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If you rev to like 70-80% and you hit them it will stall if you have no stamina perks.
You just have to play him enough to learn your limits.
Think of the ability meter as a heat gauge. Your start at 50% and any swing you do will cost about 10%.
You rev to recharge it quicker but keep in mind if it hits 100% or 0% you will stall. So you gotta balance.
Rev'ing to the 80%-99% mark enables the speed boost and charged slash. This will do massive damage but will cost you 100% power. Hence why you stall after a hit. Upgrading stall resistance in the ability tree will make this charged attack only cost 90% to 70% depending how much you put into it. This allows you to do a followup hit after a charged attack if you rev'd to the sweet spot.
Stamina is seperate from this whole system and when empty it just slows your normal sprint and swings. (Not your chraged rev though I noticed)
Hope I explained that in an understandable way and it helps. :)
And at the 2nd level you can just prevent it from overheating after a big hit altogether.
Instant rev is kind of a meme since a good LF should never stall anyways.