Liftoff: Micro Drones

Liftoff: Micro Drones

bop Jan 6, 2024 @ 11:07pm
Support for modded maps?
Really enjoying my time with Liftoff: Micro Drones so far, thanks guys! I know Liftoff has a track editor where you can make races in existing levels, but I would love the ability to fly in even more areas. Since it's unrealistic to expect Lugus to make 100s of levels for the community to enjoy, why not let players mod in their own environments! It would elevate this game to the next level if there was support for custom levels, as in the ability for modders to create areas/levels/maps/environments in separate software and insert them into the game. Is it possible that player's might be able to enjoy a feature like this?
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Showing 1-5 of 5 comments
JuniorDiscart  [developer] Jan 7, 2024 @ 5:24am 
No doubt some players would enjoy this and would create awesome stuff for, but it's not something we aim to release. A track and race editor is something we plan to release before V1.0 of Liftoff: Micro Drones, but a fully fledged level creator or editor is not something we have any plans for to develop.
bop Jan 7, 2024 @ 11:35am 
Originally posted by JuniorDiscart:
No doubt some players would enjoy this and would create awesome stuff for, but it's not something we aim to release. A track and race editor is something we plan to release before V1.0 of Liftoff: Micro Drones, but a fully fledged level creator or editor is not something we have any plans for to develop.

Sorry, maybe I worded things funny. I didn't mean a level creator/editor, only support for importing one's own levels. In Assetto Corsa, a popular sim racing game that aims to accurately simulate the physics of automobiles, players can recreate tracks and/or locations on their own, in programs like Blender, and import them into the sim.
LuGus Studios  [developer] Jan 7, 2024 @ 12:19pm 
Liftoff's level complexity extends far beyond just 3D meshes that you create in blender. Creating levels requires a comprehensive feature editor, but unfortunately, we lack the time and resources to create and sustain such a monumental endeavor. It would essentially be a project as colossal as the simulation itself.
bop Jan 8, 2024 @ 4:48pm 
Unity can handle splines, collisions, textures, etc. How would this be dependent on having a "comprehensive feature editor"? Someone at the studio is literally using these tools.
LuGus Studios  [developer] Jan 8, 2024 @ 11:46pm 
Originally posted by bop:
Unity can handle splines, collisions, textures, etc. How would this be dependent on having a "comprehensive feature editor"? Someone at the studio is literally using these tools.
Because we can not distribute Unity. Also because many of the tools we use are either custom made or acquired. There's a difference between use rights and distribution rights.
Last edited by LuGus Studios; Jan 8, 2024 @ 11:47pm
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