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In this demo every building block costs just 1 resource so you can basically spam tramplers like crazy. When prices get balanced though, you can more or less only get ammo and the trampler as loot from spawncamping and not really enough resources to do anything useful with.
On another note i did not have any spawncampers in my games, not a single one. Maybe they got bored, maybe i was lucky. There is only so much fun you can have when sitting around and waiting for people to blow up.
A tutorial is definitely needed very much. Despite this, i didn't really have trouble understanding driving controls, navigation/map reading and loot acquisition.
This is maybe just a difference in preferences though. I'd rather learn at my own pace with a little help when needed instead of a painfully long tutorial that explains every little detail to me.
I hope they change some stuff so you guys can give the game another try.
To put a fine point on what I was talking about, I will use an example: I spawned in, climbed the ladder to the rig and started looking around.
There was some kind of storage compartment - in this compartment was a box about the size of a suitcase on a shelf. It gave me the option to take this box with me.
Well, why would I do that? For what purpose would I need this box? What else can I do with it? Is it only me who has access to it or can others just walk in and take it? If that is true, then do I put loot in it or is there someplace else for loot?
As far as loot, well, where is it? What even constitutes "Loot"? Spare parts? Fuel? Ammunition? Rare building components? Precious metals? Human skulls? Paper currency? I never found out - because I died constantly. And no answer was ever offered. I saw something burning over a distant hill and started towards it, but always died to some random f***head who was waiting for someone to show up so he could kill them.
Weapons - well, what is the drop on shots fired? Can you shoot to the horizon or is it more like a t-shirt cannon at a basketball game? What kind of damage does each weapon do? No idea - only got dead and the one time I got on a gun I died.
Sea of Thieves suffers from this same affliction - sadistic, psychopathic behavior is rewarded and so this is what you get. It is also why SoT is dying. Shame - It could have been awesome. It's been hot garbage for awhile, so I abandoned that as well. Instead of fixing the problems, they just offered more brightly colored ♥♥♥♥♥ that fixed nothing.
I hope this does not go that way. Game looks to have *some* potential.
I would be happy with an empty sandbox/arena type test area where you can try out builds, see how your walker is configured, how it could be improved to your liking, speed, maneuverability, how it might fare at repelling boarders, etc. Things to shoot at that react so you can see how effective your weapons are, etc. I never even found out how the repair tool worked.
But +1 there needs to be a test-drive option in the walker designer so you can check your walker out for issues in FP before you bring it into an actual expedition.
Do I need food? Oh I dunno, maybe read the description of the food.
What to do? Its a desert, there are only so many points of interest to investigate. See a shipwreck? Might have loot. Literally everything else is on the map you can look at at any time.
Trading spots, cities, and BIIIIG door icons that suggest that you should extract at some point when you have gathered some loot.
How do I control my trampler? Go interact with the control panel and all the buttons will be shown on screen.
Trampler doesn´t do anything. Well, probably have to power up that big ass generator thats on top of all the starting tramplers.
Do you need supplies? Yea probably a good idea to at least bring some cannon ammo along.
In all the matches I´ve played I also haven´t been spawn camped once.
So if this is a regular occurance for you, you have to be either really unlucky with the spawns you get (with players nearby), or REAAALLY slow in getting your trampler moving.
I´m not saying a tutorial wouldn´t be helpful. But to say this game has a learning CLIFF is entirely exaggerated.
The demo was very much a vertical slice of what SAND is set to become as we continue to develop it, and as such a lot of features we plan to include were not present in this build.
In game notifications, tutorials, expanded mission prompts, improved spawn systems and more are all very much in the pipeline.
Appreciate you taking the time to share your feedback, we're looking forward to hearing your thoughts when we've managed to address this stuff!
Cheers,
Jay