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But nvm.. already refundet. Have fun with the game.
I'd like to see a challenge mode added if there isn't one already available once you clear the game once.
The Game is absolutly perfect!!!!!
Props to the Devs!!!!
Developers the like who made Ultros, I ignored these games cause it's not worthwhile.
I agree. The difficulty spike between everything else and then Gorgerzer is ridiculous.
I'm losing so badly that I assume I missed something, a chip, a momento, a biomorph that is required to beat it.
This is not a souls like. This is a Metroidvania. I do not expect spikes like this. I do not expect a boss to require skills that the rest is the game has not been teasing.
Also, I'm 50 years old. I appreciate assistance modes or difficulty settings. I've never played on hard mode in my life. It's normal, easy, or story mode depending on my free time. I don't play games to challenge my reflexes and muscle memory. I play them to experience a neat story in a fictional world.
I'm not going to ask for a refund on this game. I can't get past that boss, true. But, at my age, I can buy games that I appreciate what they are trying to do even if I suck at playing them. I don't regret buying Rainworld, for example.
I like what this developer is doing. I love the style and the premise. I love that these guys worked on other games I enjoyed as part of AAA studios.
I want them to succeed.
But some difficulty options would be nice.
Might I suggest what Hades and Trinity: Fusion did? Everytime you die, you get a small boost to damage resistance. I think they both cap out somewhere between 50% and 65%.
And it is OPTIONAL. You have to go turn it on.
Games like Dead Cells and Rogue Legacy 2 have an entire menu section dedicated to tuning difficulty up or down. So does Baldur's Gate 3.
Edit: I played through the demo multiple times and nothing spiked me like the boss in the full game.
Edit: reading the other comments, why would anyone be against "assist mode" or difficulty settings? I cannot understand how the availability of completely optional settings could possibly impact your personal enjoyment. Why would developer want to artificially limit their audience? Do you think games that allow mods are fundamentally less than those that don't because somebody could install a mod to make the game easier?
How do you feel about BG3 which had a Story Mode and an Honour Mode?
biomorphs tend to be the answer to beat bosses easily.
Often, the reason why difficulty modes are not included in a game boils down to the time and cost involved in implementing them, as well as the need for extensive testing to ensure everything works seamlessly. We collaborated with quality assurance teams to fine-tune the game's balance, aiming for a challenge that wasn't overly difficult. However, testers who repeatedly play the game inevitably become too skilled, making it challenging to gauge the ideal level of ease.
Your idea about incorporating damage resistance when you die is excellent. It's something we could potentially add in a future update, though I'll need to discuss it with our creative team first. Thanks a lot for the suggestion!
I realised I had a bunch of pending quests, so I decided to do that first and come back to the boss later, assuming I'd be a bit more powerful by then and the boss would naturally be easier.
As far as difficulty settings go, I think it's pretty complex because it creates a separation among players and a sense of FOMO: am I missing something, am I not playing the game to its fullest?
About accessibility options, I like what Lone Fungus did: you can pick a number of options and even an assisit mode, but it's only allowed when you create the save file, after that you're stuck with your choices until you create a new save file. I think that's very clever in not trivializing the game. We've all at least once got a bit annoyed with a game and ended up switching on some of those accessibility options to overcome a difficult part and get it over with, but it feels wrong somehow.
I personally often dislike difficulty settings for this exact reason. I also think that when there are difficulty settings, developers often feel like they have to make the hardest setting unreasonable (and not fun) in order to satisfy the subset of gamers who like to pretend nothing is ever hard enough for their god-tier skills.
I love difficult games like the Souls series and Sekiro, and I cringe to think of having to play those games on "Hard" mode in order to get the "true" experience. Hollow Knight also comes to mind as a satisfyingly difficult game that would only be made worse with the inclusion of a hard mode.
I finally managed to bring him down to like a sliver of health, jumped over the double projectile and I guess there was a bit more to the hitbox of it than I thought, cause I got hit by it when I was on the other side of the projectile. Took the 43 damage, knocking me back a few pixels, which apparently was in the hitbox of gozer, a little further in front of it, and so I got hit again and died.