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But i know its much easier to fill gaps in game contentment with PvP as the player fill those.
I don't know of any good example of a good PvE focused game in genres like this. ARC is OK in PvE. Conan Exiles sucks hard as most of the PvE content is a buggy laggy mess.
What i never saw yet is an Coop Extraction shooter like Escape from Tarkov and i think it's market gap that can be filled. But that's on another page.
For the OP i fully agree, if this game has not a PvE mode that is engaging and has content to do in PvE this will vanish in the sea of these Rust/DayZ/Fortnight-sameness.
One thing i can imagine would be neutral cities and a full trading and economy system that the Players can engage with. These Hubs could provide quest for PoIs in the open "Sands" that behave like dungeons or raids. Additionally there should be manned NPC Walkers that can be neutral or hostile. Walker to walker battles could be awesome. With boarding and all. - Now that i wrote that, if this plays like Sea of Thiefs but with Steampunk Walkers and more depth it could be a hit!
Pls try to separate pve and pvp or i fear this game will end up down the same road.
Saw the product, though "fun". Saw it was PVPVE and my mind got me straight back to all the PVPVE games and other "PVP only area" I tried over the past 25 years. Got to remember how all those games were plagued by thousands of griefers. That and the addition of the study showing how many percent of cheaters are in PVP games those days, I though "Nope, sad, not wanting to put any hours into a game where griefers and cheaters will make me lose hours of invested time."
Really hope you will change your mind and provide with some PVE only servers or ways to opt out of pvp, if not, then be sure to see another toxic community develop like in so many of those games out there.
edit : For the cheaters situation, you only have to see that even Rockstar in GTA 5 have finally realized how their public lobbies were so full of cheaters that they finally provided players with the ability to do ALL their missions in private sessions and friends only session, and that's only 1 example. There are peoples out there who's only way to "enjoy" a good day is to ruin the day of others. Just have to look at rust and all those others games with the exact same situations. Yep a bit of competition is nice, but it's hardly fun when you get in competition with peoples who exploits games weakness, or directly cheat.
Heck, just treat it like Fallout 76's "Pacifist" and PVP rules (attacking a player does massively reduced damage, but they attack you back to initiate pvp, option in menus to set yourself as pacifist, causing you to do 0 damage to other players/their CAMPs, etc)
It's especially bad with games where that involves a lot of skill, gear, building up, etc, and also just blows the door off the hinges for those 'pvp' players who only want easy wins and thus only go for people they outmatch, destroying the population over time and eventually leading to the game's death when the influx of new players stop and there's only the pvp people left.