being closer, the gap to recon and monitor for Family would be a lot closer, so no.
5. Victims taking longer to accomplish tasks is tied to how fast Family can react and move, and since there has been a lot of close calls in my games (50hrs in), I can safely say this does not need change.
6. Yes, it absolutely needs to rely on party comp, theres a reason why Leatherface is a must, not just because its tied to the philosophy of the game, but game mechanic wise, leatherface is the one and only great threat to victims who attempts to play this game like DBD, if party comp didnt matter, everyone of the family characters should be able to break vault blocks or doors, anyone can poison, anyone can trap.
7. You're basing your argument as a DBD player, stop that.


answering these in order of ease

3. dont like connie? just bring cook! making two killer roles manditory. doesnt matter if any survivor can get their prof up to do a whole lock in under ten seconds and that connie makes the whole first part of the game irrelevant you should just find her, duh. she only hurts the whole killer roster just by existing in a way no other survivor can.

2. you answer this like someone who refuses to play as a team johnny cant supplement for any of the other killers. nothing he does supports the team in any way, its all about his kill and his vision. sissy can slow down during chase and mark a survivor. hitch hiker can slow down to objectives and mark survivors caught in traps. cook can highlight survivors across the map for the whole team or just tell them via coms. each of these three can feed grandpa to give information to their team. johnny cant help the team at all... nothing in his kit is supplemental to the team and everything is detrimental. he needs to have more in his kit so he isnt holding his team back just from the pick.

3. basement rushing has a counter.. leave the basement, now the upstairs is uncountered. moving the fuse box further in is an easy way to make it easier to get safely for survivors but also buy time for the killer to counter it, even though both sides have wells they can easily drop down for the escape.

6. party comp shouldnt greatly benefit survivors per pick ( connie making the early game completely worthless ) or greatly hurt killer team per pick each killer should have an ability that slows down survivors or makes it easier to chase them. johnny is nice if they stay in the area but he can only follow footsteps. it warns you as a survivor if he sees your footsteps which again.. are a small spot on a huge map and he has to literally find them. once he finds you either slip through a wall or well. end of being followed its super counterable

1. victims having more health and objectives taking longer would even eachother out the game shouldnt end in a single encounter but it also shouldnt take 20 seconds to rush a map reguardless of exit other than pressure valve
Messaggio originale di Smithy:
Messaggio originale di Manutheserg/TTV:
Op is correct about the fuse, have played multiple games where we were "Fush-rushed" if that could be a term, obviously we can't watch EVERYTHING at once and somehow someone got passed and both found the fuse upstairs in the Family House, but also put it in. They specifically went to do this, and the other 2 people were already waiting at the exit gate for them. They ended up with a 3 man out because of this. This was this happening just ONCE, how else do you people think the game will get when everyone memorizes all the spawn locations for these items, which people apparently have already done?

Not to mention Gas Station is the most broken map of them all, the fuses are all extremely easy to get to, and the well to fall down right next to the basement exit is literally a few steps away from it. Couple this with the exit that requires only 2 lockpicks without even turning off the generator, it is easier than any other map to escape on.

Watch the fusebox. You’re not patrolling correctly if this is happening. If both family members are patrolling correctly this doesn't happen. If both of you are hanging around grandpa or checking areas that have been lock picked, thats on you.

ok lol this is stupid take

if you are checking lock picked areas you deserve to lose. watch the fuse not doors that have already been opened. i hope i never play with you. this is low iq play here. or survivor main giving bad advice.
Messaggio originale di only slugs:
Messaggio originale di Smithy:

Watch the fusebox. You’re not patrolling correctly if this is happening. If both family members are patrolling correctly this doesn't happen. If both of you are hanging around grandpa or checking areas that have been lock picked, thats on you.

ok lol this is stupid take

if you are checking lock picked areas you deserve to lose. watch the fuse not doors that have already been opened. i hope i never play with you. this is low iq play here. or survivor main giving bad advice.

I can't really call it a stupid take, it's just ignorant to how matches really go. The only problem I realistically see with this game is that early game is 100% rushable, there needs to be some type of change in location for key items (like all the way in the back farm area of Family House, what if the fuse spawned there?). That's my #1 issue with this, it is just REALLY easy and beneficial for people who have memorized spawn locations/well drops. It's just wild how when you say something is too OP people defend it like this isn't a game that's only a week old, it's OKAY to say that things are broken, that's why balance patches exist.
Messaggio originale di Manutheserg/TTV:
Messaggio originale di Smithy:

You shouldn't be going back to the far exits at this point. The early game is easily defendable you are both patrolling the areas that lead to the exit gates.

Early Game is:
1. Turn on Battery, get all blood by battery.
1a IF Cook is in the Game, lock the exits that lead the road exits.
1b IF Hitchicker is in the game put a trap at the Fuse, Ladder and Battery. This stall the Victims and makes it much harder for them to push an objective.
2. Move in Towards center of map near grandpa.
3. Begning Patroling Area and getting blood in the areas near grandpa.
4. Do not give blood to Grandpa until your blood bottle is full.
5. If The fuse is near you make sure you include it in your patrol.
6. Feed Granpa
7. Repeat until you find a victim.

Is the Victim LeLand or Ana wanting to lead you away? Ignore them unless they are trying to unlock the gates. If Connie is smart, she is going to wait to Proc her power on a gate so she can force the family to expand their patrol.

Dog I literally play exactly how you described the early game. I play Sissy early game 100% correctly and usually they are out of the basement (AT LEAST 1-2 people, usually Connie) by the time I get around grandpa, when I still have a few more blood sacks to cut. This game is too fast paced and you cannot do anything about it, I say this as someone who's already put in 80 hours, I've reached a high level, I know what high level lobbies are like at this point. 3 times today out of 5 family matches I've played that survivors have unlocked the basement exit within 3 minutes of the game starting.

This game is not as black and white as you are making it out to be, so just stop acting like the gameplay is that way. It is 100% possible for survivors to play quick and well enough that they can take advantage of the early game to force escapes through fuse boxes, that is what literally all of these high level matches are doing. So then what, you want me to sit infront of the fuse box the entire game? To ONLY play hitchhiker so I can trap it? You do realize it is okay to point out flaws within this game, and people finding the meta and realizing how easy it is to escape early game is one of these flaws.

Whats Hitchhiker or the Cook doing? If they are not in the game you have no slow downs.
Messaggio originale di only slugs:
Messaggio originale di Smithy:

You just need to play both sides more and get better at the game.


ive played both sides homie. ive gotten out solo after freeing the other three survivors at the begining of the game playing anna, from the fuse box exit vr cook and johnny the tracking killers by splitting them up and pulling them to multiple sides of the map. you need a less biased opinion
So you just played versus newbie, noob players and you base your REQUIRED changes to the game on that?
Messaggio originale di Smithy:
Messaggio originale di Manutheserg/TTV:

Dog I literally play exactly how you described the early game. I play Sissy early game 100% correctly and usually they are out of the basement (AT LEAST 1-2 people, usually Connie) by the time I get around grandpa, when I still have a few more blood sacks to cut. This game is too fast paced and you cannot do anything about it, I say this as someone who's already put in 80 hours, I've reached a high level, I know what high level lobbies are like at this point. 3 times today out of 5 family matches I've played that survivors have unlocked the basement exit within 3 minutes of the game starting.

This game is not as black and white as you are making it out to be, so just stop acting like the gameplay is that way. It is 100% possible for survivors to play quick and well enough that they can take advantage of the early game to force escapes through fuse boxes, that is what literally all of these high level matches are doing. So then what, you want me to sit infront of the fuse box the entire game? To ONLY play hitchhiker so I can trap it? You do realize it is okay to point out flaws within this game, and people finding the meta and realizing how easy it is to escape early game is one of these flaws.

Whats Hitchhiker or the Cook doing? If they are not in the game you have no slow downs.

I have no idea, I know what I'm doing and that's trying to make my way back to the home as quickly as I can and sometimes it isn't enough time inbetween doing everything. Cook is most likely putting locks on doors/getting blood, but again, you don't even need to open literally any doors at all if you are playing on Family House. Just bumrush upstairs and open the gate for your other 3 teammates and you've still accomplished your goal.
Ultima modifica da I'm him; 24 ago 2023, ore 20:24
Messaggio originale di Smithy:
Messaggio originale di Manutheserg/TTV:

Dog I literally play exactly how you described the early game. I play Sissy early game 100% correctly and usually they are out of the basement (AT LEAST 1-2 people, usually Connie) by the time I get around grandpa, when I still have a few more blood sacks to cut. This game is too fast paced and you cannot do anything about it, I say this as someone who's already put in 80 hours, I've reached a high level, I know what high level lobbies are like at this point. 3 times today out of 5 family matches I've played that survivors have unlocked the basement exit within 3 minutes of the game starting.

This game is not as black and white as you are making it out to be, so just stop acting like the gameplay is that way. It is 100% possible for survivors to play quick and well enough that they can take advantage of the early game to force escapes through fuse boxes, that is what literally all of these high level matches are doing. So then what, you want me to sit infront of the fuse box the entire game? To ONLY play hitchhiker so I can trap it? You do realize it is okay to point out flaws within this game, and people finding the meta and realizing how easy it is to escape early game is one of these flaws.

Whats Hitchhiker or the Cook doing? If they are not in the game you have no slow downs.


yeah this shouldnt be the case, every killer should have some way to slow down or speed up the game, and the fact they dont is a design flaw. the fact johnny cant do anything to support the team is a MAJOR design flaw which is why i say he needs a rework

sissy can speed up feeding grampa, getting tier 5 grampa early is insane and hard to come back from. hitch hiker can slow down or stop objectives though some are too far to get to.
cook can slow down unlocking and make it visually easier to tell if a door is locked. bubba can destroy doors and crawlsspaces making chases harder for survivor if he spends time doing it. johnny can.. tell you if someone jumped down a well if he has coms. and spends 20 seconds following golden footprints.
The problem is the placement, really, not the speed. Sometimes fuses can spawn right next to a fuse box like in the Gas Station where each spawns in a shack in front of the other or a room away upstairs like in the Family House.
The valve in Slaughterhouse can also spawn right outside the wall of the warehouse with a basement exit, the one in front of Loading Dock. That's a free valve escape whenever it spawns there because it's so sneaky.
Messaggio originale di Прыгай вниз.:
The problem is the placement, really, not the speed. Sometimes fuses can spawn right next to a fuse box like in the Gas Station where each spawns in a shack in front of the other or a room away upstairs like in the Family House.
The valve in Slaughterhouse can also spawn right outside the wall of the warehouse with a basement exit, the one in front of Loading Dock. That's a free valve escape whenever it spawns there because it's so sneaky.

yeah thats what im saying if you put atleast the fuse behind the second set of locked doors it would be far more balanced. no game is fun when its over too soon. especially not when a whole team can escape in 40 seconds.

getting one shot by bubba only happens if you are wrong place wrong time, and there is plenty of warning, but fusebox is silent till the thing is turned on and once it is there is no stopping it.
Messaggio originale di only slugs:
Messaggio originale di Прыгай вниз.:
The problem is the placement, really, not the speed. Sometimes fuses can spawn right next to a fuse box like in the Gas Station where each spawns in a shack in front of the other or a room away upstairs like in the Family House.
The valve in Slaughterhouse can also spawn right outside the wall of the warehouse with a basement exit, the one in front of Loading Dock. That's a free valve escape whenever it spawns there because it's so sneaky.

yeah thats what im saying if you put atleast the fuse behind the second set of locked doors it would be far more balanced. no game is fun when its over too soon. especially not when a whole team can escape in 40 seconds.

getting one shot by bubba only happens if you are wrong place wrong time, and there is plenty of warning, but fusebox is silent till the thing is turned on and once it is there is no stopping it.
I agree partially.
I am all for extending game length because the rushing is no fun. but an issue arises that if fuses were to only spawn behind the second set of locked doors. then its possible for family to facecamp the 2 sides of locked doors/gates, and the pressure valve.

But theres hardly any interaction in the buildings of slaughterhouse, so anything to extend that zone would be fun.
Messaggio originale di Gazzza:
Messaggio originale di only slugs:

yeah thats what im saying if you put atleast the fuse behind the second set of locked doors it would be far more balanced. no game is fun when its over too soon. especially not when a whole team can escape in 40 seconds.

getting one shot by bubba only happens if you are wrong place wrong time, and there is plenty of warning, but fusebox is silent till the thing is turned on and once it is there is no stopping it.
I agree partially.
I am all for extending game length because the rushing is no fun. but an issue arises that if fuses were to only spawn behind the second set of locked doors. then its possible for family to facecamp the 2 sides of locked doors/gates, and the pressure valve.

But theres hardly any interaction in the buildings of slaughterhouse, so anything to extend that zone would be fun.


fuse box would be behind a door , the fuse itself would be in the area prior.

you can still camp fairly well, infact there is a certain rng ive seen on gas station where pressure valve open, fuse box are right on top of eachother next to the gate to easy exit. just on opposite sides of a wall so unless you are hitchhiker you arent going to be able to easily guard both but you can call out both. however if theyre able to sneak in and do fuse thats a super easy escape because the exit is right down the stairs behind where grandpa spawns

im just not a fan of fusebox being right outside the stairs of an basement exit
Connie is cancer, it's true.
Messaggio originale di only slugs:

johnny has no blood gathering skill

Johnny does have blood gathering skills but Universal Donor is a "random" perk for him meaning you have to reset your tree over and over to get it.


Messaggio originale di only slugs:
the next thing youre going to tell me is that connie is fine and doesnt need a nerf

Connie is not really fair when you compare her trees to the killer trees. As far as I know she is the only character in the game that can get +21 to her stats from three perks. That might not sound like a big deal but it is extremely powerful if you get the most important stats (which she has all of in the same tree.... what the heck).

And then you look at Connie's perks: she has Jump Start as well as Slippery as "random" perks. Neither of those perks has any kind of cooldown or restriction. What?


Connie probably shouldn't even be able to get Bomb Squad (remove bone traps without a shard) as an option because she is so good at picking doors - but she has that in the middle of her tree.


Messaggio originale di Manutheserg/TTV:
I didn't even have enough time to get inside of the house inbetween turning on the car battery and getting blood for Grandpa, if they wake him up before I even get inside, especially a Connie that know's what she's doing, how is that my fault?

And look what happens if you take Cook and Johnny on Garage, Johnny starts outside of the broken Generator door behind Cook. Connie can practically beat you to the battery. But that's totally fine I am sure.
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Data di pubblicazione: 24 ago 2023, ore 15:28
Messaggi: 51