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If you can chime in on what areas you are struggling with, it would be helpful. I'm certain we will continue work on this aspect after the upcoming patch goes live.
I would disagree. The "pathfinding system" (I don't think it means what you think it means), more percisely, leveldesign is actually very well done in a smart way in my opinion. There's tons of verticallity going on with paths overlapping and giving you options to jump down. There's plenty of shortcuts in places that make sense, for easier backtracking and traversel.
Up until now I had no problems finding my way around, go to geminis place -> the only way you can go rest is locked off.
Go to the village -> ''
Go to the mountain -> Oh, you mean the big ass mountain that I can see multiple sections on the horizon before I even get close to it? gotcha
There's generally tons of landmarks spread around with unique looks.
Then you have a simplistic map that shows you general directions, so you can understand what place connects to where, also there's a simple instruction of what to do next. Maybe a few extra hints like voicelines "we're on the right track" etc. or hints in the environment could be added per example.
For sure, the game does way less handholding than in other games, and for some individuals, I can surely see the potential to get lost. There is room for improvement
but calling the leveldesign stupid or disrespectful to your time is wrong in my opinion,
The map could also be much bigger IMO, and maybe contain more info.
But the problems are more complex than this"
1) Why does the world lose color in the distance? makes navigation worse and it makes areas seem inaccesible
2)saving progress is questionable at best, you need to find a camp and sleep right? but it seems if you die it doesnt save some of the things you did like opening a door or pushing a block
3)There is no proper tutorial for Pseudo and what he does and in the begining you are not allowed to go to certain areas so it makes it feel useless
4) Its never explained that killing the enemy with fire on its head will delete the vines
5) everything looks different in the night, even the enemies, it gets confusing
6) some areas can be used to cross in one way but not back
7)many areas blend in so you dont know its a deadend until you search every corner
8)its implied you have to farm an area like a dark souls game but thats a big mistake
9)you can't see the bigger picture so you always try to find highground but there is no highground, very rarely there is or you cant access it
10)some camps should be marked on the map or the most important ones
The game is impossible to play if you dont advance enough so you dont have to do backtracking the next time you play.
There are also many bugs and many design problems.
https://www.youtube.com/watch?v=OEAfhcoO310
This is after i defeated claw and didnt play for a few days and i had the new maps. I feel like core mechanics should be explained like defeating the flaming golems.
Cheese/bugs like attacking the guys behind the weird little game and they aggro on you. you cant leave if you enter combat.
Or the beastmaster attacking the boar and vice verse when you come with pseudo.
It's also super dodgy how the dice game works, once i hit the enemy in the back with a club but i dont understand how or why. And it seems the artefacts are consumables?
it also makes the game seem like a puzzle game because you can get certain items to use against certain enemies or just other stuff to bypass challenges instead of fighting
Yes, things look different in the dark, that is how the dark works in real life too, do you only want the sky to change color and nothing else?
Enemies hurting other enemies is not a cheese or bug, it's by design. All of the Zeno Clash games have friendly fire, just part of the strategy to deal with fighting groups.
The artifacts explain exactly what they do when you are selecting one for a battle, you described First Punch artifact. Read the description and it says that you get to hit them first (happens using a big stick). Yes they are consumable, that part is not highlighted well and it takes a while to collect a decent pool of them.