Killing Floor 3

Killing Floor 3

The real issue with 'specialists'
Tripwire tied perks directly to characters to make the game more readable, which will only work until the characters get alternate costumes. Then it will be just as readable as KF2 but you might not be able to use the costumes you actually like on the perks you actually like.

I'm still hype asf for KF3, don't get me wrong. I have no problems with hero shooters but for a PvE game this doesn't actually *benifit* anything.
Last edited by Famous eco-rapper Biggi Bioswale; Feb 10 @ 6:53am
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Showing 1-13 of 13 comments
Payaso Feb 10 @ 7:04am 
Originally posted by Pigpen Gaming:
don't get me wrong.
Many people don't care what others think.
Originally posted by Payaso:
Originally posted by Pigpen Gaming:
don't get me wrong.
Many people don't care what others think.
And they are right to do so
Dagger Feb 10 @ 8:49am 
I don't care about having "readable" characters in a cooperative game. Whether you look like Darth Vader or a Care Bear doesn't matter to me in the slightest. So let people play who they want, how they want.
Last edited by Dagger; Feb 10 @ 8:50am
DaneNor Feb 10 @ 8:54am 
but they wanna force you. and we all know why. back in 2024 ;)
One guess of mine is that they want the Hero Shooter crowd and having each "Hero" being a specific character bolts them down into a predictable niche they can explore, specially for advertisement.

I'm honestly out of touch with the kids and expect to stay so for the foreseeable future so I'll never be sure how marketing works.
Funpire Feb 10 @ 10:50am 
Originally posted by Pigpen Gaming:
Tripwire tied perks directly to characters to make the game more readable, which will only work until the characters get alternate costumes. Then it will be just as readable as KF2 but you might not be able to use the costumes you actually like on the perks you actually like.

I'm still hype asf for KF3, don't get me wrong. I have no problems with hero shooters but for a PvE game this doesn't actually *benifit* anything.

No one cares.

Specialists make for content that is easier to monetize and shovel down throats. That's all.

This isn't about benefits for anyone other than Tripwire.
There's 1 silver lining I can think of, Just one.

if someone actually wants to do a decent job as the Commando (that's if Slo-mo extentions are still tied to Commando) you won't get goons entering the game or switching to take the same perk ruining the timings. Also, no 3 Demo games, no 2 Survivalists 2 Firebug games etc.

Takes a lot of flexibility out and you're hoping players know the 'Hero' they're stuck with well enough, but hey ho, see how it goes.
my issues with them is that all of them are ugly
Originally posted by Breeding Medicine:
my issues with them is that all of them are ugly
Don't talk about my dude "Nakata the Ninja" like that!
Originally posted by Your Doof (Shoal):
if someone actually wants to do a decent job as the Commando (that's if Slo-mo extentions are still tied to Commando) you won't get goons entering the game or switching to take the same perk ruining the timings. Also, no 3 Demo games, no 2 Survivalists 2 Firebug games etc.
You got that part no more than 2 perks at the same time wrong.
According to their latest FAQ announcement,

Can Multiple Players Choose the Same Specialist?
Absolutely! There are no restrictions on how many players can pick the same specialist. If you want a squad with three Commandos and three Sharpshooters, that's totally fine.

Having multiple specialists/perks in one team will still be a thing
This is basically my thoughts too.
I'm all for making the game more readable in fact when they first announced this i thought that they were going to limit classes (so only 1 commando) for this reason and was wondering how that would play out.
Once they confirmed that this wasn't the case and you can have multiple of the same class then you have clones and cant tell players apart anymore. Like when you want to communicate with "the commando" and there's 3 commandos who are you talking to? back to using player tags, the score screen or players location to communicate (although if the games easy then comms arent even that important).

That's before cosmetics which is going to be hard to tell classes apart again - like Medic has White clothes that make him stand out - if the elite edition makes them black/grey like everyone else then we're back to square 1.

So limiting classes to characters just ends up annoying players that cared a lot about KF2's customisation aka "Fashion Floor".

Hopefully in the future they'll end up splitting characters and classes again and making the class's equipment visible on a character to help with identification.
Like i think the Engineers backpack thing looks pretty stand out because it adds a big boxy silhouette to the player. I guess something similar could be done with Fosters Drone and the Ninja's arm grapple sleeve etc.
Last edited by DrunkBunny94; Feb 11 @ 3:11am
Mikan Feb 12 @ 6:57am 
Nope. Regressing into an anorexic Hero Shooter system is a downgrade.
The animations from KF2 look vastly superior to the animations offered by this game -- Mind you, there are some good Animations here, but they're on-par AT THEIR BEST with the previous entry.
I am not inspired by the upgraded Gore system, because they downgraded the Hell out of the one that shipped with KF2 -- we won't know what that will look like until months, maybe a year, from now.
But from what we can see, it is not inspiring if you have already thoroughly played KF1 and KF2.
Vergus Feb 13 @ 7:07am 
Originally posted by zadio:
I don't care about having "readable" characters in a cooperative game. Whether you look like Darth Vader or a Care Bear doesn't matter to me in the slightest. So let people play who they want, how they want.
Readability is only really important in a pvp game.
Atrocious game design. Good work western devs.
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Date Posted: Feb 10 @ 6:51am
Posts: 13