Killing Floor 3

Killing Floor 3

About delay
I want to start with the delay itself. What can you do in 9 months of additional development (considering the most negative option of postponing the game until the end of the year 2025, December 25, for example)? It seems to me (but it doesn't seem to me, I know) that this time can only be enough for polishing the optimization of the game. Redesigning the lighting, interface, and feel of the weapon is impossible as you know yourself in 2025 that the development a game has increased many times, and it follows that the game's monetary budget is also increasing proportionally. When development used to take 1-2 years in 2005, with of the ps4/x1 era the time stretched to 3-4 years. Now a big commercial game under a big publisher takes 5-6 years. I remember that you transferred content support for KF2 in 2020 to another developer, which means that KF3 has been under development for at least 5 years. And now you're putting it off for another year to try to rework the game's ready-made content to appeal to “tru_mlg_6p_HoE+” fans. No guys, even if you recycle the specialists into regular classes, remove all the futuristic plastic sh**ty toy weapons and bring back the mystical gun p**n, completely remove the futuristic setting and replace it with something else, change ZED-Time - it doesn't matter, take any existing element to choose from - these fans you've listened to will find a few more reasons in KF3 that they don't like, like the monetization system with battlepasses, and they won't buy your new game until it's exactly like their favorite KF1 or KF2 (and you don't want to give free post-release content, you do you want to earn income). Meanwhile, the time and money to develop a new game will increase, and increase, and increase, and increase.…
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I have many examples where development companies started it all over again in the middle of development in an attempt to improve, redesign the core mechanics, and transfer it to another, shinier engine – choose any option. This process is called development hell. After yesterday's announcement about the delay to an unknown date 2 WEEKS BEFORE the release, KF3 falls into development hell, I guarantee it. I'll give you an example – let's go back to 2020, when CP2077, Dying Light 2 and VTM Bloodlines 2 were supposed to be released. Cyberpunk was released after 4 postponements at the end of that year – it didn't help him, and he came out broken. CDPR spent 2 years working only on fixes for the game, not adding new content, and made 1 dlc out of the two promised (I don't even want to remember about the subway and GTA-style MP-mode). Dying Light 2 abandoned the core concept of Avellone's changing city, was in suspended for 2 years and was also released raw, with parkour without the weight of a character, without physics and without their cool plot, which they teased at E3 2019. Vampires was given to other developers a couple of years ago and it still hasn't been released – it will turn out to be exactly the same story. I think Daikatana and Duke Nukem Forever, who instead of releasing on the appointed date chose to race for unattainable perfection at the time, it makes no sense to give an example, you know the result.
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Now let's take the example of recent games that were broken on their release and their post-release (more precisely, post-fix) support: Battlefield 2042, COD MW2 and MW3. Battlefield almost immediately cancelled two of the three modes (Hazard Zone and Portal) for content support, and they somehow tried to fix their only main mode. How much did DICE postpone season 2 with new content for six months (while they fixed the core mechanics and fix release mapes)? During all this time, players have already left the game since the release, and memes have already appeared that players online of the previous series games is higher than the new game. And instead of adding ONLY new maps, weapons, and specialists in post-release support, they were involved in reworking existing content and adding new ones at the same time. So 2 years have passed, and EA has stated that season 7 or 8 will be the last. Well, that is, if they hadn't been reworking old content, the game could have received 2-3 times more content during this time. Also with COD MW2 and MW3. In post-release 1 year support, instead of adding new content for the series, the developers fixed bugs, the core mechanics, completed the modes and added weapons that were ALREADY on the release of their previous games.
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And you're treading on exactly the same path right now. But Tripwire is not EA or Activision, you don't have endless money for endless reworking of an existing game 2 weeks before its release. If you were confident in ~2021-2022 in your mechanics of the futuristic setting, the Doom+CoD movement and the specialist system when you started moving from the pre-production stage to the main development, then stay until the end, this game has already been made, you will only spend even more money and time with the current game development conditions. Do you think if you somehow mystically manage to fix all the "problems" that are running around in a lot of videos on YouTube, comments and here in discussions, your online release will jump to 400 thousand people like with Marvel Rivals (I take it as an example of a successful service project)? No, you'll only spend even more money on development, and the KF1-KF2 fans you've listened to will still be unhappy with the resulting game. And instead of trying to rework existing ready-made mechanics, you could add 3-4 times as much new conceived content to the game in these 9 hypothetical months instead of reworking the old one, and you would have already retained most of the players who bought the game on the March 25 release, or maybe you added new players due to constant retention in the game's information field. Well, either just cancel the game or release it as it is, the situation turned out the way it turned out, with your unknown delay you will only worsen your financial situation.
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As for me: the money was supposed to come to my steam balance today (it has already arrived) and I wanted to buy Nightfall Ed. But there was a message yesterday about an delay and about your plans to redesign the mechanics in the future instead of adding new content. I've been playing games for 20 years, and I've seen 1,000 and 1 games endlessly postponed in an attempt to become better and please the community, but eventually turned out to be broken, cut, and unloved. As a result, I will not buy your game at all, the chance of success is 25%, for service games reduce this chance by another 75%. And after 1 promised year of post-release support (well, in the sense of post-fix), you will announce that the game is causing you losses, you stop supporting the game and close the servers without a refund to the players of the invested funds. Good luck with your plans.
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They can improve everything but core mechanic and cyberpunk scifi theme will not change. The best they can do is create map with different theme , different zed skins and have extra gun with different skin. So you can cosplay "play KF1"

If you think they will ditch everything just so you can have KF1*remake* . Stop wasting your time and writing wall of text.
Terakhir diedit oleh Mixue Pizza; 7 Mar @ 11:40pm
Yes, TWI is not EA/Activations/etc, but they're not the ones footing the bill; Embracer Group is.

And if Embracer Group is willing to fund the delay to make the game better, then it makes no difference. Money is money.
IMO they don't need to do much but obviously it's going to take longer than a few weeks, I'd say (1) remove the character locked to class (2) vastly reduce all the red mist, TNT filled zed heads when shooting, I want to see more gibs, body parts and flesh v2.0 (3) Improve zed time make it more / the same as KF2. Obviously map improvements and bug fixes. I'd say that'll satisfy 90% of complaints.
Diposting pertama kali oleh Undefined:
Yes, TWI is not EA/Activations/etc, but they're not the ones footing the bill; Embracer Group is.

And if Embracer Group is willing to fund the delay to make the game better, then it makes no difference. Money is money.
Do you remember what Embracer group did to payday and saints row? My trust with this game has severely gone down just because of that. Those were some decent sized names Embracer has been involved in and those were pretty huge disasters too.

I am trying to find a reason to trust tripwire with this game but I am failing to find a reason, hopefully theres some way they could spark that trust again.
Diposting pertama kali oleh SmokerOvWeed420:
I am trying to find a reason to trust tripwire with this game but I am failing to find a reason, hopefully theres some way they could spark that trust again.

Not sure you have any choice, no one else is making a good horde shooter, bottom line it's a video game, play it for 10, 100 or 1000 hours, if it crashes and burns there will be other games / entertainment you'll find. Many games in the past I've been 100% addicted to have closed or just become ghost towns or changed not to my liking, I've always managed to find my next addiction.
Terakhir diedit oleh Rager; 8 Mar @ 11:07am
Diposting pertama kali oleh Rager:
Diposting pertama kali oleh SmokerOvWeed420:
I am trying to find a reason to trust tripwire with this game but I am failing to find a reason, hopefully theres some way they could spark that trust again.

Not sure you have any choice, no one else is making a good horde shooter, bottom line it's a video game, play it for 10, 100 or 1000 hours, if it crashes and burns there will be other games / entertainment you'll find. Many games in the past I've been 100% addicted to have closed or just become ghost towns or changed not to my liking, I've always managed to find my next addiction.
Well yeah I am passing on this one. KF2, KF1, and the KF mod still get players so if I want a horde shooter i have those 3 to choose.
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Menampilkan 1-6 dari 6 komentar
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