Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Don''t compare me to you. No need to insult another poster that badly. Unlike you I have 3000 hours played across ps5 and steam. I have all the perks in the game and I only play the top 5 killers cause I have this ability to "win". I know you heard of the concept but see I actually have the ability to put it into practice. Meanwhile all you ever manage to "win" was a smile from your mother for trying.
Kudos to you though, didn't think you'd go for such a low blow and compare yourself to someone else. Most people don't like being compared to ♥♥♥♥ bro.
yeah know right, nevermind Connie being able to escape in less then 3 minutes without being teched. But you wouldn't know that cause you're as bad as you sound.
Get good when killers even have RNG on their side "good one"
The most OP char in the entire game is on the victim side.
Hint, their name start's with a 'C'.
That said there are a few changes that I'd like to see for family......such that no killer should have easy slowdowns/stuns besides the Cook (who deserves it but doesn't have it while Johnny and Sissy have no need to concuss/poison on normal hits)
I rather those two fam members have their "special" hits tied onto their powers, like successful poison cloud/trap....you now stack poison per hit while the victim are affected. Successful track with Johnny? Now he gets more bloodlusted and gets a concuss buff vs THAT particular target on hit for a long time. I like being challenged to use my power when I play fam.
Last Year killed their hype by releasing on the short lived Discord storefront, fracturing the playberbase as well when it eventually released on Steam.
Evil Dead did the same thing by first releasing on Epic.
VHS killed their hype by taking ages to release to the general public.
Home Sweet Home Survive killed their game by turning to a gacha style monetization system.
I will say there was a lot wrong with F13 before the lawsuit killed it. It remains to be seen if they learned from that. If they can fix the bugs, especially ones like the credentials bug quickly then I don't get the doom and gloom.
DbD never won by being spectacular, but they understand the logistics of keeping an engaged playerbase. Address technical bugs as soon as possible, and keep a consistent release schedule. That's literally the bar.
You don't have to have a balanced game to be successful, almost a decade later and they release something like the Skull Merchant.
Also, Gas Station is a free escape for victims.
The basement exit is one of the easiest to go for as multiple fuses spawn on the map. It only takes a little bit of coordination to get done, and that's only if the family is trying to defend it.